iw4x-rawfiles/iw4x/iw4x_00/maps/mp/co_hunted.gsc

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/******************************************************/
/* Map by momo5502, xetal & Dasfonia */
/******************************************************/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
SetDvarIfUninitialized( "hunted_weather", 2 ); // 0 = Fog | 1 = Rain | 2 = Dynamic weather
level.hunted_weather = GetDvarInt( "hunted_weather" );
if( level.hunted_weather < 0 || level.hunted_weather > 2 )
level.hunted_weather = ( randomint( 65534 ) % 3 );
maps\mp\_load::main();
maps\createart\co_hunted_art::main();
maps\mp\co_hunted_fx::main();
maps\mp\hunted_precache::main();
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
setdvar( "compassmaxrange", "3000" );
if( level.hunted_weather == 0 )
ambientPlay( "ambient_mp_rural", 0 );
else if( level.hunted_weather == 1 )
ambientPlay( "ambient_mp_rain", 0 );
level notify("village_start_weather");
}