mkjs/code/engine/scenes/courseScene.js

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//
// courseScene.js
//--------------------
// Manages the ingame state of a course.
// by RHY3756547
//
// includes: narc.js
// formats/*
// engine/*
// entities/*
// gl-matrix.js
// render/*
//
window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes) {
var startSetups = [
{maxplayers:12, toAline:4, xspacing:32, yspacing:32, liney:160},
{maxplayers:24, toAline:4, xspacing:32, yspacing:32, liney:80},
{maxplayers:36, toAline:6, xspacing:21, yspacing:21, liney:80},
{maxplayers:48, toAline:6, xspacing:21, yspacing:21, liney:54},
{maxplayers:64, toAline:8, xspacing:16, yspacing:16, liney:54},
{maxplayers:112, toAline:8, xspacing:16, yspacing:16, liney:32},
]
var scn = this;
scn.sndUpdate = sndUpdate;
scn.update = update;
scn.draw = draw;
scn.removeParticle = removeParticle;
scn.removeEntity = removeEntity;
scn.updateMode = updateMode;
scn.lapAdvance = lapAdvance;
scn.fileBank = {};
var loadFunc = {
$nsbmd: nsbmd,
$nsbtx: nsbtx,
$nsbca: nsbca,
$nsbta: nsbta,
$nsbtp: nsbtp,
}
scn.typeRes = [];
scn.gameRes = gameRes;
scn.lightMat = [];
scn.farShadMat = [];
scn.shadMat = [];
//game mode initialization
scn.mode = { mode: -1, time: 0 };
var musicRestartTimer = -1;
var musicRestart = 3.5*60;
var musicRestartType = 0;
var finishers = [];
//load main course
var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true);
var taFile = mainNarc.getFile("/course_model.nsbta");
if (taFile != null) var courseTa = new nsbta(taFile); //can be null
var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd"));
var course = new nitroModel(courseMdl, courseTx)
if (taFile != null) course.loadTexAnim(courseTa);
//load sky
var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true);
var staFile = mainNarc.getFile("/course_model_V.nsbta");
if (staFile != null) var skyTa = new nsbta(staFile); //can be null
console.log("--------- LOADING SKY ---------")
var skyMdl = new nsbmd(mainNarc.getFile("/course_model_V.nsbmd"));
var sky = new nitroModel(skyMdl, skyTx)
if (staFile != null) sky.loadTexAnim(skyTa);
ckcl = new kcl(mainNarc.getFile("/course_collision.kcl"), false);
cnkm = new nkm(mainNarc.getFile("/course_map.nkm"));
scn.course = course;
scn.sky = sky;
scn.kcl = ckcl;
scn.nkm = cnkm;
scn.entities = []; //these should never change
scn.karts = []; //these should probably not change
scn.items = new ItemController(scn); //these should change a lot!!
scn.particles = []; //not synced with server at all
scn.colEnt = [];
scn.musicPlayer = null;
startCourse(chars);
var frame = 0;
var entsToRemove = [];
function draw(gl, pMatrix, shadow) {
gl.cullFace(gl.BACK);
/*var mat = scn.camera.getView(scn);
var pMatrix = mat.p;
var mvMatrix = mat.mv;*/
var mvMatrix = mat4.create();
nitroRender.setAlpha(1);
if (!shadow) {
var skyMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);
sky.setFrame(frame);
sky.draw(skyMat, pMatrix);
}
var lvlMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);//[2, 2, 2]);
course.setFrame(frame);
course.draw(lvlMat, pMatrix);
var transE = [];
mat4.scale(mvMatrix, mvMatrix, [1/1024, 1/1024, 1/1024])
//"so why are these separated rhys??"
//
//fantastic i'm glad you asked
//if we draw lots of the same model, not animated in a row we don't need to resend the matStack for that model
//which saves a lot of time for the 2 extra model types per car.
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawKart(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawWheels(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawChar(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.entities.length; i++) {
var e = scn.entities[i];
if (e.transparent) transE.push(e);
else e.draw(mvMatrix, pMatrix, gl);
}
for (var i=0; i<scn.particles.length; i++) {
var e = scn.particles[i];
e.draw(mvMatrix, pMatrix, gl);
}
scn.items.draw(mvMatrix, pMatrix, gl);
}
function sndUpdate(view) {
var mulmat = mat4.create();
mat4.scale(mulmat, mulmat, [1/1024, 1/1024, 1/1024]);
var view = mat4.mul([], view, mulmat)
for (var i=0; i<scn.karts.length; i++) {
var e = scn.karts[i];
if (e.sndUpdate != null) e.sndUpdate(view);
}
for (var i=0; i<scn.entities.length; i++) {
var e = scn.entities[i];
if (e.sndUpdate != null) e.sndUpdate(view);
}
}
function update() {
var shadres = 0.25;
var targ = vec3.transformMat4([], scn.camera.targetShadowPos, scn.lightMat);
vec3.scale(targ, targ, 1/1024);
mat4.mul(scn.shadMat, mat4.ortho(mat4.create(), targ[0]-shadres, targ[0]+shadres, targ[1]-shadres, targ[1]+shadres, -targ[2]-2.5, -targ[2]+2.5), scn.lightMat);
for (var i=0; i<scn.karts.length; i++) {
var ent = scn.karts[i];
if (ent.active) ent.update(scn);
}
var entC = scn.entities.slice(0);
for (var i=0; i<entC.length; i++) {
var ent = entC[i];
ent.update(scn);
}
var prtC = scn.particles.slice(0);
for (var i=0; i<prtC.length; i++) {
var ent = prtC[i];
ent.update(scn);
}
scn.items.update(scn);
if (musicRestartTimer > -1) {
musicRestartTimer++;
if (musicRestartTimer > musicRestart) {
scn.musicPlayer = nitroAudio.playSound(music, {volume:2, bpmMultiplier:(musicRestartType==0)?1.25:1}, null);
musicRestartTimer = -1;
}
}
for (var i=0; i<entsToRemove.length; i++) {
scn.entities.splice(scn.entities.indexOf(entsToRemove[i]), 1);
}
entsToRemove = [];
var mat = scn.camera.getView(scn, nitroRender.getViewWidth(), nitroRender.getViewHeight());
frame++;
}
function removeParticle(obj) {
scn.particles.splice(scn.particles.indexOf(obj), 1);
}
function removeEntity(obj) {
entsToRemove.push(obj);
}
function compilePaths() {
var path = scn.nkm.sections["PATH"].entries;
var pts = scn.nkm.sections["POIT"].entries;
var paths = [];
var ind = 0;
for (var i=0; i<path.length; i++) {
var p = [];
for (var j=0; j<path[i].numPts; j++) {
p.push(pts[ind++]);
}
paths.push(p);
}
scn.paths = paths;
}
function startCourse() {
scn.lightMat = mat4.create();
mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180));
mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180));
mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.lightMat);
compilePaths();
//chars format: {charN: int, kartN: int, controller: function, raceCam: bool, controlOptions: object}
var startSet = null;
for (var i=0; i<startSetups.length; i++) {
if (chars.length < startSetups[i].maxplayers) {
startSet = startSetups[i];
break;
}
}
var startpos = scn.nkm.sections["KTPS"].entries[0];
for (var i=0; i<chars.length; i++) {
var c = chars[i];
var kart = new Kart(vec3.add([], startpos.pos, startPosition(startSet.toAline, startSet.xspacing, startSet.yspacing, startSet.liney, startpos.angle[1], i)), (180-startpos.angle[1])*(Math.PI/180), 0, c.kartN, c.charN, new c.controller(scn.nkm, c.controlOptions), scn);
scn.karts.push(kart);
var spectator = false; //(prompt("Type y for spectator cam")=="y")
if (c.raceCam) scn.camera = (spectator?(new cameraSpectator(kart, scn)):(new cameraIngame(kart, scn)));
}
var obj = scn.nkm.sections["OBJI"].entries;
for (var i=0; i<obj.length; i++) {
var o = obj[i];
var func = objDatabase.idToType[o.ID];
if (func != null) {
var ent = new func(o, scn);
if (scn.typeRes[o.ID] == null) loadRes(ent.requireRes(), o.ID)
else ent.requireRes(); //some objects use this for determining their function.
ent.provideRes(scn.typeRes[o.ID]);
scn.entities.push(ent);
if (ent.collidable) scn.colEnt.push(ent);
}
}
}
function loadOrGet(res) {
var ext = res.split(".").pop();
if (scn.fileBank["$"+ext] == null) scn.fileBank["$"+ext] = {};
var item = scn.fileBank["$"+ext]["$"+res];
if (item != null) return item;
var func = loadFunc["$"+ext];
if (func != null) {
var test = mainNarc.getFile(res);
if (test == null) test = gameRes.MapObj.getFile(res.split("/").pop())
if (test == null) throw "COULD NOT FIND RESOURCE "+res+"!";
if (res == "/MapObj/itembox.nsbmd") throwWhatever = true;
var item = new func(test);
scn.fileBank["$"+ext]["$"+res] = item;
return item;
}
}
// the thresholds for different win sounds and music
// thresh, goalsound, goalmusic, goalpostmusic
var finishPercents = [
[0, 66, 46, 58],
[0.5, 66, 47, 56],
[1.1, 67, 48, 57]
]
function lapAdvance(kart) {
//if the kart is us, play some sounds and show lakitu
var winPercent = finishers.length/scn.karts.length;
if (kart.local) {
if (kart.lapNumber == 3) {
//last lap
musicRestartTimer = 0;
nitroAudio.instaKill(scn.musicPlayer);
scn.musicPlayer = nitroAudio.playSound(62, {volume:2}, null);
}
else if (kart.lapNumber == 4) {
var finishTuple = [];
for (var i=0; i<finishPercents.length; i++) {
if (finishPercents[i][0] > winPercent) continue;
finishTuple = finishPercents[i];
}
kart.controller = new controlRaceCPU(scn.nkm, {});
kart.controller.setKart(kart);
kart.anim.setAnim(winPercent>0.5?kart.charRes.LoseA:kart.charRes.winA);
kart.animMode = "raceEnd";
scn.camera = (new cameraSpectator(kart, scn));
nitroAudio.playSound(finishTuple[1], {volume:2}, 0);
nitroAudio.playSound(finishTuple[2], {volume:2}, null);
nitroAudio.instaKill(scn.musicPlayer);
musicRestartTimer = 0;
musicRestart = 7.5*60;
musicRestartType = 1;
music = finishTuple[3];
scn.entities.push(new Race3DUI(scn, "goal"));
}
else if (kart.lapNumber < 4) nitroAudio.playSound(65, {volume:2}, 0);
}
if (kart.lapNumber == 4) finishers.push(kart);
}
function startPosition(toAline, xspacing, yspacing, liney, angle, i) {
var horizN = i%toAline;
var vertN = Math.floor(i/toAline);
var staggered = (vertN%2); //second line moves 1/2 x spacing to the right
var relPos = [(horizN-(toAline/2)-0.25)*xspacing+staggered*0.5, 8, -(horizN*yspacing + vertN*liney)];
var mat = mat4.rotateY([], mat4.create(), angle*(Math.PI/180));
vec3.transformMat4(relPos, relPos, mat);
return relPos;
}
function loadRes(res, id) {
var models = [];
for (var i=0; i<res.mdl.length; i++) {
var inf = res.mdl[i];
var bmd = loadOrGet("/MapObj/"+inf.nsbmd);
var btx = (inf.nsbtx == null)?null:loadOrGet("/MapObj/"+inf.nsbtx);
var mdl = new nitroModel(bmd, btx);
models.push(mdl);
}
var other = [];
if (res.other != null) {
for (var i=0; i<res.other.length; i++) {
other.push(loadOrGet("/MapObj/"+res.other[i]));
}
}
scn.typeRes[id] = {mdl:models, other: other};
}
function updateMode(mode) {
// updates the game mode...
// {
// id = (0:pregame, 1:countdown, 2:race, 3:postgame)
// time = (elapsed time in seconds)
// frameDiv = (0-60)
// }
var lastid = scn.mode.id;
if (lastid != mode.id) {
//mode switch
switch (mode.id) {
case 0:
//race init. fade scene in and play init music.
nitroAudio.playSound(11, {volume:2}, null); //7:race (gp), 11:race2 (vs), 12:battle
break;
case 1:
//spawn lakitu and countdown animation. allow pre-acceleration.
//generally happens at least 2 seconds after init
scn.entities.push(new Race3DUI(scn, "count", -30));
break;
case 2:
//enable all racers and start music
for (var i=0; i<scn.karts.length; i++) {
scn.karts[i].preboost = false;
}
nitroAudio.playSound(40, {volume:2, bpmMultiplier:16}, 0);
scn.entities.push(new Race3DUI(scn, "start"));
break;
}
}
if (scn.mode.time != mode.time) {
switch (mode.id) {
case 0:
break;
case 1:
if (mode.time > 0) {
//beeps for countdown
nitroAudio.playSound(39, {bpmMultiplier:16}, 0);
}
break;
case 2:
//show ui and play music at certain time after go
if (mode.time == 1) {
scn.musicPlayer = nitroAudio.playSound(music, {volume:2}, null);
}
//
break;
}
}
//win sting: 46
//ok sting: 47
//lose sting: 48
//battle lose sting: 49
//battle win sting: 50
//ok sting??: 51
//mission mode win sting: 52
//mission mode win2 sting: 53
//mission mode superwin sting: 54
//boss win sting: 55
//ok music: 56
//lose music: 57
//win music: 58
//racelose : 61
//ok music: 58
//good time trials music: 59
//ok time trials: 60
//final lap: 62
//full results win: 63
//results draw: 64
//full results lose: 65
//gp results cutscene music: 66
//gp results win music: 67
//??? : 68
//credits: 69-70
// star: 73
scn.mode = mode;
}
}