iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_killhouse_fx.gsc

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main()
{
// level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
// level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
// level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "paper_falling_burning" ] = loadfx( "misc/paper_falling_burning" );
level._effect[ "ground_smoke_launch_a" ] = loadfx( "smoke/ground_smoke_launch_a" );
level._effect[ "amb_dust_hangar" ] = loadfx( "dust/amb_dust_hangar_mp" );
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_killhouse_fx::main();
#/
}