146 lines
3.3 KiB
Plaintext
146 lines
3.3 KiB
Plaintext
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\gametypes\_hud_util;
|
|
|
|
main()
|
|
{
|
|
maps\mp\_load::main();
|
|
|
|
game[ "attackers" ] = "allies";
|
|
game[ "defenders" ] = "axis";
|
|
|
|
maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" );
|
|
setdvar( "compassmaxrange", "4000" );
|
|
|
|
array_thread( getentarray( "breach_solid", "targetname" ), ::selfDelete );
|
|
|
|
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
|
|
|
|
CreateRamps( ( 1676, 1330, -70 ), ( 2489, 1844, 900 ) );
|
|
CreateRamps( ( -965, 256, -200 ), ( -854, -77, 54 ) );
|
|
thread customKilltrigger();
|
|
thread level_think();
|
|
thread level_think2();
|
|
}
|
|
|
|
selfDelete()
|
|
{
|
|
self delete ();
|
|
}
|
|
|
|
// Kills the player if he goes under them map
|
|
customKilltrigger()
|
|
{
|
|
while ( true )
|
|
{
|
|
wait 0.1;
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
if ( !isDefined( player ) || !isPlayer( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.origin[2] < -350.0 )
|
|
{
|
|
player suicide();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
compass_triggers_think()
|
|
{
|
|
assertex( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
|
|
|
|
while ( true )
|
|
{
|
|
wait( 1 );
|
|
self waittill( "trigger" );
|
|
maps\mp\_compass::setupMiniMap( self.script_noteworthy );
|
|
}
|
|
}
|
|
|
|
CreateRamps( top, bottom )
|
|
{
|
|
D = Distance( top, bottom );
|
|
blocks = ceil( D / 30 );
|
|
CX = top[0] - bottom[0];
|
|
CY = top[1] - bottom[1];
|
|
CZ = top[2] - bottom[2];
|
|
XA = CX / blocks;
|
|
YA = CY / blocks;
|
|
ZA = CZ / blocks;
|
|
CXY = Distance( ( top[0], top[1], 0 ), ( bottom[0], bottom[1], 0 ) );
|
|
Temp = VectorToAngles( top - bottom );
|
|
BA = ( Temp[2], Temp[1] + 90, Temp[0] );
|
|
|
|
for ( b = 0; b < blocks; b++ )
|
|
{
|
|
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * b ) ) );
|
|
//block setModel("com_plasticcase_friendly");
|
|
block.angles = BA;
|
|
block Solid();
|
|
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
|
|
wait 0.01;
|
|
}
|
|
|
|
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * blocks ) - ( 0, 0, 5 ) ) );
|
|
//block setModel("com_plasticcase_friendly");
|
|
block.angles = ( BA[0], BA[1], 0 );
|
|
block Solid();
|
|
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
|
|
wait 0.01;
|
|
}
|
|
|
|
level_think()
|
|
{
|
|
|
|
/*
|
|
-----------------------
|
|
MOVING DERRICK DRILL THING
|
|
-------------------------
|
|
*/
|
|
eDerrick_thing = getent( "derrick_thing", "targetname" );
|
|
eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 );
|
|
assert( isDefined( eDerrick_thing ) );
|
|
time = 2;
|
|
speed = 300;
|
|
|
|
while ( true )
|
|
{
|
|
eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time );
|
|
wait( time );
|
|
}
|
|
|
|
}
|
|
|
|
level_think2()
|
|
{
|
|
model1 = getent( "fx_spotlight_beam", "targetname" );
|
|
model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" );
|
|
assert( isDefined( model1 ) );
|
|
assert( isDefined( model2 ) );
|
|
|
|
time = 10;
|
|
|
|
while ( true )
|
|
{
|
|
model1 rotateto( model1.angles + ( 0, 45, 0 ), time );
|
|
model2 rotateto( model2.angles + ( 0, 45, 0 ), time );
|
|
wait( time );
|
|
model1 rotateto( model1.angles + ( 0, -45, 0 ), time );
|
|
model2 rotateto( model2.angles + ( 0, -45, 0 ), time );
|
|
wait( time );
|
|
model1 rotateto( model1.angles + ( 10, 45, 0 ), time );
|
|
model2 rotateto( model2.angles + ( 10, 45, 0 ), time );
|
|
wait( time );
|
|
model1 rotateto( model1.angles + ( -10, -45, 0 ), time );
|
|
model2 rotateto( model2.angles + ( -10, -45, 0 ), time );
|
|
wait( time );
|
|
}
|
|
|
|
}
|