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**mkjs** is an experimental javascript engine reimplemention of Mario Kart DS. Users of the application must provide their own Mario Kart DS ROM, dumped using a DS or 3DS. This project exists for entirely educational purposes.
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**mkjs** is an experimental javascript engine reimplemention of Mario Kart DS. Users of the application must provide their own Mario Kart DS ROM, dumped using a DS or 3DS. This project exists for entirely educational purposes.
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If you have a ROM of MKDS available, you can give mkjs a shot here:
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If you have a ROM of MKDS available, you can give mkjs a shot here:
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http://rhy3756547.github.io/mkjs
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http://riperiperi.github.io/mkjs
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# Purpose
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# Purpose
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I started working on mkjs a few years ago to get a better grasp on a lot things, mainly for fun. Here are the key factors:
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I started working on mkjs a few years ago to get a better grasp on a lot things, mainly for fun. Here are the key factors:
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- UI engine
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- UI engine
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- Race Logic (checkpoints, lap count, lap tracking, race completion...)
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- Race Logic (checkpoints, lap count, lap tracking, race completion...)
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- All course obstacles (enemies, bridge in delfino)
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- All course obstacles (enemies, bridge in delfino)
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- All road collision types (loop, sticky not yet implemented)
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- Items & damage
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- Items & damage
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- Particle effects format reader and renderer (no idea how these formats work).
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- Particle effects format reader and renderer (no idea how these formats work).
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- Custom Menus
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- Custom Menus
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