mkjs/code/engine/col.lua

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-- collision ported to lua for pico 8
function ellipseVTri(pos, dir, tri)
-- tri format: v1,v2,v3,normal
local planeConst = -v_dot(tri[4], tri[1])
local dist = v_dot(tri[4], pos) + planeConst
local modDir = v_dot(tri[4], dir)
if (dist < 0) return
local t0, t1, embedded = false
if (modDir == 0) then
if (abs(dist) < 1) then
t0 = 0
t1 = 1
embedded = true
else
t0 = 1000
t1 = 2000
end
else
t0 = (1-dist)/modDir
t1 = ((-1)-dist)/modDir
end
if (t0 > t1) then
local temp = t1
t1 = t0
t0 = temp
end
if (not (t0>1 or t1<0)) then
if (t0 < 0) then
embedded = true
t0 = 0
end
if (t1 > 1) t1 = 1
local newT = t0
local pt = v_cln(pos)
if (embedded) then
local tmp=v_cln(tri[4])
v_scl(tmp,dist)
v_sub(pt, tmp)
else
local tmp=v_cln(dir)
v_scl(tmp,newT)
v_add(pt, tmp)
v_sub(pt, tri[4])
end
if (pointInTriangle(tri, pt, 0) and newT<t) then
t = newT
colPlane = tri
colPoint = pt
edge = false
emb = embedded
return
end
for j=1,3,1 do
local vert = v_cln(pos)
v_sub(vert, tri[j])
local root = getSmallestRoot(v_dot(dir, dir), 2*v_dot(dir, vert), v_dot(vert, vert)-1, t)
if (root ~= -1) then
t = root
colPlane = tri
colPoint = v_cln(tri[j])
edge = false
end
end
for j=1,3,1 do
local vert = tri[j]
local distVert = v_cln(vert)
distVert = v_sub(distVert, pos)
local distLine = v_cln(tri[((j%3)+1)])
distLine = v_sub(distLine, vert)
local edgeDist = v_dot(distLine, distLine)
local edgeDotVelocity = v_dot(distLine, dir)
local edgeDotVert = v_dot(distVert, distLine)
local root = getSmallestRoot(
edgeDist*(-1)*v_dot(dir, dir) + edgeDotVelocity*edgeDotVelocity,
edgeDist*2*v_dot(dir, distVert) - 2*edgeDotVelocity*edgeDotVert,
edgeDist*(1-v_dot(distVert, distVert)) + edgeDotVert*edgeDotVert,
t
)
if (root ~= -1) then
local edgePos = (edgeDotVelocity*root - edgeDotVert)/edgeDist
if (edgePos >= 0 and edgePos <= 1) then
t = root
colPlane = tri
v_scl(distLine,edgePos)
colPoint = v_cln(vert)
v_add(colPoint,distLine)
edge = true
end
end
end
end
end
end
function getSmallestRoot(a, b, c, upperLimit)
local det = (b*b) - 4*(a*c)
if (det<0) then return -1
else
det = sqrt(det)
local root1 = ((-b)-det)/(2*a)
local root2 = ((-b)+det)/(2*a)
if (root1 > root2) then
local temp = root1
root1 = root2
root2 = temp
end
if (root1>0 && root1<upperLimit) then
return root1
elseif (root2>0 && root2<upperLimit) then
return root2
else
return -1
end
end
end
function pointInTriangle(tri, point, err)
local v0 = v_cln(tri[3])
v_sub(v0, tri[1])
local v1 = v_cln(tri[2])
v_sub(v1, tri[1])
local v2 = v_cln(point)
v_sub(v2, tri[1])
local dot00 = v_dot(v0, v0)
local dot01 = v_dot(v0, v1)
local dot02 = v_dot(v0, v2)
local dot11 = v_dot(v1, v1)
local dot12 = v_dot(v1, v2)
local inv = 1/(dot00*dot11 - dot01*dot01)
local u = (dot11*dot02 - dot01*dot12)*inv
local v = (dot00*dot12 - dot01*dot02)*inv
return (u>=-err && v>=-err && (u+v)<1+err)
}