iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_rust_long_fx.gsc

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main()
{
//ambient fx
level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" );
level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" );
level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" );
level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
//level._effect[ "fx_rcbomb_light_red_sh" ] = loadfx( "vehicle/light/fx_rcbomb_light_red_sh" );
level._effect[ "field_fire_distant_01" ] = loadfx( "fire/field_fire_distant_01" );
level._effect[ "oil_rig_fire_mp" ] = loadfx( "fire/oil_rig_fire_mp" );
if ( !getdvarint( "clientSideEffects" ) )
maps\createfx\mp_rust_long_fx::main();
}