iw4x-rawfiles/iw4x/iw4x_00/maps/createfx/mp_backlot_fx.gsc

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//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 100
ent = createLoopSound();
ent.v[ "origin" ] = ( -619.675, -2705.93, 331.715 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -831.259, -2479.37, 362.786 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 84.9472, -1789.61, 425.229 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 626.091, -1034.86, 399.03 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1165.54, -1005.18, 408.437 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1234.15, -587.558, 366.009 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1830.06, 813.07, 368.349 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 838.963, -2410.99, 446.955 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 247.705, -967.333, 395.942 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 85.3167, -2029.28, 400.683 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1382.26, -1423.39, 380.608 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1908.19, -784.498, 368.577 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -534.166, -2326.97, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -1019.89, -789.958, 67.9617 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -941.141, 575.222, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -148.495, 33.253, 65.1176 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 550.222, 8.89465, 54.1703 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1307.27, 707.974, 63.8235 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1781.36, -514.552, 64.4048 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1266.77, -921.624, 65.7145 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 607.504, -1979.25, 71.5989 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 185.508, -1901.03, 74 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -143.233, -2328.07, 57.9288 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -442.916, -1234.66, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 960.291, 560.409, 59.2615 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -119.374, -1388.82, 59.3787 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -114.465, -911.451, 61.4818 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -572.71, -706.989, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -485.156, 1165.92, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -457.354, 1700.91, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -147.218, 791.355, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 435.699, 1519.03, 28.477 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1333.66, 1310.13, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1306.91, 93.8772, 56.2102 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 521.374, -714.441, 54.1379 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -857.1, -114.022, 106.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 991.624, -474.558, 56 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "bird_seagull_flock_large" );
ent.v[ "origin" ] = ( -1474.69, 1945.37, 726.754 );
ent.v[ "angles" ] = ( 0.429573, 48.2611, 4.94531 );
ent.v[ "fxid" ] = "bird_seagull_flock_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hawk" );
ent.v[ "origin" ] = ( 496.699, 63.2523, 275.451 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "hawk";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1744.67, -97.3117, 245.611 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_med_pm" );
ent.v[ "origin" ] = ( -293.525, -558, 77.8746 );
ent.v[ "angles" ] = ( 277.825, 192.029, -59.9716 );
ent.v[ "fxid" ] = "firelp_med_pm";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm_a" );
ent.v[ "origin" ] = ( -151.57, -575.16, 68.2857 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm_a";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_medium";
ent = createOneshotEffect( "firelp_small_pm" );
ent.v[ "origin" ] = ( -187.003, -703.577, 67.8959 );
ent.v[ "angles" ] = ( 270, 30.6197, 101.38 );
ent.v[ "fxid" ] = "firelp_small_pm";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_small";
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -21.417, 2117.99, 58.956 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( -716.968, 433.341, 279.184 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
ent = createLoopSound();
ent.v[ "origin" ] = ( -883.805, 1099.8, 272.962 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -230.592, -1755.88, 334.373 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 838.294, -569.223, 322.484 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 778.232, 654.125, 325.553 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1616.54, 1524.13, 236.959 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1161.45, -1156.13, 528.825 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
}