iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_crash_tropical_fx.gsc

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main()
{
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "fog_ground_200_heavy_rundown_tropical" ] = loadfx( "smoke/fog_ground_200_heavy_rundown_tropical" );
level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_paper_tropical" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_paper_tropical" );
level._effect[ "dust_wind_spiral" ] = loadfx( "misc/trash_spiral_runner_tropical" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S_tropical" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
//level._effect[ "extraction_smoke" ] = loadfx( "smoke/signal_smoke_green" );
/*
//level._effect[ "airplane_crash_embers" ] = LoadFX( "fire/airplane_crash_embers" );
//level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
//level._effect[ "firelp_small_pm_nolight" ] = LoadFX( "fire/firelp_small_pm_nolight" );
//level._effect["firelp_med_pm"] = LoadFX( "fire/firelp_med_pm");
//level._effect[ "ground_fog" ] = LoadFX( "dust/ground_fog" );
//level._effect[ "ground_fog_a" ] = LoadFX( "dust/ground_fog_a" );
//level._effect[ "ground_fog_b" ] = LoadFX( "dust/ground_fog_b" );
//level._effect[ "missile_explosion" ] = loadfx( "explosions/small_vehicle_explosion" );
//level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
//level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" );
*/
}