26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
#include common_scripts\utility;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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main()
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{
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level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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//ambient fx
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level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
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level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
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level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
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level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
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level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
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level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_pipeline_fx::main();
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#/
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}
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