59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
#include "ui/menudef.h"
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#include "ui_mp/main.inc"
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#define MENU_NAME "callvote"
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#define MENU_TITLE "@MPUI_CALLVOTE"
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#define MENU_SECTION_TITLE ""
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#undef CHOICE_GROUP
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#define CHOICE_GROUP MENU_NAME
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{
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menuDef
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{
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name MENU_NAME
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rect 0 0 640 480
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foreColor CHOICE_TEXTCOLOR
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focusColor CHOICE_TEXTCOLOR
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blurWorld 7
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onEsc
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{
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close "self";
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open "class";
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}
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#define BACKGROUND_PC_OPTIONS
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#define BACKGROUND_IW4
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#define SIDEBAR_RIGHT
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#include "ui_mp/bg.inc"
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itemDef
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{
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rect 0 0 272 28 1 1
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decoration
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visible 1
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forecolor 1 1 1 1
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textfont 9
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textalign 6
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textalignx -60
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textscale 0.5
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text MENU_TITLE
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}
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#define CHOICE_Y(i) (28 + (i * 20))
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#define CHOICE_ORIGIN(i) -64 CHOICE_Y(i)
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#define CHOICE_RECT(i) CHOICE_ORIGIN(i) 336 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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#define HR_ORIGIN(i) 0 (CHOICE_Y(i) - 0.5)
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#define HR_RECT(i) HR_ORIGIN(i) 216 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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MENU_CHOICE_BUTTON_VIS(0, "button_1", "@MP_VOTE_MAPRESTART", exec "cmd callvote map_restart"; close self;, ;, 1)
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MENU_CHOICE_BUTTON_VIS(1, "button_2", "@MP_VOTE_NEXTMAP", exec "cmd callvote map_rotate"; close self;, ;, 1)
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MENU_CHOICE_BUTTON_VIS(2, "button_3", "@MENU_CHANGE_MAP", open "changemap"; close "changegametype"; close "kickplayer"; close self;, ;, 1)
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MENU_CHOICE_BUTTON_VIS(3, "button_4", "Change Gametype", open "changegametype"; close "changemap"; close "kickplayer"; close self;, ;, 1)
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MENU_CHOICE_BUTTON_VIS(4, "button_5", "@MPUI_KICK_PLAYER", open "kickplayer"; close "changemap"; close "changegametype"; close self;, ;, 1)
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ITEM_BUTTON_BACK(close "self")
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}
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}
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