mkjs/code/formats/2d/ncgr.js

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//
// ncgr.js
//--------------------
// Loads ncgr files and provides a variety of functions for accessing and using the data.
// "Graphics Resource", as in tile data. Usually rendered in conjunction with Palette (nclr) and Cell (ncer) / screen (nscr) data.
// by RHY3756547
//
window.ncgr = function(input) {
var mainOff;
var t = this;
if (input != null) {
load(input);
}
this.load = load;
function load(input) {
var view = new DataView(input);
var header = null;
var offset = 0;
var tex;
//nitro 3d header
header = nitro.readHeader(view);
if (header.stamp != "RGCN") throw "NCGR invalid. Expected RGCN, found "+header.stamp;
if (header.numSections < 1 || header.numSections > 2) throw "NCGR invalid. Too many sections - should have 2.";
offset = header.sectionOffsets[0];
//end nitro
t.sectionOffsets = header.sectionOffsets;
t.sectionOffsets[0] = 0x18;
mainOff = offset;
t.char = loadCHAR(view);
if (header.numSections > 1) t.cpos = loadCPOS(view);
}
function loadCHAR(view) {
var offset = t.sectionOffsets[0] - 8;
var char = {};
char.type = readChar(view, offset+0x0)+readChar(view, offset+0x1)+readChar(view, offset+0x2)+readChar(view, offset+0x3);
if (char.type != "RAHC") throw "NCGR invalid. Expected RAHC, found "+char.type;
char.blockSize = view.getUint32(offset+0x4, true);
t.sectionOffsets[1] = t.sectionOffsets[0] + char.blockSize;
char.tilesY = view.getUint16(offset+0x8, true); //(tiles y)
char.tilesX = view.getUint16(offset+0xA, true); //(tiles x)
char.bitDepth = view.getUint32(offset+0xC, true); //3 - 4bits, 4 - 8bits
//pad 0x10
char.tiledFlag = view.getUint32(offset+0x14, true);
char.tileDataSize = view.getUint32(offset+0x18, true);
char.unknown = view.getUint32(offset+0x1C, true); //usually 24
offset += 0x20;
//tiles are 8 or 4 bit index to pal data
//64 pixels per tile (8*8)
var tileCount = (char.blockSize-0x20) / ((char.bitDepth == 4) ? 64 : 32);
char.tiles = [];
for (var i=0; i<tileCount; i++) {
var tile = [];
if (char.bitDepth == 4) {
//easy, just read 1024 bytes
for (var j=0; j<64; j++) tile.push(view.getUint8(offset++));
} else {
for (var j=0; j<32; j++) {
var dat = view.getUint8(offset++);
tile.push(dat&0xF);
tile.push(dat>>4);
}
}
char.tiles.push(tile);
}
return char;
}
function loadCPOS(view) { //palette count map, supposedly. maps each palette to an ID
var offset = t.sectionOffsets[1] - 8;
var cpos = {};
cpos.type = readChar(view, offset+0x0)+readChar(view, offset+0x1)+readChar(view, offset+0x2)+readChar(view, offset+0x3);
if (cpos.type != "SOPC") throw "NCLR invalid. Expected SOPC, found "+stamp;
cpos.blockSize = view.getUint32(offset+0x4, true);
//padding 0x8
cpos.tileSize = view.getUint16(offset+0xC, true); //always 32
cpos.tileCount = view.getUint16(offset+0xE, true);
return cpos;
}
function readPalColour(view, ind) {
var col = view.getUint16(ind, true);
var f = 255/31;
return [Math.round((col&31)*f), Math.round(((col>>5)&31)*f), Math.round(((col>>10)&31)*f), 255];
}
function readChar(view, offset) {
return String.fromCharCode(view.getUint8(offset));
}
}