83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
#include common_scripts\utility;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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main()
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{
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precacheFX();
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_carentan_fx::main();
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#/
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}
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precacheFX()
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{
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level._effect[ "fog_ground_200" ] = loadfx( "weather/fog_ground_200" );
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level._effect[ "fog_ground_200_red" ] = loadfx( "weather/fog_ground_200_red" );
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level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
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level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
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level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
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level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
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level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
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level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
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level._effect[ "chinese_lantern_FX" ] = loadfx( "misc/chinese_latern_glow_orange" );
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level._effect[ "ct_street_lamp_glow_FX" ] = loadfx( "misc/ct_street_lamp_glow" );
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}
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placeGlows()
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{
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randomStartDelay = randomfloatrange( -20, -15);
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//map_source\prefabs\mp_carentan\lantern01.map
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thread lightGlows( "chinese_lantern_FX_origin", "chinese_lantern_FX", "misc/chinese_latern_glow_orange", randomStartDelay );
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//map_source\prefabs\misc_models\ct_street_lamp_on.map
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thread lightGlows( "ct_street_lamp_glow_FX_origin", "ct_street_lamp_glow_FX", "misc/ct_street_lamp_glow", randomStartDelay );
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}
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lightGlows( targetname, fxName, fxFile, delay, soundalias )
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{
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lev = level;
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if ( !isdefined( level._effect ) )
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lev._effect = [];
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if ( !isdefined( level._effect[ fxName ] ) )
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lev._effect[ fxName ] = loadfx( fxFile );
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waittillframeend;
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// script_structs
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ents = getstructarray(targetname,"targetname");
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if ( !isdefined( ents ) )
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return;
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if ( ents.size <= 0 )
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return;
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for ( i = 0 ; i < ents.size ; i++ )
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ents[i] lightGlows_create( fxName, fxFile, delay, soundalias );
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}
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lightGlows_create( fxName, fxFile, delay, soundalias )
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{
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// default effect angles if they dont exist
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if ( !isdefined( self.angles ) )
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self.angles = ( 0, 0, 0 );
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ent = createOneshotEffect( fxName );
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ent.v[ "origin" ] = ( self.origin );
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ent.v[ "angles" ] = ( self.angles );
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ent.v[ "fxid" ] = fxName;
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ent.v[ "delay" ] = delay;
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if ( isdefined( soundalias ) )
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{
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ent.v[ "soundalias" ] = soundalias;
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}
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}
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