mkjs/code/engine/controls/controlNetwork.js

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2017-09-08 09:24:16 -07:00
//
// controlDefault.js
//--------------------
// Provides default (keyboard) controls for kart. In future there will be an AI controller and default will support gamepad.
// by RHY3756547
//
// includes: main.js
//
window.controlNetwork = function() {
var t = this;
var kart;
this.local = false;
this.turn = 0;
this.airTurn = 0;
this.binput = 0;
this.setKart = function(k) {
kart = k;
t.kart = k;
}
this.fetchInput = fetchInput;
function fetchInput() {
//local controllers generally just return input and handle items - the network controller restores kart data from the stream sent from the server. Obviously this data needs to be verified by the server...
return {
accel: t.binput&1, //x
decel: t.binput&2, //z
drift: t.binput&4, //s
item: false,//keysArray[65], //a
//-1 to 1, intensity.
turn: t.turn,//(keysArray[37]?-1:0)+(keysArray[39]?1:0),
airTurn: t.airTurn//(keysArray[40]?-1:0)+(keysArray[38]?1:0) //air excitebike turn, doesn't really have much function
};
}
}