iw4x-rawfiles/iw4x/iw4x_00/weapons/mp/model1887_fmj_mp

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WEAPONFILE\displayName\WEAPON_MODEL1887_FMJ\playerAnimType\other\gunModel\viewmodel_model_1887\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_m1887_lift_plr weap_m1887_lift_plr
weap_m1887_open_plr weap_m1887_open_plr
weap_m1887_loop_plr weap_m1887_loop_plr
weap_m1887_close_plr weap_m1887_close_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_m1887_lift_plr weap_m1887_lift_plr
weap_m1887_open_plr weap_m1887_open_plr
weap_m1887_loop_plr weap_m1887_loop_plr
weap_m1887_close_plr weap_m1887_close_plr\idleAnim\viewmodel_model1887_idle\emptyIdleAnim\viewmodel_model1887_idle\fireAnim\viewmodel_model1887_fire\lastShotAnim\viewmodel_model1887_fire\rechamberAnim\viewmodel_model1887_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_model1887_reload_loop\reloadStartAnim\viewmodel_model1887_reload_start\reloadEndAnim\viewmodel_model1887_reload_end\raiseAnim\viewmodel_model1887_pullout\dropAnim\viewmodel_model1887_putaway\firstRaiseAnim\viewmodel_model1887_first_time_pullout\quickRaiseAnim\viewmodel_model1887_pullout\quickDropAnim\viewmodel_model1887_putaway\emptyRaiseAnim\viewmodel_model1887_pullout\emptyDropAnim\viewmodel_model1887_putaway\sprintInAnim\viewmodel_model1887_sprint_in\sprintLoopAnim\viewmodel_model1887_sprint_loop\sprintOutAnim\viewmodel_model1887_sprint_out\adsFireAnim\viewmodel_model1887_ads_fire\adsLastShotAnim\viewmodel_model1887_ads_fire\adsRechamberAnim\viewmodel_model1887_ads_rechamber\adsUpAnim\viewmodel_model1887_ads_up\adsDownAnim\viewmodel_model1887_ads_down\idleAnimR\viewmodel_model1887_akimbo_idle_r\emptyIdleAnimR\viewmodel_model1887_akimbo_idle_r\fireAnimR\viewmodel_model1887_akimbo_fire_r\lastShotAnimR\viewmodel_model1887_akimbo_fire_r\rechamberAnimR\viewmodel_model1887_akimbo_rechamber_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_model1887_akimbo_reload_loop_r\reloadEmptyAnimR\viewmodel_model1887_akimbo_reload_loop_r\reloadStartAnimR\viewmodel_model1887_akimbo_reload_start_r\reloadEndAnimR\viewmodel_model1887_akimbo_reload_end_r\raiseAnimR\viewmodel_model1887_akimbo_pullout_r\dropAnimR\viewmodel_model1887_akimbo_putaway_r\firstRaiseAnimR\viewmodel_model1887_akimbo_first_time_pullout_r\quickRaiseAnimR\viewmodel_model1887_akimbo_pullout_r\quickDropAnimR\viewmodel_model1887_akimbo_putaway_r\emptyRaiseAnimR\viewmodel_model1887_akimbo_pullout_r\emptyDropAnimR\viewmodel_model1887_akimbo_putaway_r\sprintInAnimR\viewmodel_model1887_akimbo_sprint_in_r\sprintLoopAnimR\viewmodel_model1887_akimbo_sprint_loop_r\sprintOutAnimR\viewmodel_model1887_akimbo_sprint_out_r\adsUpAnimR\viewmodel_model1887_ads_up\adsDownAnimR\viewmodel_model1887_ads_down\idleAnimL\viewmodel_model1887_akimbo_idle_l\emptyIdleAnimL\viewmodel_model1887_akimbo_idle_l\fireAnimL\viewmodel_model1887_akimbo_fire_l\lastShotAnimL\viewmodel_model1887_akimbo_fire_l\rechamberAnimL\viewmodel_model1887_akimbo_rechamber_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_model1887_akimbo_reload_loop_l\reloadEmptyAnimL\viewmodel_model1887_akimbo_reload_loop_l\reloadStartAnimL\viewmodel_model1887_akimbo_reload_start_l\reloadEndAnimL\viewmodel_model1887_akimbo_reload_end_l\raiseAnimL\viewmodel_model1887_akimbo_pullout_l\dropAnimL\viewmodel_model1887_akimbo_putaway_l\firstRaiseAnimL\viewmodel_model1887_akimbo_first_time_pullout_l\quickRaiseAnimL\viewmodel_model1887_akimbo_pullout_l\quickDropAnimL\viewmodel_model1887_akimbo_putaway_l\emptyRaiseAnimL\viewmodel_model1887_akimbo_pullout_l\emptyDropAnimL\viewmodel_model1887_akimbo_putaway_l\sprintInAnimL\viewmodel_model1887_akimbo_sprint_in_l\sprintLoopAnimL\viewmodel_model1887_akimbo_sprint_loop_l\sprintOutAnimL\viewmodel_model1887_akimbo_sprint_out_l\adsUpAnimL\viewmodel_model1887_ads_up\adsDownAnimL\viewmodel_model1887_ads_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_winch1200_fire_npc\fireSoundPlayer\weap_winch1200_fire_plr\fireSoundPlayerAkimbo\weap_winch1200_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_winch1200_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_winch1200_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_model1887\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_model1887\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\28\shareAmmo\0\maxAmmo\56\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\35\playerDamage\30\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\140\minDamageRange\600\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.43\rechamberTime\1\rechamberTimeOneHanded\1\rechamberBoltTime\0.85\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.85\reloadShowRocketTime\0\reloadEmptyTime\0.85\reloadAddTime\0.6\reloadStartTime\1.5\reloadStartAddTime\1.45\reloadEndTime\1.25\dropTime\0.75\raiseTime\0.829\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.559\breachRaiseTime\0.5\emptyRaiseTime\0.829\emptyDropTime\0.75\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\1000\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\80\gunMaxYaw\15\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\2\killIcon\hud_icon_model1887\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\dropAmmoMin\1\dropAmmoMax\7\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\2\adsIdleSpeed\0.8\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0.5\adsViewBobMult\0.25\adsAimPitch\-0.1\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\45\adsViewKickPitchMax\65\adsViewKickYawMin\-55\adsViewKickYawMax\-65\adsViewKickCenterSpeed\400\adsSpread\4\guidedMissileType\None\hipSpreadStandMin\6\hipSpreadDuckedMin\6\hipSpreadProneMin\6\hipSpreadMax\9\hipSpreadDuckedMax\9\hipSpreadProneMax\9\hipSpreadDecayRate\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\3\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\95\hipGunKickPitchMax\100\hipGunKickYawMin\-100\hipGunKickYawMax\100\hipGunKickAccel\1000\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\220\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\680\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\fmj_tracer\adsDofStart\0\adsDofEnd\10\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0