iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_carentan_fx.gsc

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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
precacheFX();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_carentan_fx::main();
#/
}
precacheFX()
{
level._effect[ "fog_ground_200" ] = loadfx( "weather/fog_ground_200" );
level._effect[ "fog_ground_200_red" ] = loadfx( "weather/fog_ground_200_red" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
level._effect[ "chinese_lantern_FX" ] = loadfx( "misc/chinese_latern_glow_orange" );
level._effect[ "ct_street_lamp_glow_FX" ] = loadfx( "misc/ct_street_lamp_glow" );
}
placeGlows()
{
randomStartDelay = randomfloatrange( -20, -15);
//map_source\prefabs\mp_carentan\lantern01.map
thread lightGlows( "chinese_lantern_FX_origin", "chinese_lantern_FX", "misc/chinese_latern_glow_orange", randomStartDelay );
//map_source\prefabs\misc_models\ct_street_lamp_on.map
thread lightGlows( "ct_street_lamp_glow_FX_origin", "ct_street_lamp_glow_FX", "misc/ct_street_lamp_glow", randomStartDelay );
}
lightGlows( targetname, fxName, fxFile, delay, soundalias )
{
lev = level;
if ( !isdefined( level._effect ) )
lev._effect = [];
if ( !isdefined( level._effect[ fxName ] ) )
lev._effect[ fxName ] = loadfx( fxFile );
waittillframeend;
// script_structs
ents = getstructarray(targetname,"targetname");
if ( !isdefined( ents ) )
return;
if ( ents.size <= 0 )
return;
for ( i = 0 ; i < ents.size ; i++ )
ents[i] lightGlows_create( fxName, fxFile, delay, soundalias );
}
lightGlows_create( fxName, fxFile, delay, soundalias )
{
// default effect angles if they dont exist
if ( !isdefined( self.angles ) )
self.angles = ( 0, 0, 0 );
ent = createOneshotEffect( fxName );
ent.v[ "origin" ] = ( self.origin );
ent.v[ "angles" ] = ( self.angles );
ent.v[ "fxid" ] = fxName;
ent.v[ "delay" ] = delay;
if ( isdefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
}