63 lines
3.1 KiB
Plaintext
63 lines
3.1 KiB
Plaintext
#include common_scripts\utility;
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main()
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{
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level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" );
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//Vehcile DeathFX Overrides
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// build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
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//scripted fx
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level._effect[ "smoke_geotrail_icbm" ] = loadfx( "smoke/smoke_geotrail_icbm" );
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level._effect[ "icbm_launch" ] = loadfx( "smoke/icbm_launch" );
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level._effect[ "tree_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
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level._effect[ "tree_explosion_small" ] = loadfx( "explosions/tree_trunk_explosion" );
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level._effect[ "thermal_missle_flash_inverted" ] = loadfx( "muzzleflashes/thermal_missle_flash_inverted" );
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level._effect[ "missle_flash" ] = loadfx( "muzzleflashes/missile_flash_wv" );
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level._effect[ "uav_explosion" ] = loadfx( "explosions/aerial_explosion_predator" );
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level._effect[ "btr_explosion" ] = loadfx( "explosions/vehicle_explosion_btr80_snow" );
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level._effect[ "btr_spotlight" ] = loadfx( "misc/spotlight_btr80" );
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level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
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level._effect[ "tear_gas_submarine" ] = loadfx( "smoke/tear_gas_submarine" );
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level._effect[ "tree_snow_dump_fast" ] = loadfx( "snow/tree_snow_dump_fast" );
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level._effect[ "tree_snow_dump_fast_small" ] = loadfx( "snow/tree_snow_dump_fast_small" );
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level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" );
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level._effect[ "tree_snow_fallen" ] = loadfx( "snow/tree_snow_fallen" );
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level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" );
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//Price Sliding fx
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level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
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level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
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//Ambient fx
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level._effect[ "tree_snow_dump_runner" ] = loadfx( "snow/tree_snow_dump_runner" );
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level._effect[ "snow_spray_detail_contingency_runner_0x400" ] = loadfx( "snow/snow_spray_detail_contingency_runner_0x400" );
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level._effect[ "snow_spray_detail_oriented_runner_0x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_0x400" );
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level._effect[ "snow_spray_detail_oriented_runner_400x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_400x400" );
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level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
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level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
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level._effect[ "snow_spray_large_oriented_runner" ] = loadfx( "snow/snow_spray_large_oriented_runner" );
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level._effect[ "snow_vortex_runner_cheap" ] = loadfx( "snow/snow_vortex_runner_cheap" );
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level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
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//Player Footstep fx
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level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
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level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
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//Player snow
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level._effect[ "snow_light" ] = loadfx( "snow/snow_light_contingency" );
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maps\createfx\contingency_fx::main();
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} |