iw4x-rawfiles/iw4x/iw4x_00/ui_mp/cac_popup.menu

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#define NUM_CUSTOM_CLASSES 15
#define CALCULATED_HEIGHT ( 24 + ( ( int( 5 + min( 5 , getplayerdata( "prestige" ) / 2 + 0.500000 ) ) ) + ( int( min( 10, getplayerdata( "prestige" ) ) / 10.0 ) * ( NUM_CUSTOM_CLASSES - 10 ) ) ) * 20 )
{
menuDef
{
name cac_popup
fullscreen 0
rect -64 0 280 0 1 1
style 1
foreColor 1 1 1 1
backColor 1 1 1 1
background "white"
exp rect Y ( localvarfloat( "ui_cac_popup_ypos" ) )
exp rect H ( CALCULATED_HEIGHT )
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
onOpen
{
setLocalVarFloat ui_cac_popup_ypos 0.000000;
setLocalVarInt ui_leftPopup 1;
focusFirst;
open "cac_popup_preview";
}
onClose
{
setLocalVarInt ui_leftPopup 1;
close "cac_popup_preview";
close "main_background";
}
onESC
{
close "self";
}
focusColor 1 1 1 1
popup
outOfBoundsClick
allowedBinding "+talk"
itemDef
{
rect -854 -480 1708 960 1 1
style 1
foreColor 1 1 1 1
backColor 0 0 0 0.35
background white
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
}
itemDef
{
rect -854 -480 1708 960 1 1
style 1
foreColor 1 1 1 1
backColor 1 1 1 1
background xpbar_stencilbase
decoration
visible 1
}
itemDef
{
rect 0 0 280 0 1 1
style 1
foreColor 1 1 1 1
backColor 0.5 0.5 0.5 1
background white
decoration
visible 1
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 0 0 1708 480 1 1
style 3
foreColor 1 1 1 0.75
background mw2_popup_bg_fogstencil
decoration
visible 1
exp rect X ( 0 - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
foreColor 0.85 0.85 0.85 1
background mw2_popup_bg_fogscroll
decoration
visible 1
exp rect X ( 0 - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 280 0 1 1
style 3
foreColor 1 1 1 1
background mockup_popup_bg_stencilfill
decoration
visible 1
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
foreColor 1 1 1 0.75
background mw2_popup_bg_fogstencil
decoration
visible 1
exp rect X ( ( - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
foreColor 0.85 0.85 0.85 1
background mw2_popup_bg_fogscroll
decoration
visible 1
exp rect X ( ( - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 280 0 1 1
style 3
foreColor 1 1 1 0
background small_box_lightfx
decoration
visible 1
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect -32 -32 32 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_tl
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
}
itemDef
{
rect 0 -32 280 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_t
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
}
itemDef
{
rect 280 -32 32 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_tr
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
}
itemDef
{
rect 280 0 32 0 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_r
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 280 0 32 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_br
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 0 0 280 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_b
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect -32 0 32 32 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_bl
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect -32 0 32 0 1 1
style 3
foreColor 0 0 0 1
background drop_shadow_l
decoration
visible when ( !localvarint( "ui_centerPopup" ) )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 280 0 -256 0 1 1
style 1
foreColor 1 1 1 1
backColor 0.35 0.35 0.35 1
background gradient_slow_fadein
decoration
visible 1
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
rect 0 0 280 22 1 1
style 1
foreColor 1 1 1 1
backColor 1 1 1 0.25
background gradient_fadein
decoration
textAlign 6
textAlignX -4
textScale 0.375
textFont 9
text "@MENU_YOUR_CLASSES_CAPS"
visible 1
}
#define CAC_CLASS(nameArg,itemNum,prestigeNum,newVisArg) \
itemDef \
{ \
name nameArg \
rect 0 (24 + (itemNum*20)) 336 20 1 1 \
style 1 \
foreColor 1 1 1 1 \
background menu_button_selection_bar \
group mw2_popup_button \
type 1 \
textAlign 6 \
textAlignX -60 \
textScale 0.375 \
textFont 3 \
onFocus \
{ \
play "mouse_over"; \
if ( dvarstring( "gameMode" ) != "mp" ) \
{ \
setItemColor mw2_popup_button backcolor 0 0 0 0; \
} \
setItemColor self backcolor 0 0 0 1; \
setLocalVarBool ui_popupAButton 1; \
setLocalVarInt classIndex itemNum; \
if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \
{ \
setPlayerData ( "customClasses" , localVarInt ( "classIndex"), "perks" , 0 , "specialty_null"; \
} \
setLocalVarString loadoutPrimary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \
setLocalVarString loadoutPrimaryAttachment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \
setLocalVarString loadoutPrimaryAttachment2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \
if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \
{ \
setLocalVarString loadoutPrimaryAttachment2 ( "none" ); \
} \
setLocalVarString loadoutPrimaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \
setLocalVarString loadoutSecondaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
setLocalVarString loadoutSecondary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \
setLocalVarString loadoutSecondaryAttachment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \
setLocalVarString loadoutSecondaryAttachment2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \
if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \
{ \
setLocalVarString loadoutSecondaryAttachment2 ( "none" ); \
} \
setLocalVarString loadoutSecondaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
setLocalVarString loadoutEquipment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \
setLocalVarString loadoutPerk1 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \
setLocalVarString loadoutPerk2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \
setLocalVarString loadoutPerk3 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \
setLocalVarString loadoutStreak1 ( getplayerdata( "killstreaks" , 0 ) ); \
setLocalVarString loadoutStreak2 ( getplayerdata( "killstreaks" , 1 ) ); \
setLocalVarString loadoutStreak3 ( getplayerdata( "killstreaks" , 2 ) ); \
setLocalVarString loadoutDeathStreak ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \
setLocalVarString loadoutOffhandSecondary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \
setLocalVarString loadoutClassName ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \
} \
leaveFocus \
{ \
setItemColor self backcolor 1 1 1 0; \
setLocalVarBool ui_popupAButton 1; \
} \
action \
{ \
play "mouse_click"; \
setPlayerData ( "customClasses" , itemNum , "inUse" , "true"); \
setLocalVarInt classIndex itemNum; \
open "menu_cac_assault"; \
} \
exp text ( getplayerdata( "customClasses" , itemNum , "name" ) ) \
visible when(getplayerdata( "prestige" ) >= prestigeNum) \
} \
itemDef \
{ \
rect 64 (24 + (20*itemNum)) 40 20 1 1 \
style 3 \
foreColor 1 1 1 1 \
background specialty_new \
decoration \
textScale 0.55 \
visible when ( getplayerdata( "prestige" ) >= prestigeNum && newVisArg && getplayerdata( "customClasses" , 1 , "inUse" ) == 0 ) \
}
CAC_CLASS("cac_customclass1",0,0,0)
CAC_CLASS("cac_customclass2",1,0,1)
CAC_CLASS("cac_customclass3",2,0,1)
CAC_CLASS("cac_customclass4",3,0,1)
CAC_CLASS("cac_customclass5",4,0,1)
CAC_CLASS("cac_customclass6",5,1,1)
CAC_CLASS("cac_customclass7",6,3,1)
CAC_CLASS("cac_customclass8",7,5,1)
CAC_CLASS("cac_customclass9",8,7,1)
CAC_CLASS("cac_customclass10",9,9,1)
CAC_CLASS("cac_customclass11",10,10,1)
CAC_CLASS("cac_customclass12",11,10,1)
CAC_CLASS("cac_customclass13",12,10,1)
CAC_CLASS("cac_customclass14",13,10,1)
CAC_CLASS("cac_customclass15",14,10,1)
}
}