iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_nuked_fx.gsc

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#include maps\mp\_utility;
// fx used by utility scripts
precache_util_fx()
{
}
/*
// fx prop anim effects
#using_animtree ( "fxanim_props" );
precache_fx_prop_anims()
{
level.nuked_fxanims = [];
level.nuked_fxanims["fxanim_mp_dustdevil_anim"] = %fxanim_mp_dustdevil_anim;
level.nuked_fx["fx_mp_sand_dust_devil"] = loadfx( "maps/mp_maps/fx_mp_sand_dust_devil" );
}
*/
// Scripted effects
precache_scripted_fx()
{
}
// Ambient effects
precache_createfx_fx()
{
level._effect["fx_insects_butterfly_flutter"] = loadfx("bio/insects/fx_insects_butterfly_flutter");
level._effect["fx_insects_butterfly_flutter_radial"] = loadfx("bio/insects/fx_insects_butterfly_flutter_radial");
level._effect["fx_mp_nuked_glint"] = loadfx("maps/mp_maps/fx_mp_nuked_glint");
level._effect["fx_glow_codolamp"] = loadfx("env/light/fx_glow_codolamp");
level._effect["fx_mp_nuked_glint_sm"] = loadfx("maps/mp_maps/fx_mp_nuked_glint_sm");
level._effect["fx_mp_nuked_glint_lg"] = loadfx("maps/mp_maps/fx_mp_nuked_glint_lg");
level._effect["fx_mp_nuked_double_rainbow"] = loadfx("maps/mp_maps/fx_mp_nuked_double_rainbow");
level._effect["fx_mp_nuked_double_rainbow_lg"] = loadfx("maps/mp_maps/fx_mp_nuked_double_rainbow_lg");
//level._effect["fx_mp_sand_blowing_xlg_distant"] = loadfx("maps/mp_maps/fx_mp_sand_blowing_xlg_distant");
//level._effect["fx_mp_sand_windy_heavy_sm_slow"] = loadfx("maps/mp_maps/fx_mp_sand_windy_heavy_sm_slow");
// level._effect["fx_cloud3d_cmls_lg1"] = loadfx("env/weather/fx_cloud3d_cmls_lg1");
level._effect["fx_mp_nuked_nuclear_explosion"] = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
level._effect["fx_mp_nuked_sprinkler"] = loadfx( "maps/mp_maps/fx_mp_nuked_sprinkler" );
level._effect["fx_mp_nuked_hose_spray"] = loadfx("maps/mp_maps/fx_mp_nuked_hose_spray");
level._effect["fx_mp_nuked_glass_break"] = loadfx( "maps/mp_maps/fx_mp_nuked_glass_break" );
}
main()
{
precache_util_fx();
precache_createfx_fx();
precache_scripted_fx();
//precache_fx_prop_anims();
maps\createfx\mp_nuked_fx::main();
//maps\createart\mp_nuked_art::main();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_nuked_fx::main();
#/
}