2743 lines
56 KiB
Plaintext
2743 lines
56 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\gametypes\_hud_util;
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exploder_sound()
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{
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if ( isdefined( self.script_delay ) )
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wait self.script_delay;
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self playSound( level.scr_sound[ self.script_sound ] );
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}
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/*
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saveModel()
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{
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info["model"] = self.model;
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info["viewmodel"] = self getViewModel();
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attachSize = self getAttachSize();
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info["attach"] = [];
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assert(info["viewmodel"] != ""); // No viewmodel was associated with the player's model
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for(i = 0; i < attachSize; i++)
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{
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info["attach"][i]["model"] = self getAttachModelName(i);
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info["attach"][i]["tag"] = self getAttachTagName(i);
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info["attach"][i]["ignoreCollision"] = self getAttachIgnoreCollision(i);
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}
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return info;
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}
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loadModel(info)
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{
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self detachAll();
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self setModel(info["model"]);
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self setViewModel(info["viewmodel"]);
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attachInfo = info["attach"];
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attachSize = attachInfo.size;
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for(i = 0; i < attachSize; i++)
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self attach(attachInfo[i]["model"], attachInfo[i]["tag"], attachInfo[i]["ignoreCollision"]);
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}
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*/
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/*
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=============
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///ScriptDocBegin
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"Name: delayThread( <delay>, <function>, <arg1>, <arg2>, <arg3>, <arg4> )"
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"Summary: Delaythread is cool! It saves you from having to write extra script for once off commands. Note you don’t have to thread it off. Delaythread is that smart!"
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"Module: Utility"
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"MandatoryArg: <delay> : The delay before the function occurs"
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"MandatoryArg: <delay> : The function to run."
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"OptionalArg: <arg1> : parameter 1 to pass to the process"
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"OptionalArg: <arg2> : parameter 2 to pass to the process"
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"OptionalArg: <arg3> : parameter 3 to pass to the process"
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"OptionalArg: <arg4> : parameter 4 to pass to the process"
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"OptionalArg: <arg5> : parameter 5 to pass to the process"
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"Example: delayThread( 3, ::flag_set, "player_can_rappel" );
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"SPMP: both"
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///ScriptDocEnd
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=============
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*/
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delayThread( timer, func, param1, param2, param3, param4, param5 )
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{
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// to thread it off
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thread delayThread_proc( func, timer, param1, param2, param3, param4, param5 );
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}
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delayThread_proc( func, timer, param1, param2, param3, param4, param5 )
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{
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wait( timer );
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if ( !IsDefined( param1 ) )
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{
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assertex( !isdefined( param2 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param3 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param4 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param5 ), "Delaythread does not support vars after undefined." );
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thread [[ func ]]();
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}
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else
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if ( !IsDefined( param2 ) )
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{
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assertex( !isdefined( param3 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param4 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param5 ), "Delaythread does not support vars after undefined." );
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thread [[ func ]]( param1 );
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}
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else
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if ( !IsDefined( param3 ) )
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{
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assertex( !isdefined( param4 ), "Delaythread does not support vars after undefined." );
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assertex( !isdefined( param5 ), "Delaythread does not support vars after undefined." );
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thread [[ func ]]( param1, param2 );
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}
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else
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if ( !IsDefined( param4 ) )
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{
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assertex( !isdefined( param5 ), "Delaythread does not support vars after undefined." );
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thread [[ func ]]( param1, param2, param3 );
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}
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else
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if ( !IsDefined( param5 ) )
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{
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thread [[ func ]]( param1, param2, param3, param4 );
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}
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else
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{
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thread [[ func ]]( param1, param2, param3, param4, param5 );
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}
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}
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getPlant()
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{
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start = self.origin + ( 0, 0, 10 );
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range = 11;
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forward = anglesToForward( self.angles );
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forward = vector_multiply( forward, range );
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traceorigins[ 0 ] = start + forward;
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traceorigins[ 1 ] = start;
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trace = bulletTrace( traceorigins[ 0 ], ( traceorigins[ 0 ] + ( 0, 0, -18 ) ), false, undefined );
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if ( trace[ "fraction" ] < 1 )
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{
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//println("^6Using traceorigins[0], tracefraction is", trace["fraction"]);
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temp = spawnstruct();
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temp.origin = trace[ "position" ];
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temp.angles = orientToNormal( trace[ "normal" ] );
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return temp;
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}
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trace = bulletTrace( traceorigins[ 1 ], ( traceorigins[ 1 ] + ( 0, 0, -18 ) ), false, undefined );
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if ( trace[ "fraction" ] < 1 )
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{
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//println("^6Using traceorigins[1], tracefraction is", trace["fraction"]);
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temp = spawnstruct();
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temp.origin = trace[ "position" ];
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temp.angles = orientToNormal( trace[ "normal" ] );
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return temp;
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}
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traceorigins[ 2 ] = start + ( 16, 16, 0 );
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traceorigins[ 3 ] = start + ( 16, -16, 0 );
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traceorigins[ 4 ] = start + ( -16, -16, 0 );
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traceorigins[ 5 ] = start + ( -16, 16, 0 );
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besttracefraction = undefined;
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besttraceposition = undefined;
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for ( i = 0; i < traceorigins.size; i++ )
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{
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trace = bulletTrace( traceorigins[ i ], ( traceorigins[ i ] + ( 0, 0, -1000 ) ), false, undefined );
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//ent[i] = spawn("script_model",(traceorigins[i]+(0, 0, -2)));
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//ent[i].angles = (0, 180, 180);
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//ent[i] setmodel("105");
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//println("^6trace ", i ," fraction is ", trace["fraction"]);
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if ( !isdefined( besttracefraction ) || ( trace[ "fraction" ] < besttracefraction ) )
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{
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besttracefraction = trace[ "fraction" ];
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besttraceposition = trace[ "position" ];
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//println("^6besttracefraction set to ", besttracefraction, " which is traceorigin[", i, "]");
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}
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}
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if ( besttracefraction == 1 )
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besttraceposition = self.origin;
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temp = spawnstruct();
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temp.origin = besttraceposition;
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temp.angles = orientToNormal( trace[ "normal" ] );
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return temp;
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}
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orientToNormal( normal )
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{
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hor_normal = ( normal[ 0 ], normal[ 1 ], 0 );
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hor_length = length( hor_normal );
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if ( !hor_length )
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return( 0, 0, 0 );
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hor_dir = vectornormalize( hor_normal );
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neg_height = normal[ 2 ] * - 1;
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tangent = ( hor_dir[ 0 ] * neg_height, hor_dir[ 1 ] * neg_height, hor_length );
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plant_angle = vectortoangles( tangent );
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//println("^6hor_normal is ", hor_normal);
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//println("^6hor_length is ", hor_length);
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//println("^6hor_dir is ", hor_dir);
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//println("^6neg_height is ", neg_height);
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//println("^6tangent is ", tangent);
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//println("^6plant_angle is ", plant_angle);
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return plant_angle;
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}
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deletePlacedEntity( entity )
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{
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entities = getentarray( entity, "classname" );
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for ( i = 0; i < entities.size; i++ )
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{
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//println("DELETED: ", entities[i].classname);
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entities[ i ] delete();
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}
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}
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playSoundOnPlayers( sound, team, excludeList )
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{
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assert( isdefined( level.players ) );
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if ( level.splitscreen )
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{
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if ( isdefined( level.players[ 0 ] ) )
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level.players[ 0 ] playLocalSound( sound );
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}
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else
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{
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if ( isDefined( team ) )
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{
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if ( isdefined( excludeList ) )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( isdefined( player.pers[ "team" ] ) && ( player.pers[ "team" ] == team ) && !isExcluded( player, excludeList ) )
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player playLocalSound( sound );
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}
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}
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else
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( isdefined( player.pers[ "team" ] ) && ( player.pers[ "team" ] == team ) )
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player playLocalSound( sound );
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}
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}
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}
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else
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{
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if ( isdefined( excludeList ) )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( !isExcluded( level.players[ i ], excludeList ) )
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level.players[ i ] playLocalSound( sound );
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}
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}
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else
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{
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for ( i = 0; i < level.players.size; i++ )
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level.players[ i ] playLocalSound( sound );
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}
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}
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}
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}
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sortLowerMessages()
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{
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for ( i = 1; i < self.lowerMessages.size; i++ )
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{
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message = self.lowerMessages[ i ];
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priority = message.priority;
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for ( j = i - 1; j >= 0 && priority > self.lowerMessages[ j ].priority; j -- )
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self.lowerMessages[ j + 1 ] = self.lowerMessages[ j ];
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self.lowerMessages[ j + 1 ] = message;
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}
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}
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addLowerMessage( name, text, time, priority )
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{
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newMessage = undefined;
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foreach ( message in self.lowerMessages )
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{
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if ( message.name == name )
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{
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if ( message.text == text && message.priority == priority )
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return;
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newMessage = message;
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break;
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}
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}
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if ( !isDefined( newMessage ) )
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{
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newMessage = spawnStruct();
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self.lowerMessages[ self.lowerMessages.size ] = newMessage;
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}
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newMessage.name = name;
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newMessage.text = text;
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newMessage.time = time;
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newMessage.addTime = getTime();
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newMessage.priority = priority;
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sortLowerMessages();
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}
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removeLowerMessage( name )
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{
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for ( i = 0; i < self.lowerMessages.size; i++ )
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{
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if ( self.lowerMessages[ i ].name != name )
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continue;
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message = self.lowerMessages[ i ];
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if ( i < self.lowerMessages.size - 1 )
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self.lowerMessages[ i ] = self.lowerMessages[ self.lowerMessages.size - 1 ];
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self.lowerMessages[ self.lowerMessages.size - 1 ] = undefined;
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}
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sortLowerMessages();
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}
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getLowerMessage()
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{
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return self.lowerMessages[ 0 ];
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}
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setLowerMessage( name, text, time, priority )
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{
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if ( !isDefined( priority ) )
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priority = 1;
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if ( !isDefined( time ) )
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time = 0;
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self addLowerMessage( name, text, time, priority );
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self updateLowerMessage();
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//self notify( "lower_message_set" );
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}
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updateLowerMessage()
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{
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message = self getLowerMessage();
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if ( !isDefined( message ) )
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{
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self.lowerMessage.alpha = 0;
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self.lowerTimer.alpha = 0;
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return;
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}
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self.lowerMessage setText( message.text );
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if ( isDefined( message.time ) && message.time > 0 )
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self.lowerTimer setTimer( max( message.time - ( ( getTime() - message.addTime ) / 1000 ), 0.1 ) );
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else
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self.lowerTimer setText( "" );
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self.lowerMessage.alpha = 0.85;
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self.lowerTimer.alpha = 1;
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}
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clearLowerMessage( name, fadetime )
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{
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self removeLowerMessage( name );
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self updateLowerMessage();
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}
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clearLowerMessages()
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{
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for ( i = 0; i < self.lowerMessages.size; i++ )
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self.lowerMessages[ i ] = undefined;
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if ( !isDefined( self.lowerMessage ) )
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return;
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self updateLowerMessage();
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}
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printOnTeam( printString, team )
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{
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foreach ( player in level.players )
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{
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if ( player.team != team )
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continue;
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player iPrintLn( printString );
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}
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}
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printBoldOnTeam( text, team )
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{
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assert( isdefined( level.players ) );
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( ( isdefined( player.pers[ "team" ] ) ) && ( player.pers[ "team" ] == team ) )
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player iprintlnbold( text );
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}
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}
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printBoldOnTeamArg( text, team, arg )
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{
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assert( isdefined( level.players ) );
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( ( isdefined( player.pers[ "team" ] ) ) && ( player.pers[ "team" ] == team ) )
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player iprintlnbold( text, arg );
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}
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}
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printOnTeamArg( text, team, arg )
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{
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assert( isdefined( level.players ) );
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( ( isdefined( player.pers[ "team" ] ) ) && ( player.pers[ "team" ] == team ) )
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player iprintln( text, arg );
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}
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}
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printOnPlayers( text, team )
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{
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players = level.players;
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for ( i = 0; i < players.size; i++ )
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{
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if ( isDefined( team ) )
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{
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if ( ( isdefined( players[ i ].pers[ "team" ] ) ) && ( players[ i ].pers[ "team" ] == team ) )
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players[ i ] iprintln( text );
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}
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else
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{
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players[ i ] iprintln( text );
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}
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}
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}
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printAndSoundOnEveryone( team, otherteam, printFriendly, printEnemy, soundFriendly, soundEnemy, printarg )
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{
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shouldDoSounds = isDefined( soundFriendly );
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shouldDoEnemySounds = false;
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if ( isDefined( soundEnemy ) )
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{
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assert( shouldDoSounds );// can't have an enemy sound without a friendly sound
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shouldDoEnemySounds = true;
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}
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if ( level.splitscreen || !shouldDoSounds )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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playerteam = player.pers[ "team" ];
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if ( isdefined( playerteam ) )
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{
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if ( playerteam == team && isdefined( printFriendly ) )
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player iprintln( printFriendly, printarg );
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else if ( playerteam == otherteam && isdefined( printEnemy ) )
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player iprintln( printEnemy, printarg );
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}
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}
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if ( shouldDoSounds )
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{
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assert( level.splitscreen );
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level.players[ 0 ] playLocalSound( soundFriendly );
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}
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}
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else
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{
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assert( shouldDoSounds );
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if ( shouldDoEnemySounds )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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playerteam = player.pers[ "team" ];
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if ( isdefined( playerteam ) )
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{
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if ( playerteam == team )
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{
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if ( isdefined( printFriendly ) )
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player iprintln( printFriendly, printarg );
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player playLocalSound( soundFriendly );
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}
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else if ( playerteam == otherteam )
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{
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if ( isdefined( printEnemy ) )
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player iprintln( printEnemy, printarg );
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player playLocalSound( soundEnemy );
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}
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}
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}
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}
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else
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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playerteam = player.pers[ "team" ];
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if ( isdefined( playerteam ) )
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{
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if ( playerteam == team )
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{
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if ( isdefined( printFriendly ) )
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player iprintln( printFriendly, printarg );
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player playLocalSound( soundFriendly );
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}
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else if ( playerteam == otherteam )
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{
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if ( isdefined( printEnemy ) )
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player iprintln( printEnemy, printarg );
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}
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}
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}
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}
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}
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}
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printAndSoundOnTeam( team, printString, soundAlias )
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{
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foreach ( player in level.players )
|
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{
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if ( player.team != team )
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continue;
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player printAndSoundOnPlayer( printString, soundAlias );
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}
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}
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printAndSoundOnPlayer( printString, soundAlias )
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{
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self iPrintLn( printString );
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self playLocalSound( soundAlias );
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}
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_playLocalSound( soundAlias )
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{
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if ( level.splitscreen && self getEntityNumber() != 0 )
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return;
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self playLocalSound( soundAlias );
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}
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|
||
dvarIntValue( dVar, defVal, minVal, maxVal )
|
||
{
|
||
dVar = "scr_" + level.gameType + "_" + dVar;
|
||
if ( getDvar( dVar ) == "" )
|
||
{
|
||
setDvar( dVar, defVal );
|
||
return defVal;
|
||
}
|
||
|
||
value = getDvarInt( dVar );
|
||
|
||
if ( value > maxVal )
|
||
value = maxVal;
|
||
else if ( value < minVal )
|
||
value = minVal;
|
||
else
|
||
return value;
|
||
|
||
setDvar( dVar, value );
|
||
return value;
|
||
}
|
||
|
||
dvarFloatValue( dVar, defVal, minVal, maxVal )
|
||
{
|
||
dVar = "scr_" + level.gameType + "_" + dVar;
|
||
if ( getDvar( dVar ) == "" )
|
||
{
|
||
setDvar( dVar, defVal );
|
||
return defVal;
|
||
}
|
||
|
||
value = getDvarFloat( dVar );
|
||
|
||
if ( value > maxVal )
|
||
value = maxVal;
|
||
else if ( value < minVal )
|
||
value = minVal;
|
||
else
|
||
return value;
|
||
|
||
setDvar( dVar, value );
|
||
return value;
|
||
}
|
||
|
||
play_sound_on_tag( alias, tag )
|
||
{
|
||
if ( isdefined( tag ) )
|
||
{
|
||
playsoundatpos( self getTagOrigin( tag ), alias );
|
||
}
|
||
else
|
||
{
|
||
playsoundatpos( self.origin, alias );
|
||
}
|
||
}
|
||
|
||
getOtherTeam( team )
|
||
{
|
||
if ( team == "allies" )
|
||
return "axis";
|
||
else if ( team == "axis" )
|
||
return "allies";
|
||
|
||
assertMsg( "getOtherTeam: invalid team " + team );
|
||
}
|
||
|
||
wait_endon( waitTime, endOnString, endonString2, endonString3 )
|
||
{
|
||
self endon( endOnString );
|
||
if ( isDefined( endonString2 ) )
|
||
self endon( endonString2 );
|
||
if ( isDefined( endonString3 ) )
|
||
self endon( endonString3 );
|
||
|
||
wait( waitTime );
|
||
}
|
||
|
||
isMG( weapon )
|
||
{
|
||
return ( isSubStr( weapon, "_bipod_" ) || weapon == "turret_minigun_mp" );
|
||
}
|
||
|
||
initPersStat( dataName )
|
||
{
|
||
if ( !isDefined( self.pers[ dataName ] ) )
|
||
self.pers[ dataName ] = 0;
|
||
}
|
||
|
||
getPersStat( dataName )
|
||
{
|
||
return self.pers[ dataName ];
|
||
}
|
||
|
||
incPersStat( dataName, increment )
|
||
{
|
||
self.pers[ dataName ] += increment;
|
||
self maps\mp\gametypes\_persistence::statAdd( dataName, increment );
|
||
}
|
||
|
||
setPersStat( dataName, value )
|
||
{
|
||
assertEx( isDefined( dataName ), "Called setPersStat with no dataName defined." );
|
||
assertEx( isDefined( value ), "Called setPersStat for " + dataName + " with no value defined." );
|
||
|
||
self.pers[ dataName ] = value;
|
||
}
|
||
|
||
initPlayerStat( ref, defaultvalue )
|
||
{
|
||
if ( !isDefined( self.stats["stats_" + ref ] ) )
|
||
{
|
||
if ( !isDefined( defaultvalue ) )
|
||
defaultvalue = 0;
|
||
|
||
self.stats["stats_" + ref ] = spawnstruct();
|
||
self.stats["stats_" + ref ].value = defaultvalue;
|
||
}
|
||
}
|
||
|
||
incPlayerStat( ref, increment )
|
||
{
|
||
stat = self.stats["stats_" + ref ];
|
||
stat.value += increment;
|
||
}
|
||
|
||
setPlayerStat( ref, value )
|
||
{
|
||
stat = self.stats["stats_" + ref ];
|
||
stat.value = value;
|
||
stat.time = getTime();
|
||
}
|
||
|
||
getPlayerStat( ref )
|
||
{
|
||
return self.stats["stats_" + ref ].value;
|
||
}
|
||
|
||
getPlayerStatTime( ref )
|
||
{
|
||
return self.stats["stats_" + ref ].time;
|
||
}
|
||
|
||
setPlayerStatIfGreater( ref, newvalue )
|
||
{
|
||
currentvalue = self getPlayerStat( ref );
|
||
|
||
if ( newvalue > currentvalue )
|
||
self setPlayerStat( ref, newvalue );
|
||
}
|
||
|
||
setPlayerStatIfLower( ref, newvalue )
|
||
{
|
||
currentvalue = self getPlayerStat( ref );
|
||
|
||
if ( newvalue < currentvalue )
|
||
self setPlayerStat( ref, newvalue );
|
||
}
|
||
|
||
updatePersRatio( ratio, num, denom )
|
||
{
|
||
numValue = self maps\mp\gametypes\_persistence::statGet( num );
|
||
denomValue = self maps\mp\gametypes\_persistence::statGet( denom );
|
||
if ( denomValue == 0 )
|
||
denomValue = 1;
|
||
|
||
self maps\mp\gametypes\_persistence::statSet( ratio, int( ( numValue * 1000 ) / denomValue ) );
|
||
}
|
||
|
||
updatePersRatioBuffered( ratio, num, denom )
|
||
{
|
||
numValue = self maps\mp\gametypes\_persistence::statGetBuffered( num );
|
||
denomValue = self maps\mp\gametypes\_persistence::statGetBuffered( denom );
|
||
if ( denomValue == 0 )
|
||
denomValue = 1;
|
||
|
||
self maps\mp\gametypes\_persistence::statSetBuffered( ratio, int( ( numValue * 1000 ) / denomValue ) );
|
||
}
|
||
|
||
|
||
// to be used with things that are slow.
|
||
// unfortunately, it can only be used with things that aren't time critical.
|
||
WaitTillSlowProcessAllowed( allowLoop )
|
||
{
|
||
// wait only a few frames if necessary
|
||
// if we wait too long, we might get too many threads at once and run out of variables
|
||
// i'm trying to avoid using a loop because i don't want any extra variables
|
||
if ( level.lastSlowProcessFrame == gettime() )
|
||
{
|
||
if ( isDefined( allowLoop ) && allowLoop )
|
||
{
|
||
while ( level.lastSlowProcessFrame == getTime() )
|
||
wait( 0.05 );
|
||
}
|
||
else
|
||
{
|
||
wait .05;
|
||
if ( level.lastSlowProcessFrame == gettime() )
|
||
{
|
||
wait .05;
|
||
if ( level.lastSlowProcessFrame == gettime() )
|
||
{
|
||
wait .05;
|
||
if ( level.lastSlowProcessFrame == gettime() )
|
||
{
|
||
wait .05;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
level.lastSlowProcessFrame = getTime();
|
||
}
|
||
|
||
|
||
waitForTimeOrNotify( time, notifyname )
|
||
{
|
||
self endon( notifyname );
|
||
wait time;
|
||
}
|
||
|
||
|
||
isExcluded( entity, entityList )
|
||
{
|
||
for ( index = 0; index < entityList.size; index++ )
|
||
{
|
||
if ( entity == entityList[ index ] )
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
|
||
leaderDialog( dialog, team, group, excludeList )
|
||
{
|
||
assert( isdefined( level.players ) );
|
||
|
||
if ( level.splitscreen )
|
||
return;
|
||
|
||
if ( dialog == "null" )
|
||
return;
|
||
|
||
if ( !isDefined( team ) )
|
||
{
|
||
leaderDialogBothTeams( dialog, "allies", dialog, "axis", group, excludeList );
|
||
return;
|
||
}
|
||
|
||
if ( level.splitscreen )
|
||
{
|
||
if ( level.players.size )
|
||
level.players[ 0 ] leaderDialogOnPlayer( dialog, group );
|
||
return;
|
||
}
|
||
|
||
if ( isDefined( excludeList ) )
|
||
{
|
||
for ( i = 0; i < level.players.size; i++ )
|
||
{
|
||
player = level.players[ i ];
|
||
if ( ( isDefined( player.pers[ "team" ] ) && ( player.pers[ "team" ] == team ) ) && !isExcluded( player, excludeList ) )
|
||
player leaderDialogOnPlayer( dialog, group );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for ( i = 0; i < level.players.size; i++ )
|
||
{
|
||
player = level.players[ i ];
|
||
if ( isDefined( player.pers[ "team" ] ) && ( player.pers[ "team" ] == team ) )
|
||
player leaderDialogOnPlayer( dialog, group );
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
leaderDialogBothTeams( dialog1, team1, dialog2, team2, group, excludeList )
|
||
{
|
||
assert( isdefined( level.players ) );
|
||
|
||
if ( level.splitscreen )
|
||
return;
|
||
|
||
if ( level.splitscreen )
|
||
{
|
||
if ( level.players.size )
|
||
level.players[ 0 ] leaderDialogOnPlayer( dialog1, group );
|
||
return;
|
||
}
|
||
|
||
if ( isDefined( excludeList ) )
|
||
{
|
||
for ( i = 0; i < level.players.size; i++ )
|
||
{
|
||
player = level.players[ i ];
|
||
team = player.pers[ "team" ];
|
||
|
||
if ( !isDefined( team ) )
|
||
continue;
|
||
|
||
if ( isExcluded( player, excludeList ) )
|
||
continue;
|
||
|
||
if ( team == team1 )
|
||
player leaderDialogOnPlayer( dialog1, group );
|
||
else if ( team == team2 )
|
||
player leaderDialogOnPlayer( dialog2, group );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for ( i = 0; i < level.players.size; i++ )
|
||
{
|
||
player = level.players[ i ];
|
||
team = player.pers[ "team" ];
|
||
|
||
if ( !isDefined( team ) )
|
||
continue;
|
||
|
||
if ( team == team1 )
|
||
player leaderDialogOnPlayer( dialog1, group );
|
||
else if ( team == team2 )
|
||
player leaderDialogOnPlayer( dialog2, group );
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
leaderDialogOnPlayers( dialog, players, group )
|
||
{
|
||
foreach ( player in players )
|
||
player leaderDialogOnPlayer( dialog, group );
|
||
}
|
||
|
||
|
||
leaderDialogOnPlayer( dialog, group, groupOverride )
|
||
{
|
||
if ( !isDefined( groupOverride ) )
|
||
groupOverride = false;
|
||
|
||
team = self.pers[ "team" ];
|
||
|
||
if ( level.splitscreen )
|
||
return;
|
||
|
||
if ( !isDefined( team ) )
|
||
return;
|
||
|
||
if ( team != "allies" && team != "axis" )
|
||
return;
|
||
|
||
if ( isDefined( group ) )
|
||
{
|
||
// ignore the message if one from the same group is already playing
|
||
if ( self.leaderDialogGroup == group )
|
||
{
|
||
if ( groupOverride )
|
||
{
|
||
self stopLocalSound( self.leaderDialogActive );
|
||
self thread playLeaderDialogOnPlayer( dialog, team );
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
hadGroupDialog = isDefined( self.leaderDialogGroups[ group ] );
|
||
|
||
self.leaderDialogGroups[ group ] = dialog;
|
||
dialog = group;
|
||
|
||
// exit because the "group" dialog call is already in the queue
|
||
if ( hadGroupDialog )
|
||
return;
|
||
}
|
||
|
||
if ( self.leaderDialogActive == "" )
|
||
self thread playLeaderDialogOnPlayer( dialog, team );
|
||
else
|
||
self.leaderDialogQueue[ self.leaderDialogQueue.size ] = dialog;
|
||
}
|
||
|
||
|
||
playLeaderDialogOnPlayer( dialog, team )
|
||
{
|
||
self endon( "disconnect" );
|
||
|
||
self notify ( "playLeaderDialogOnPlayer" );
|
||
self endon ( "playLeaderDialogOnPlayer" );
|
||
|
||
if ( isDefined( self.leaderDialogGroups[ dialog ] ) )
|
||
{
|
||
group = dialog;
|
||
dialog = self.leaderDialogGroups[ group ];
|
||
self.leaderDialogGroups[ group ] = undefined;
|
||
self.leaderDialogGroup = group;
|
||
}
|
||
|
||
assertEx( isDefined( game[ "dialog" ][ dialog ] ), "Dialog " + dialog + " was not defined in game[dialog] array." );
|
||
|
||
if ( isSubStr( game[ "dialog" ][ dialog ], "null" ) )
|
||
return;
|
||
|
||
self.leaderDialogActive = game[ "voice" ][ team ] + game[ "dialog" ][ dialog ];
|
||
self playLocalSound( game[ "voice" ][ team ] + game[ "dialog" ][ dialog ] );
|
||
|
||
wait( 3.0 );
|
||
self.leaderDialogLocalSound = "";
|
||
|
||
self.leaderDialogActive = "";
|
||
self.leaderDialogGroup = "";
|
||
|
||
if ( self.leaderDialogQueue.size > 0 )
|
||
{
|
||
nextDialog = self.leaderDialogQueue[ 0 ];
|
||
|
||
for ( i = 1; i < self.leaderDialogQueue.size; i++ )
|
||
self.leaderDialogQueue[ i - 1 ] = self.leaderDialogQueue[ i ];
|
||
self.leaderDialogQueue[ i - 1 ] = undefined;
|
||
|
||
self thread playLeaderDialogOnPlayer( nextDialog, team );
|
||
}
|
||
}
|
||
|
||
|
||
updateMainMenu()
|
||
{
|
||
if (self.pers[ "team" ] == "spectator" )
|
||
{
|
||
self setClientDvar("g_scriptMainMenu", game["menu_team"]);
|
||
}
|
||
else
|
||
{
|
||
self setClientDvar( "g_scriptMainMenu", game[ "menu_class_" + self.pers["team"] ] );
|
||
}
|
||
}
|
||
|
||
|
||
updateObjectiveText()
|
||
{
|
||
if ( self.pers[ "team" ] == "spectator" )
|
||
{
|
||
self setClientDvar( "cg_objectiveText", "" );
|
||
return;
|
||
}
|
||
|
||
if ( getWatchedDvar( "scorelimit" ) > 0 && !isObjectiveBased() )
|
||
{
|
||
if ( level.splitScreen )
|
||
self setclientdvar( "cg_objectiveText", getObjectiveScoreText( self.pers[ "team" ] ) );
|
||
else
|
||
self setclientdvar( "cg_objectiveText", getObjectiveScoreText( self.pers[ "team" ] ), getWatchedDvar( "scorelimit" ) );
|
||
}
|
||
else
|
||
{
|
||
self setclientdvar( "cg_objectiveText", getObjectiveText( self.pers[ "team" ] ) );
|
||
}
|
||
}
|
||
|
||
|
||
setObjectiveText( team, text )
|
||
{
|
||
game[ "strings" ][ "objective_" + team ] = text;
|
||
precacheString( text );
|
||
}
|
||
|
||
setObjectiveScoreText( team, text )
|
||
{
|
||
game[ "strings" ][ "objective_score_" + team ] = text;
|
||
precacheString( text );
|
||
}
|
||
|
||
setObjectiveHintText( team, text )
|
||
{
|
||
game[ "strings" ][ "objective_hint_" + team ] = text;
|
||
precacheString( text );
|
||
}
|
||
|
||
getObjectiveText( team )
|
||
{
|
||
return game[ "strings" ][ "objective_" + team ];
|
||
}
|
||
|
||
getObjectiveScoreText( team )
|
||
{
|
||
return game[ "strings" ][ "objective_score_" + team ];
|
||
}
|
||
|
||
getObjectiveHintText( team )
|
||
{
|
||
return game[ "strings" ][ "objective_hint_" + team ];
|
||
}
|
||
|
||
|
||
|
||
getTimePassed()
|
||
{
|
||
if ( !isDefined( level.startTime ) )
|
||
return 0;
|
||
|
||
if ( level.timerStopped )
|
||
return( level.timerPauseTime - level.startTime ) - level.discardTime;
|
||
else
|
||
return( gettime() - level.startTime ) - level.discardTime;
|
||
|
||
}
|
||
|
||
getSecondsPassed()
|
||
{
|
||
return (getTimePassed() / 1000);
|
||
}
|
||
|
||
getMinutesPassed()
|
||
{
|
||
return (getSecondsPassed() / 60);
|
||
}
|
||
|
||
ClearKillcamState()
|
||
{
|
||
self.forcespectatorclient = -1;
|
||
self.killcamentity = -1;
|
||
self.archivetime = 0;
|
||
self.psoffsettime = 0;
|
||
}
|
||
|
||
isInKillcam()
|
||
{
|
||
return ( self.forcespectatorclient != -1 || self.killcamentity != -1 );
|
||
}
|
||
|
||
isValidClass( class )
|
||
{
|
||
return isDefined( class ) && class != "";
|
||
}
|
||
|
||
|
||
|
||
getValueInRange( value, minValue, maxValue )
|
||
{
|
||
if ( value > maxValue )
|
||
return maxValue;
|
||
else if ( value < minValue )
|
||
return minValue;
|
||
else
|
||
return value;
|
||
}
|
||
|
||
|
||
|
||
|
||
waitForTimeOrNotifies( desiredDelay )
|
||
{
|
||
startedWaiting = getTime();
|
||
|
||
waitedTime = ( getTime() - startedWaiting ) / 1000;
|
||
|
||
if ( waitedTime < desiredDelay )
|
||
{
|
||
wait desiredDelay - waitedTime;
|
||
return desiredDelay;
|
||
}
|
||
else
|
||
{
|
||
return waitedTime;
|
||
}
|
||
}
|
||
|
||
closeMenus()
|
||
{
|
||
self closepopupMenu();
|
||
self closeInGameMenu();
|
||
}
|
||
|
||
|
||
logXPGains()
|
||
{
|
||
if ( !isDefined( self.xpGains ) )
|
||
return;
|
||
|
||
xpTypes = getArrayKeys( self.xpGains );
|
||
for ( index = 0; index < xpTypes.size; index++ )
|
||
{
|
||
gain = self.xpGains[ xpTypes[ index ] ];
|
||
if ( !gain )
|
||
continue;
|
||
|
||
self logString( "xp " + xpTypes[ index ] + ": " + gain );
|
||
}
|
||
}
|
||
|
||
|
||
registerRoundSwitchDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarInt( "roundswitch", defaultValue );
|
||
|
||
dvarString = ( "scr_" + dvarString + "_roundswitch" );
|
||
|
||
level.roundswitchDvar = dvarString;
|
||
level.roundswitchMin = minValue;
|
||
level.roundswitchMax = maxValue;
|
||
level.roundswitch = getDvarInt( dvarString, defaultValue );
|
||
|
||
if ( level.roundswitch < minValue )
|
||
level.roundswitch = minValue;
|
||
else if ( level.roundswitch > maxValue )
|
||
level.roundswitch = maxValue;
|
||
}
|
||
|
||
|
||
registerRoundLimitDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarInt( "roundlimit", defaultValue );
|
||
}
|
||
|
||
|
||
registerWinLimitDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarInt( "winlimit", defaultValue );
|
||
}
|
||
|
||
|
||
registerScoreLimitDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarInt( "scorelimit", defaultValue );
|
||
}
|
||
|
||
|
||
registerTimeLimitDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarFloat( "timelimit", defaultValue );
|
||
makeDvarServerInfo( "ui_timelimit", getTimeLimit() );
|
||
}
|
||
|
||
registerHalfTimeDvar( dvarString, defaultValue, minValue, maxValue)
|
||
{
|
||
registerWatchDvarInt( "halftime", defaultValue );
|
||
makeDvarServerInfo( "ui_halftime", getHalfTime() );
|
||
}
|
||
|
||
registerNumLivesDvar( dvarString, defaultValue, minValue, maxValue )
|
||
{
|
||
registerWatchDvarInt( "numlives", defaultValue );
|
||
}
|
||
|
||
setOverTimeLimitDvar( value )
|
||
{
|
||
makeDvarServerInfo( "overtimeTimeLimit", value );
|
||
}
|
||
|
||
get_damageable_player( player, playerpos )
|
||
{
|
||
newent = spawnstruct();
|
||
newent.isPlayer = true;
|
||
newent.isADestructable = false;
|
||
newent.entity = player;
|
||
newent.damageCenter = playerpos;
|
||
return newent;
|
||
}
|
||
|
||
get_damageable_sentry( sentry, sentryPos )
|
||
{
|
||
newent = spawnstruct();
|
||
newent.isPlayer = false;
|
||
newent.isADestructable = false;
|
||
newent.isSentry = true;
|
||
newent.entity = sentry;
|
||
newent.damageCenter = sentryPos;
|
||
return newent;
|
||
}
|
||
|
||
get_damageable_grenade( grenade, entpos )
|
||
{
|
||
newent = spawnstruct();
|
||
newent.isPlayer = false;
|
||
newent.isADestructable = false;
|
||
newent.entity = grenade;
|
||
newent.damageCenter = entpos;
|
||
return newent;
|
||
}
|
||
|
||
get_damageable_player_pos( player )
|
||
{
|
||
return player.origin + ( 0, 0, 32 );
|
||
}
|
||
|
||
get_damageable_grenade_pos( grenade )
|
||
{
|
||
return grenade.origin;
|
||
}
|
||
|
||
// this should be a code function.
|
||
getDvarVec( dvarName )
|
||
{
|
||
dvarString = getDvar( dvarName );
|
||
|
||
if ( dvarString == "" )
|
||
return( 0, 0, 0 );
|
||
|
||
dvarTokens = strTok( dvarString, " " );
|
||
|
||
if ( dvarTokens.size < 3 )
|
||
return( 0, 0, 0 );
|
||
|
||
setDvar( "tempR", dvarTokens[ 0 ] );
|
||
setDvar( "tempG", dvarTokens[ 1 ] );
|
||
setDvar( "tempB", dvarTokens[ 2 ] );
|
||
|
||
return( ( getDvarFloat( "tempR" ), getDvarFloat( "tempG" ), getDvarFloat( "tempB" ) ) );
|
||
}
|
||
|
||
strip_suffix( lookupString, stripString )
|
||
{
|
||
if ( lookupString.size <= stripString.size )
|
||
return lookupString;
|
||
|
||
if ( getSubStr( lookupString, lookupString.size - stripString.size, lookupString.size ) == stripString )
|
||
return getSubStr( lookupString, 0, lookupString.size - stripString.size );
|
||
|
||
return lookupString;
|
||
}
|
||
|
||
_takeWeaponsExcept( saveWeapon )
|
||
{
|
||
weaponsList = self GetWeaponsListAll();
|
||
|
||
foreach ( weapon in weaponsList )
|
||
{
|
||
if ( weapon == saveWeapon )
|
||
{
|
||
continue;
|
||
}
|
||
else
|
||
{
|
||
self takeWeapon( weapon );
|
||
}
|
||
}
|
||
}
|
||
|
||
saveData()
|
||
{
|
||
saveData = spawnstruct();
|
||
|
||
saveData.offhandClass = self getOffhandSecondaryClass();
|
||
saveData.actionSlots = self.saved_actionSlotData;
|
||
|
||
saveData.currentWeapon = self getCurrentWeapon();
|
||
|
||
weaponsList = self GetWeaponsListAll();
|
||
saveData.weapons = [];
|
||
foreach ( weapon in weaponsList )
|
||
{
|
||
if ( weaponInventoryType( weapon ) == "exclusive" )
|
||
continue;
|
||
|
||
if ( weaponInventoryType( weapon ) == "altmode" )
|
||
continue;
|
||
|
||
saveWeapon = spawnStruct();
|
||
saveWeapon.name = weapon;
|
||
saveWeapon.clipAmmoR = self getWeaponAmmoClip( weapon, "right" );
|
||
saveWeapon.clipAmmoL = self getWeaponAmmoClip( weapon, "left" );
|
||
saveWeapon.stockAmmo = self getWeaponAmmoStock( weapon );
|
||
/* save camo? */
|
||
|
||
if ( isDefined( self.throwingGrenade ) && self.throwingGrenade == weapon )
|
||
saveWeapon.stockAmmo--;
|
||
|
||
assert( saveWeapon.stockAmmo >= 0 );
|
||
|
||
saveData.weapons[saveData.weapons.size] = saveWeapon;
|
||
}
|
||
|
||
self.script_saveData = saveData;
|
||
}
|
||
|
||
|
||
restoreData()
|
||
{
|
||
saveData = self.script_saveData;
|
||
|
||
self setOffhandSecondaryClass( saveData.offhandClass );
|
||
|
||
foreach ( weapon in saveData.weapons )
|
||
{
|
||
//if ( weapon.name == self.loadoutPrimary + "_mp" )
|
||
self _giveWeapon( weapon.name, int(tableLookup( "mp/camoTable.csv", 1, self.loadoutPrimaryCamo, 0 )) );
|
||
//else
|
||
//self _giveWeapon( weapon.name );
|
||
|
||
self setWeaponAmmoClip( weapon.name, weapon.clipAmmoR, "right" );
|
||
if ( isSubStr( weapon.name, "akimbo" ) )
|
||
self setWeaponAmmoClip( weapon.name, weapon.clipAmmoL, "left" );
|
||
|
||
self setWeaponAmmoStock( weapon.name, weapon.stockAmmo );
|
||
}
|
||
|
||
foreach ( slotID, actionSlot in saveData.actionSlots )
|
||
self _setActionSlot( slotID, actionSlot.type, actionSlot.item );
|
||
|
||
if ( self getCurrentWeapon() == "none" )
|
||
{
|
||
weapon = saveData.currentWeapon;
|
||
|
||
if ( weapon == "none" )
|
||
weapon = self getLastWeapon();
|
||
|
||
// Can remove this when "spawn" isn't used after final stand
|
||
self setSpawnWeapon( weapon );
|
||
self switchToWeapon( weapon );
|
||
}
|
||
}
|
||
|
||
|
||
_setActionSlot( slotID, type, item )
|
||
{
|
||
self.saved_actionSlotData[slotID].type = type;
|
||
self.saved_actionSlotData[slotID].item = item;
|
||
|
||
self setActionSlot( slotID, type, item );
|
||
}
|
||
|
||
|
||
isFloat( value )
|
||
{
|
||
if ( int( value ) != value )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
registerWatchDvarInt( nameString, defaultValue )
|
||
{
|
||
dvarString = "scr_" + level.gameType + "_" + nameString;
|
||
|
||
level.watchDvars[ dvarString ] = spawnStruct();
|
||
level.watchDvars[ dvarString ].value = getDvarInt( dvarString, defaultValue );
|
||
level.watchDvars[ dvarString ].type = "int";
|
||
level.watchDvars[ dvarString ].notifyString = "update_" + nameString;
|
||
}
|
||
|
||
|
||
registerWatchDvarFloat( nameString, defaultValue )
|
||
{
|
||
dvarString = "scr_" + level.gameType + "_" + nameString;
|
||
|
||
level.watchDvars[ dvarString ] = spawnStruct();
|
||
level.watchDvars[ dvarString ].value = getDvarFloat( dvarString, defaultValue );
|
||
level.watchDvars[ dvarString ].type = "float";
|
||
level.watchDvars[ dvarString ].notifyString = "update_" + nameString;
|
||
}
|
||
|
||
|
||
registerWatchDvar( nameString, defaultValue )
|
||
{
|
||
dvarString = "scr_" + level.gameType + "_" + nameString;
|
||
|
||
level.watchDvars[ dvarString ] = spawnStruct();
|
||
level.watchDvars[ dvarString ].value = getDvar( dvarString, defaultValue );
|
||
level.watchDvars[ dvarString ].type = "string";
|
||
level.watchDvars[ dvarString ].notifyString = "update_" + nameString;
|
||
}
|
||
|
||
|
||
getWatchedDvar( dvarString )
|
||
{
|
||
dvarString = "scr_" + level.gameType + "_" + dvarString;
|
||
return( level.watchDvars[ dvarString ].value );
|
||
}
|
||
|
||
|
||
updateWatchedDvars()
|
||
{
|
||
while ( game[ "state" ] == "playing" )
|
||
{
|
||
watchDvars = getArrayKeys( level.watchDvars );
|
||
|
||
foreach ( dvarString in watchDvars )
|
||
{
|
||
if ( level.watchDvars[ dvarString ].type == "string" )
|
||
dvarValue = getProperty( dvarString, level.watchDvars[ dvarString ].value );
|
||
else if ( level.watchDvars[ dvarString ].type == "float" )
|
||
dvarValue = getFloatProperty( dvarString, level.watchDvars[ dvarString ].value );
|
||
else
|
||
dvarValue = getIntProperty( dvarString, level.watchDvars[ dvarString ].value );
|
||
|
||
if ( dvarValue != level.watchDvars[ dvarString ].value )
|
||
{
|
||
level.watchDvars[ dvarString ].value = dvarValue;
|
||
level notify( level.watchDvars[ dvarString ].notifyString, dvarValue );
|
||
}
|
||
}
|
||
|
||
wait( 1.0 );
|
||
}
|
||
}
|
||
|
||
|
||
isRoundBased()
|
||
{
|
||
if ( !level.teamBased )
|
||
return false;
|
||
|
||
if ( getWatchedDvar( "winlimit" ) != 1 && getWatchedDvar( "roundlimit" ) != 1 )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
isLastRound()
|
||
{
|
||
if ( !level.teamBased )
|
||
return true;
|
||
|
||
if ( getWatchedDvar( "roundlimit" ) > 1 && game[ "roundsPlayed" ] >= ( getWatchedDvar( "roundlimit" ) - 1 ) )
|
||
return true;
|
||
|
||
if ( getWatchedDvar( "winlimit" ) > 1 && game[ "roundsWon" ][ "allies" ] >= getWatchedDvar( "winlimit" ) - 1 && game[ "roundsWon" ][ "axis" ] >= getWatchedDvar( "winlimit" ) - 1 )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
wasOnlyRound()
|
||
{
|
||
if ( !level.teamBased )
|
||
return true;
|
||
|
||
if ( getWatchedDvar( "winlimit" ) == 1 && hitWinLimit() )
|
||
return true;
|
||
|
||
if ( getWatchedDvar( "roundlimit" ) == 1 )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
wasLastRound()
|
||
{
|
||
if ( level.forcedEnd )
|
||
return true;
|
||
|
||
if ( !level.teamBased )
|
||
return true;
|
||
|
||
if ( hitRoundLimit() || hitWinLimit() )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
hitRoundLimit()
|
||
{
|
||
if ( getWatchedDvar( "roundlimit" ) <= 0 )
|
||
return false;
|
||
|
||
return( game[ "roundsPlayed" ] >= getWatchedDvar( "roundlimit" ) );
|
||
}
|
||
|
||
|
||
hitScoreLimit()
|
||
{
|
||
if ( isObjectiveBased() )
|
||
return false;
|
||
|
||
if ( getWatchedDvar( "scorelimit" ) <= 0 )
|
||
return false;
|
||
|
||
if ( level.teamBased )
|
||
{
|
||
if ( game[ "teamScores" ][ "allies" ] >= getWatchedDvar( "scorelimit" ) || game[ "teamScores" ][ "axis" ] >= getWatchedDvar( "scorelimit" ) )
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
for ( i = 0; i < level.players.size; i++ )
|
||
{
|
||
player = level.players[ i ];
|
||
if ( isDefined( player.score ) && player.score >= getWatchedDvar( "scorelimit" ) )
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
|
||
hitWinLimit()
|
||
{
|
||
if ( getWatchedDvar( "winlimit" ) <= 0 )
|
||
return false;
|
||
|
||
if ( !level.teamBased )
|
||
return true;
|
||
|
||
if ( getRoundsWon( "allies" ) >= getWatchedDvar( "winlimit" ) || getRoundsWon( "axis" ) >= getWatchedDvar( "winlimit" ) )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
getScoreLimit()
|
||
{
|
||
if ( isRoundBased() )
|
||
{
|
||
if ( getWatchedDvar( "roundlimit" ) )
|
||
return ( getWatchedDvar( "roundlimit" ) );
|
||
else
|
||
return ( getWatchedDvar( "winlimit" ) );
|
||
}
|
||
else
|
||
{
|
||
return ( getWatchedDvar( "scorelimit" ) );
|
||
}
|
||
}
|
||
|
||
|
||
getRoundsWon( team )
|
||
{
|
||
return game[ "roundsWon" ][ team ];
|
||
}
|
||
|
||
|
||
isObjectiveBased()
|
||
{
|
||
return level.objectiveBased;
|
||
}
|
||
|
||
|
||
getTimeLimit()
|
||
{
|
||
if ( inOvertime() && ( !isDefined(game[ "inNukeOvertime" ]) || !game[ "inNukeOvertime" ] ) )
|
||
{
|
||
timeLimit = int( getDvar( "overtimeTimeLimit" ) );
|
||
|
||
if ( isDefined( timeLimit ) )
|
||
return timeLimit;
|
||
else
|
||
return 1;
|
||
}
|
||
else if ( isDefined(level.dd) && level.dd && isDefined( level.bombexploded ) && level.bombexploded > 0 ) //to handle extra time added by dd bombs
|
||
{
|
||
return ( getWatchedDvar( "timelimit" ) + ( level.bombexploded * level.ddTimeToAdd ) );
|
||
}
|
||
else
|
||
{
|
||
return getWatchedDvar( "timelimit" );
|
||
}
|
||
}
|
||
|
||
|
||
getHalfTime()
|
||
{
|
||
if ( inOvertime() )
|
||
return false;
|
||
else if ( isDefined( game[ "inNukeOvertime" ] ) && game[ "inNukeOvertime" ] )
|
||
return false;
|
||
else
|
||
return getWatchedDvar( "halftime" );
|
||
}
|
||
|
||
|
||
inOvertime()
|
||
{
|
||
return ( isDefined( game["status"] ) && game["status"] == "overtime" );
|
||
}
|
||
|
||
|
||
gameHasStarted()
|
||
{
|
||
if ( level.teamBased )
|
||
return( level.hasSpawned[ "axis" ] && level.hasSpawned[ "allies" ] );
|
||
else
|
||
return( level.maxPlayerCount > 1 );
|
||
}
|
||
|
||
|
||
getAverageOrigin( ent_array )
|
||
{
|
||
avg_origin = ( 0, 0, 0 );
|
||
|
||
if ( !ent_array.size )
|
||
return undefined;
|
||
|
||
foreach ( ent in ent_array )
|
||
avg_origin += ent.origin;
|
||
|
||
avg_x = int( avg_origin[ 0 ] / ent_array.size );
|
||
avg_y = int( avg_origin[ 1 ] / ent_array.size );
|
||
avg_z = int( avg_origin[ 2 ] / ent_array.size );
|
||
|
||
avg_origin = ( avg_x, avg_y, avg_z );
|
||
|
||
return avg_origin;
|
||
}
|
||
|
||
|
||
getLivingPlayers( team )
|
||
{
|
||
player_array = [];
|
||
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( !isAlive( player ) )
|
||
continue;
|
||
|
||
if ( level.teambased && isdefined( team ) )
|
||
{
|
||
if ( team == player.pers[ "team" ] )
|
||
player_array[ player_array.size ] = player;
|
||
}
|
||
else
|
||
{
|
||
player_array[ player_array.size ] = player;
|
||
}
|
||
}
|
||
|
||
return player_array;
|
||
}
|
||
|
||
|
||
setUsingRemote( remoteName )
|
||
{
|
||
if ( isDefined( self.carryIcon) )
|
||
self.carryIcon.alpha = 0;
|
||
|
||
assert( !self isUsingRemote() );
|
||
self.usingRemote = remoteName;
|
||
|
||
self _disableOffhandWeapons();
|
||
self notify( "using_remote" );
|
||
}
|
||
|
||
getRemoteName()
|
||
{
|
||
assert( self isUsingRemote() );
|
||
|
||
return self.usingRemote;
|
||
}
|
||
|
||
freezeControlsWrapper( frozen )
|
||
{
|
||
if ( isDefined( level.hostMigrationTimer ) )
|
||
{
|
||
self freezeControls( true );
|
||
return;
|
||
}
|
||
|
||
self freezeControls( frozen );
|
||
}
|
||
|
||
|
||
clearUsingRemote()
|
||
{
|
||
//if ( !isWeaponEnabled() )
|
||
// self disableWeapons();
|
||
|
||
if ( isDefined( self.carryIcon) )
|
||
self.carryIcon.alpha = 1;
|
||
|
||
self.usingRemote = undefined;
|
||
self _enableOffhandWeapons();
|
||
|
||
curWeapon = self getCurrentWeapon();
|
||
|
||
if( curWeapon == "none" || isKillstreakWeapon( curWeapon ) )
|
||
self switchToWeapon( self Getlastweapon() );
|
||
|
||
self freezeControlsWrapper( false );
|
||
|
||
self notify( "stopped_using_remote" );
|
||
}
|
||
|
||
|
||
isUsingRemote()
|
||
{
|
||
return( isDefined( self.usingRemote ) );
|
||
}
|
||
|
||
|
||
queueCreate( queueName )
|
||
{
|
||
if ( !isDefined( level.queues ) )
|
||
level.queues = [];
|
||
|
||
assert( !isDefined( level.queues[ queueName ] ) );
|
||
|
||
level.queues[ queueName ] = [];
|
||
}
|
||
|
||
|
||
queueAdd( queueName, entity )
|
||
{
|
||
assert( isDefined( level.queues[ queueName ] ) );
|
||
level.queues[ queueName ][ level.queues[ queueName ].size ] = entity;
|
||
}
|
||
|
||
|
||
queueRemoveFirst( queueName )
|
||
{
|
||
assert( isDefined( level.queues[ queueName ] ) );
|
||
|
||
first = undefined;
|
||
newQueue = [];
|
||
foreach ( element in level.queues[ queueName ] )
|
||
{
|
||
if ( !isDefined( element ) )
|
||
continue;
|
||
|
||
if ( !isDefined( first ) )
|
||
first = element;
|
||
else
|
||
newQueue[ newQueue.size ] = element;
|
||
}
|
||
|
||
level.queues[ queueName ] = newQueue;
|
||
|
||
return first;
|
||
}
|
||
|
||
|
||
_giveWeapon( weapon, variant, dualWieldOverRide )
|
||
{
|
||
if ( !isDefined(variant) )
|
||
variant = 0;
|
||
|
||
if ( isSubstr( weapon, "_akimbo" ) || isDefined(dualWieldOverRide) && dualWieldOverRide == true)
|
||
self giveWeapon(weapon, variant, true);
|
||
else
|
||
self giveWeapon(weapon, variant, false);
|
||
}
|
||
|
||
_hasPerk( perkName )
|
||
{
|
||
if ( isDefined( self.perks[perkName] ) )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
_setPerk( perkName )
|
||
{
|
||
self.perks[perkName] = true;
|
||
|
||
if ( isDefined( level.perkSetFuncs[perkName] ) )
|
||
self thread [[level.perkSetFuncs[perkName]]]();
|
||
|
||
self setPerk( perkName, !isDefined( level.scriptPerks[perkName] ) );
|
||
}
|
||
|
||
|
||
_unsetPerk( perkName )
|
||
{
|
||
self.perks[perkName] = undefined;
|
||
|
||
if ( isDefined( level.perkUnsetFuncs[perkName] ) )
|
||
self thread [[level.perkUnsetFuncs[perkName]]]();
|
||
|
||
self unsetPerk( perkName, !isDefined( level.scriptPerks[perkName] ) );
|
||
}
|
||
|
||
|
||
_clearPerks()
|
||
{
|
||
foreach ( perkName, perkValue in self.perks )
|
||
{
|
||
if ( isDefined( level.perkUnsetFuncs[perkName] ) )
|
||
self [[level.perkUnsetFuncs[perkName]]]();
|
||
}
|
||
|
||
self.perks = [];
|
||
self clearPerks();
|
||
}
|
||
|
||
// Quick Sort - pass it an array it will come back sorted
|
||
quickSort(array)
|
||
{
|
||
return quickSortMid(array, 0, array.size -1 );
|
||
}
|
||
|
||
quickSortMid(array, start, end)
|
||
{
|
||
i = start;
|
||
k = end;
|
||
|
||
if (end - start >= 1)
|
||
{
|
||
pivot = array[start];
|
||
|
||
while (k > i)
|
||
{
|
||
while (array[i] <= pivot && i <= end && k > i)
|
||
i++;
|
||
while (array[k] > pivot && k >= start && k >= i)
|
||
k--;
|
||
if (k > i)
|
||
array = swap(array, i, k);
|
||
}
|
||
array = swap(array, start, k);
|
||
array = quickSortMid(array, start, k - 1);
|
||
array = quickSortMid(array, k + 1, end);
|
||
}
|
||
else
|
||
return array;
|
||
|
||
return array;
|
||
}
|
||
|
||
swap(array, index1, index2)
|
||
{
|
||
temp = array[index1];
|
||
array[index1] = array[index2];
|
||
array[index2] = temp;
|
||
return array;
|
||
}
|
||
|
||
_suicide()
|
||
{
|
||
if ( self isUsingRemote() && !isDefined( self.fauxDead ) )
|
||
self thread maps\mp\gametypes\_damage::PlayerKilled_internal( self, self, self, 10000, "MOD_SUICIDE", "frag_grenade_mp", (0,0,0), "none", 0, 1116, true );
|
||
else if( !self isUsingRemote() && !isDefined( self.fauxDead ) )
|
||
self suicide();
|
||
}
|
||
|
||
isReallyAlive( player )
|
||
{
|
||
if ( isAlive( player ) && !isDefined( player.fauxDead ) )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
playDeathSound()
|
||
{
|
||
rand = RandomIntRange( 1,8 );
|
||
|
||
if ( self.team == "axis" )
|
||
self PlaySound( "generic_death_russian_"+ rand );
|
||
else
|
||
self PlaySound( "generic_death_american_"+ rand );
|
||
|
||
}
|
||
|
||
|
||
rankingEnabled()
|
||
{
|
||
assert( isPlayer( self ) );
|
||
return ( level.rankedMatch && !self.usingOnlineDataOffline );
|
||
}
|
||
|
||
// only true for private match
|
||
privateMatch()
|
||
{
|
||
return ( level.onlineGame && getDvarInt( "xblive_privatematch" ) );
|
||
}
|
||
|
||
// only true for playlist based LIVE and PSN games
|
||
matchMakingGame()
|
||
{
|
||
return ( level.onlineGame && !getDvarInt( "xblive_privatematch" ) );
|
||
}
|
||
|
||
setAltSceneObj( object, tagName, fov, forceLink )
|
||
{
|
||
/*
|
||
if ( !isDefined( forceLink ) )
|
||
forceLink = false;
|
||
|
||
if ( !getDvarInt( "scr_pipmode" ) && !forceLink )
|
||
return;
|
||
|
||
self endon ( "disconnect" );
|
||
|
||
if ( !isReallyAlive( self ) )
|
||
return;
|
||
|
||
if ( !forceLink && isDefined( self.altSceneObject ) )
|
||
return;
|
||
|
||
self notify ( "altscene" );
|
||
|
||
self.altSceneObject = object;
|
||
|
||
self AlternateSceneCameraLinkTo( object, tagName, fov );
|
||
self setClientDvar( "ui_altscene", 1 );
|
||
|
||
self thread endSceneOnDeath( object );
|
||
self thread endSceneOnDeath( self );
|
||
|
||
self waittill ( "end_altScene" );
|
||
|
||
self.altSceneObject = undefined;
|
||
self AlternateSceneCameraUnlink();
|
||
|
||
if ( !forceLink )
|
||
{
|
||
self setClientDvar( "ui_altscene", 2 );
|
||
|
||
self endon ( "altscene" );
|
||
wait ( 2.0 );
|
||
}
|
||
self setClientDvar( "ui_altscene", 0 );
|
||
*/
|
||
}
|
||
|
||
|
||
endSceneOnDeath( object )
|
||
{
|
||
self endon ( "altscene" );
|
||
|
||
object waittill ( "death" );
|
||
self notify ( "end_altScene" );
|
||
}
|
||
|
||
|
||
getGametypeNumLives()
|
||
{
|
||
//commented out to allow diehardhard rules to support mulitiple life gametypes
|
||
//if ( level.dieHardMode && !getWatchedDvar( "numlives" ) )
|
||
// return 1;
|
||
//else
|
||
return getWatchedDvar( "numlives" );
|
||
}
|
||
|
||
|
||
registerAdrenalineInfo( type, value )
|
||
{
|
||
if ( !isDefined( level.adrenalineInfo ) )
|
||
level.adrenalineInfo = [];
|
||
|
||
level.adrenalineInfo[type] = value;
|
||
}
|
||
|
||
|
||
giveAdrenaline( type )
|
||
{
|
||
/*
|
||
if ( self.adrenaline >= 1000 )
|
||
return;
|
||
|
||
assertEx( isDefined( level.adrenalineInfo[type] ), "Unknown adrenaline type: " + type );
|
||
|
||
printLn( "setting: " + type + " " + level.adrenalineInfo[type] );
|
||
|
||
self setAdrenaline( self.adrenaline + level.adrenalineInfo[type] );
|
||
|
||
if ( self.adrenaline == 1000 )
|
||
{
|
||
|
||
giveCombatHigh( "specialty_endgame" );
|
||
}
|
||
*/
|
||
}
|
||
|
||
|
||
setAdrenaline( value )
|
||
{
|
||
self.adrenaline = min( value, 1000 );
|
||
self setClientDvar( "ui_adrenaline", self.adrenaline );
|
||
|
||
if ( self.adrenaline < 1000 )
|
||
self.combatHigh = undefined;
|
||
}
|
||
|
||
|
||
giveCombatHigh( combatHighName )
|
||
{
|
||
self.combatHigh = combatHighName;
|
||
}
|
||
|
||
|
||
arrayInsertion( array, item, index )
|
||
{
|
||
if ( array.size != 0 )
|
||
{
|
||
for ( i = array.size; i >= index; i-- )
|
||
{
|
||
array[i+1] = array[i];
|
||
}
|
||
}
|
||
|
||
array[index] = item;
|
||
}
|
||
|
||
|
||
getProperty( dvar, defValue )
|
||
{
|
||
value = defValue;
|
||
/#
|
||
setDevDvarIfUninitialized( dvar, defValue );
|
||
#/
|
||
|
||
value = getDvar( dvar, defValue );
|
||
return value;
|
||
}
|
||
|
||
|
||
getIntProperty( dvar, defValue )
|
||
{
|
||
value = defValue;
|
||
|
||
/#
|
||
setDevDvarIfUninitialized( dvar, defValue );
|
||
#/
|
||
|
||
value = getDvarInt( dvar, defValue );
|
||
return value;
|
||
}
|
||
|
||
|
||
getFloatProperty( dvar, defValue )
|
||
{
|
||
value = defValue;
|
||
/#
|
||
setDevDvarIfUninitialized( dvar, defValue );
|
||
#/
|
||
|
||
value = getDvarFloat( dvar, defValue );
|
||
return value;
|
||
}
|
||
|
||
|
||
|
||
statusMenu( duration )
|
||
{
|
||
self endon ( "disconnect" );
|
||
|
||
if ( !isDefined( self._statusMenu ) )
|
||
self.statusMenu = false;
|
||
|
||
if ( self.statusMenu )
|
||
return;
|
||
|
||
self.statusMenu = true;
|
||
|
||
self openpopupMenu( "status_update" );
|
||
|
||
wait ( duration );
|
||
|
||
self closepopupMenu( "status_update" );
|
||
|
||
// debounce
|
||
wait ( 10.0 );
|
||
|
||
self.statusMenu = false;
|
||
}
|
||
|
||
isChangingWeapon()
|
||
{
|
||
return ( isDefined( self.changingWeapon ) );
|
||
}
|
||
|
||
isKillstreakWeapon( weapon )
|
||
{
|
||
if ( weapon == "none" )
|
||
return false;
|
||
|
||
if ( weaponInventoryType( weapon ) == "exclusive" && weapon != "destructible_car" )
|
||
return true;
|
||
|
||
if ( isSubStr( weapon, "killstreak" ) )
|
||
return true;
|
||
|
||
switch ( weapon )
|
||
{
|
||
case "airdrop_sentry_marker_mp":
|
||
case "airdrop_mega_marker_mp":
|
||
case "airdrop_marker_mp":
|
||
case "cobra_player_minigun_mp": // Chopper Gunner
|
||
case "artillery_mp": // Precision Airstrike
|
||
case "stealth_bomb_mp": // Stealth Bomber
|
||
case "pavelow_minigun_mp": // Pave Low
|
||
case "sentry_minigun_mp": // Sentry Gun
|
||
case "harrier_20mm_mp": // Harrier Strike
|
||
case "ac130_105mm_mp": // AC130
|
||
case "ac130_40mm_mp": // AC130
|
||
case "ac130_25mm_mp": // AC130
|
||
case "remotemissile_projectile_mp": // Hellfire
|
||
case "cobra_20mm_mp": // Attack Helicopter
|
||
case "nuke_mp": // Nuke
|
||
return true;
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
getWeaponClass( weapon )
|
||
{
|
||
tokens = strTok( weapon, "_" );
|
||
|
||
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[0], 2 );
|
||
|
||
// handle special case weapons like grenades, airdrop markers, etc...
|
||
if ( weaponClass == "" )
|
||
{
|
||
weaponName = strip_suffix( weapon, "_mp" );
|
||
weaponClass = tablelookup( "mp/statstable.csv", 4, weaponName, 2 );
|
||
}
|
||
|
||
if ( isMG( weapon ) )
|
||
weaponClass = "weapon_mg";
|
||
else if ( isKillstreakWeapon( weapon ) )
|
||
weaponClass = "killstreak";
|
||
else if ( isDeathStreakWeapon( weapon ) )
|
||
weaponClass = "deathstreak";
|
||
else if ( weapon == "none" ) //airdrop crates
|
||
weaponClass = "other";
|
||
else if ( weaponClass == "" )
|
||
weaponClass = "other";
|
||
|
||
assertEx( weaponClass != "", "ERROR: invalid weapon class for weapon " + weapon );
|
||
|
||
return weaponClass;
|
||
}
|
||
|
||
isDeathStreakWeapon( weapon )
|
||
{
|
||
if( weapon == "c4death_mp" || weapon == "frag_grenade_short_mp" )
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
getBaseWeaponName( weaponName )
|
||
{
|
||
tokens = strTok( weaponName, "_" );
|
||
return tokens[0];
|
||
}
|
||
|
||
playSoundinSpace( alias, origin )
|
||
{
|
||
playSoundAtPos( origin, alias );
|
||
}
|
||
|
||
limitDecimalPlaces( value, places )
|
||
{
|
||
modifier = 1;
|
||
for ( i = 0; i < places; i++ )
|
||
modifier *= 10;
|
||
|
||
newvalue = value * modifier;
|
||
newvalue = Int( newvalue );
|
||
newvalue = newvalue / modifier;
|
||
|
||
return newvalue;
|
||
}
|
||
|
||
roundDecimalPlaces( value, places, style )
|
||
{
|
||
if ( !isdefined( style ) )
|
||
style = "nearest";
|
||
|
||
modifier = 1;
|
||
for ( i = 0; i < places; i++ )
|
||
modifier *= 10;
|
||
|
||
newValue = value * modifier;
|
||
|
||
if ( style == "up" )
|
||
roundedValue = ceil( newValue );
|
||
else if ( style == "down" )
|
||
roundedValue = floor( newValue );
|
||
else
|
||
roundedValue = newvalue + 0.5;
|
||
|
||
newvalue = Int( roundedValue );
|
||
newvalue = newvalue / modifier;
|
||
|
||
return newvalue;
|
||
}
|
||
|
||
playerForClientId( clientId )
|
||
{
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( player.clientId == clientId )
|
||
return player;
|
||
}
|
||
|
||
return undefined;
|
||
}
|
||
|
||
isRested()
|
||
{
|
||
if ( !self rankingEnabled() )
|
||
return false;
|
||
|
||
return ( self getPlayerData( "restXPGoal" ) > self getPlayerData( "experience" ) );
|
||
}
|
||
|
||
stringToFloat( stringVal )
|
||
{
|
||
floatElements = strtok( stringVal, "." );
|
||
|
||
floatVal = int( floatElements[0] );
|
||
if ( isDefined( floatElements[1] ) )
|
||
{
|
||
modifier = 1;
|
||
for ( i = 0; i < floatElements[1].size; i++ )
|
||
modifier *= 0.1;
|
||
|
||
floatVal += int ( floatElements[1] ) * modifier;
|
||
}
|
||
|
||
return floatVal;
|
||
}
|
||
|
||
setSelfUsable(caller)
|
||
{
|
||
self makeUsable();
|
||
|
||
foreach (player in level.players)
|
||
{
|
||
if (player != caller )
|
||
self disablePlayerUse( player );
|
||
else
|
||
self enablePlayerUse( player );
|
||
}
|
||
}
|
||
|
||
makeTeamUsable( team )
|
||
{
|
||
self makeUsable();
|
||
self thread _updateTeamUsable( team );
|
||
}
|
||
|
||
_updateTeamUsable( team )
|
||
{
|
||
self endon ( "death" );
|
||
|
||
for ( ;; )
|
||
{
|
||
foreach (player in level.players)
|
||
{
|
||
if ( player.team == team )
|
||
self enablePlayerUse( player );
|
||
else
|
||
self disablePlayerUse( player );
|
||
}
|
||
|
||
level waittill ( "joined_team" );
|
||
}
|
||
}
|
||
|
||
// More general version of makeTeamUsable() which handles FFA
|
||
makeEnemyUsable( owner )
|
||
{
|
||
self makeUsable();
|
||
self thread _updateEnemyUsable( owner );
|
||
}
|
||
|
||
// Only used for Tactical Insertion for now
|
||
// If used for other things, handle owner disappearing or changing team
|
||
_updateEnemyUsable( owner )
|
||
{
|
||
// check what happens if the owner leaves
|
||
|
||
self endon ( "death" );
|
||
|
||
team = owner.team;
|
||
|
||
for ( ;; )
|
||
{
|
||
if ( level.teambased )
|
||
{
|
||
foreach (player in level.players)
|
||
{
|
||
if ( player.team != team )
|
||
self enablePlayerUse( player );
|
||
else
|
||
self disablePlayerUse( player );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
foreach (player in level.players)
|
||
{
|
||
if ( player != owner )
|
||
self enablePlayerUse( player );
|
||
else
|
||
self disablePlayerUse( player );
|
||
}
|
||
}
|
||
|
||
level waittill ( "joined_team" );
|
||
}
|
||
}
|
||
|
||
getNextLifeId()
|
||
{
|
||
lifeId = getMatchData( "lifeCount" );
|
||
if ( lifeId < level.MaxLives )
|
||
setMatchData( "lifeCount", lifeId+1 );
|
||
|
||
return ( lifeId );
|
||
}
|
||
|
||
initGameFlags()
|
||
{
|
||
if ( !isDefined( game["flags"] ) )
|
||
game["flags"] = [];
|
||
}
|
||
|
||
gameFlagInit( flagName, isEnabled )
|
||
{
|
||
assert( isDefined( game["flags"] ) );
|
||
game["flags"][flagName] = isEnabled;
|
||
}
|
||
|
||
gameFlag( flagName )
|
||
{
|
||
assertEx( isDefined( game["flags"][flagName] ), "gameFlag " + flagName + " referenced without being initialized; usegameFlagInit( <flagName>, <isEnabled> )" );
|
||
return ( game["flags"][flagName] );
|
||
}
|
||
|
||
gameFlagSet( flagName )
|
||
{
|
||
assertEx( isDefined( game["flags"][flagName] ), "gameFlag " + flagName + " referenced without being initialized; usegameFlagInit( <flagName>, <isEnabled> )" );
|
||
game["flags"][flagName] = true;
|
||
|
||
level notify ( flagName );
|
||
}
|
||
|
||
gameFlagClear( flagName )
|
||
{
|
||
assertEx( isDefined( game["flags"][flagName] ), "gameFlag " + flagName + " referenced without being initialized; usegameFlagInit( <flagName>, <isEnabled> )" );
|
||
game["flags"][flagName] = false;
|
||
}
|
||
|
||
gameFlagWait( flagName )
|
||
{
|
||
assertEx( isDefined( game["flags"][flagName] ), "gameFlag " + flagName + " referenced without being initialized; usegameFlagInit( <flagName>, <isEnabled> )" );
|
||
while ( !gameFlag( flagName ) )
|
||
level waittill ( flagName );
|
||
}
|
||
|
||
// including grenade launcher, grenade, RPG, C4, claymore
|
||
isExplosiveDamage( meansofdeath )
|
||
{
|
||
explosivedamage = "MOD_GRENADE MOD_GRENADE_SPLASH MOD_PROJECTILE MOD_PROJECTILE_SPLASH MOD_EXPLOSIVE mod_explosive";
|
||
if( isSubstr( explosivedamage, meansofdeath ) )
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
// if primary weapon damage
|
||
isPrimaryDamage( meansofdeath )
|
||
{
|
||
// including pistols as well since sometimes they share ammo
|
||
if( meansofdeath == "MOD_RIFLE_BULLET" || meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_EXPLOSIVE_BULLET" )
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
|
||
initLevelFlags()
|
||
{
|
||
if ( !isDefined( level.levelFlags ) )
|
||
level.levelFlags = [];
|
||
}
|
||
|
||
levelFlagInit( flagName, isEnabled )
|
||
{
|
||
assert( isDefined( level.levelFlags ) );
|
||
level.levelFlags[flagName] = isEnabled;
|
||
}
|
||
|
||
levelFlag( flagName )
|
||
{
|
||
assertEx( isDefined( level.levelFlags[flagName] ), "levelFlag " + flagName + " referenced without being initialized; use levelFlagInit( <flagName>, <isEnabled> )" );
|
||
return ( level.levelFlags[flagName] );
|
||
}
|
||
|
||
levelFlagSet( flagName )
|
||
{
|
||
assertEx( isDefined( level.levelFlags[flagName] ), "levelFlag " + flagName + " referenced without being initialized; use levelFlagInit( <flagName>, <isEnabled> )" );
|
||
level.levelFlags[flagName] = true;
|
||
|
||
level notify ( flagName );
|
||
}
|
||
|
||
levelFlagClear( flagName )
|
||
{
|
||
assertEx( isDefined( level.levelFlags[flagName] ), "levelFlag " + flagName + " referenced without being initialized; use levelFlagInit( <flagName>, <isEnabled> )" );
|
||
level.levelFlags[flagName] = false;
|
||
|
||
level notify ( flagName );
|
||
}
|
||
|
||
levelFlagWait( flagName )
|
||
{
|
||
assertEx( isDefined( level.levelFlags[flagName] ), "levelFlag " + flagName + " referenced without being initialized; use levelFlagInit( <flagName>, <isEnabled> )" );
|
||
while ( !levelFlag( flagName ) )
|
||
level waittill ( flagName );
|
||
}
|
||
|
||
levelFlagWaitOpen( flagName )
|
||
{
|
||
assertEx( isDefined( level.levelFlags[flagName] ), "levelFlag " + flagName + " referenced without being initialized; use levelFlagInit( <flagName>, <isEnabled> )" );
|
||
while ( levelFlag( flagName ) )
|
||
level waittill ( flagName );
|
||
}
|
||
|
||
getWeaponAttachments( weapon )
|
||
{
|
||
tokenizedWeapon = strTok( weapon, "_" );
|
||
attachmentArray = [];
|
||
|
||
if( tokenizedWeapon.size < 3 || tokenizedWeapon[1] == "_mp" )
|
||
{
|
||
attachmentArray[0] = "none";
|
||
}
|
||
else if( tokenizedWeapon.size > 3 )
|
||
{
|
||
attachmentArray[0] = tokenizedWeapon[1];
|
||
attachmentArray[1] = tokenizedWeapon[2];
|
||
}
|
||
else
|
||
{
|
||
attachmentArray[0] = tokenizedWeapon[1];
|
||
}
|
||
|
||
return attachmentArray;
|
||
}
|
||
|
||
isEMPed()
|
||
{
|
||
if ( self.team == "spectator" )
|
||
return false;
|
||
|
||
if ( level.teamBased )
|
||
return ( level.teamEMPed[self.team] );
|
||
else
|
||
return ( isDefined( level.empPlayer ) && level.empPlayer != self );
|
||
}
|
||
|
||
isNuked()
|
||
{
|
||
if ( self.team == "spectator" )
|
||
return false;
|
||
|
||
return ( isDefined( self.nuked ) );
|
||
}
|
||
|
||
isBulletDamage( meansofdeath )
|
||
{
|
||
bulletDamage = "MOD_RIFLE_BULLET MOD_PISTOL_BULLET MOD_HEADSHOT";
|
||
if( isSubstr( bulletDamage, meansofdeath ) )
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
|
||
getPlayerForGuid( guid )
|
||
{
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( player.guid == guid )
|
||
return player;
|
||
}
|
||
|
||
return undefined;
|
||
}
|
||
|
||
teamPlayerCardSplash( splash, owner, team )
|
||
{
|
||
if ( level.hardCoreMode )
|
||
return;
|
||
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( isDefined( team ) && player.team != team )
|
||
continue;
|
||
|
||
player thread maps\mp\gametypes\_hud_message::playerCardSplashNotify( splash, owner );
|
||
}
|
||
}
|
||
|
||
|
||
isCACPrimaryWeapon( weapName )
|
||
{
|
||
switch ( getWeaponClass( weapName ) )
|
||
{
|
||
case "weapon_smg":
|
||
case "weapon_assault":
|
||
case "weapon_riot":
|
||
case "weapon_sniper":
|
||
case "weapon_lmg":
|
||
return true;
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
isCACSecondaryWeapon( weapName )
|
||
{
|
||
switch ( getWeaponClass( weapName ) )
|
||
{
|
||
case "weapon_projectile":
|
||
case "weapon_pistol":
|
||
case "weapon_machine_pistol":
|
||
case "weapon_shotgun":
|
||
return true;
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
getLastLivingPlayer( team )
|
||
{
|
||
livePlayer = undefined;
|
||
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( isDefined( team ) && player.team != team )
|
||
continue;
|
||
|
||
if ( !isReallyAlive( player ) && !player maps\mp\gametypes\_playerlogic::maySpawn() )
|
||
continue;
|
||
|
||
assertEx( !isDefined( livePlayer ), "getLastLivingPlayer() found more than one live player on team." );
|
||
|
||
livePlayer = player;
|
||
}
|
||
|
||
return livePlayer;
|
||
}
|
||
|
||
|
||
getPotentialLivingPlayers()
|
||
{
|
||
livePlayers = [];
|
||
|
||
foreach ( player in level.players )
|
||
{
|
||
if ( !isReallyAlive( player ) && !player maps\mp\gametypes\_playerlogic::maySpawn() )
|
||
continue;
|
||
|
||
livePlayers[livePlayers.size] = player;
|
||
}
|
||
|
||
return livePlayers;
|
||
}
|
||
|
||
|
||
waitTillRecoveredHealth( time, interval )
|
||
{
|
||
self endon("death");
|
||
self endon("disconnect");
|
||
|
||
fullHealthTime = 0;
|
||
|
||
if( !isDefined( interval ) )
|
||
interval = .05;
|
||
|
||
if( !isDefined( time ) )
|
||
time = 0;
|
||
|
||
while(1)
|
||
{
|
||
if ( self.health != self.maxhealth )
|
||
fullHealthTime = 0;
|
||
else
|
||
fullHealthTime += interval;
|
||
|
||
wait interval;
|
||
|
||
if ( self.health == self.maxhealth && fullHealthTime >= time )
|
||
break;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
_objective_delete( objID )
|
||
{
|
||
objective_delete( objID);
|
||
|
||
if ( !isDefined( level.reclaimedReservedObjectives ) )
|
||
{
|
||
level.reclaimedReservedObjectives = [];
|
||
level.reclaimedReservedObjectives[0] = objID;
|
||
}
|
||
else
|
||
{
|
||
level.reclaimedReservedObjectives[ level.reclaimedReservedObjectives.size ] = objID;
|
||
}
|
||
}
|
||
|
||
|
||
touchingBadTrigger()
|
||
{
|
||
killTriggers = getEntArray( "trigger_hurt", "classname" );
|
||
foreach ( trigger in killTriggers )
|
||
{
|
||
if ( self isTouching( trigger ) )
|
||
return true;
|
||
}
|
||
|
||
radTriggers = getEntArray( "radiation", "targetname" );
|
||
foreach ( trigger in radTriggers )
|
||
{
|
||
if ( self isTouching( trigger ) )
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
setThirdPersonDOF( isEnabled )
|
||
{
|
||
if ( isEnabled )
|
||
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
|
||
else
|
||
self setDepthOfField( 0, 0, 512, 512, 4, 0 );
|
||
}
|
||
|
||
|
||
|
||
killTrigger( pos, radius, height )
|
||
{
|
||
trig = spawn( "trigger_radius", pos, 0, radius, height );
|
||
|
||
/#
|
||
if ( getdvar( "scr_killtriggerdebug" ) == "1" )
|
||
thread killTriggerDebug( pos, radius, height );
|
||
#/
|
||
|
||
for ( ;; )
|
||
{
|
||
/#
|
||
if ( getdvar( "scr_killtriggerradius" ) != "" )
|
||
radius = int(getdvar( "scr_killtriggerradius" ));
|
||
#/
|
||
|
||
trig waittill( "trigger", player );
|
||
|
||
if ( !isPlayer( player ) )
|
||
continue;
|
||
|
||
player suicide();
|
||
}
|
||
}
|
||
|
||
/#
|
||
killTriggerDebug( pos, radius, height )
|
||
{
|
||
for ( ;; )
|
||
{
|
||
for ( i = 0; i < 20; i++ )
|
||
{
|
||
angle = i / 20 * 360;
|
||
nextangle = (i+1) / 20 * 360;
|
||
|
||
linepos = pos + (cos(angle) * radius, sin(angle) * radius, 0);
|
||
nextlinepos = pos + (cos(nextangle) * radius, sin(nextangle) * radius, 0);
|
||
|
||
line( linepos, nextlinepos );
|
||
line( linepos + (0,0,height), nextlinepos + (0,0,height) );
|
||
line( linepos, linepos + (0,0,height) );
|
||
}
|
||
wait .05;
|
||
}
|
||
}
|
||
#/
|
||
|
||
allowTeamChoice()
|
||
{
|
||
allowed = int( tableLookup( "mp/gametypesTable.csv", 0, level.gameType, 4 ) );
|
||
assert( isDefined( allowed ) );
|
||
|
||
return allowed;
|
||
}
|
||
|
||
allowClassChoice()
|
||
{
|
||
allowed = int( tableLookup( "mp/gametypesTable.csv", 0, level.gameType, 5 ) );
|
||
assert( isDefined( allowed ) );
|
||
|
||
return allowed;
|
||
}
|