36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
#include common_scripts\utility;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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main()
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{
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level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
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level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
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level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
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level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind");
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level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind");
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level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner");
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level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
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level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
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level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash");
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_crash_snow_fx::main();
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#/
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thread swapAirstrikeFX();
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}
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swapAirstrikeFX()
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{
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level.newairstrike = loadfx ("explosions/clusterbomb_christmas");
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wait .05;
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level.airstrikefx = level.newairstrike;
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}
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