Revert "...and add it all back."

This reverts commit 3ae7c01030.
This commit is contained in:
RHY3756547 committed 2017-09-08 17:23:01 +01:00
1 parent 3ae7c01030
commit 41b2b7455d
119 files changed
-41373

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-156
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//
// clientScene.js
//--------------------
// Manages the game state when connected to a server. Drives the course scene and track picker.
// by RHY3756547
//
window.clientScene = function(wsUrl, wsInstance, res) {
var res = res; //gameRes
var t = this;
var WebSocket = window.WebSocket || window.MozWebSocket;
var ws = new WebSocket(wsUrl);
ws.binaryType = "arraybuffer";
t.ws = ws;
t.mode = -1;
t.activeScene = null;
t.myKart = null;
ws.onopen = function() {
console.log("initial connection")
//first we need to establish connection to the instance.
var obj = {
t:"*",
i:wsInstance,
c:{
name:"TestUser"+Math.round(Math.random()*10000),
char:Math.floor(Math.random()*12),
kart:Math.floor(Math.random()*0x24)
}
}
sendJSONMessage(obj);
};
ws.onmessage = function(evt) {
var d = evt.data;
if (typeof d != "string") {
//binary data
var view = new DataView(d);
var handler = binH[view.getUint8(0)];
if (handler != null) handler(view);
} else {
//JSON string
var obj;
try {
obj = JSON.parse(d);
} catch (err) {
debugger; //packet recieved from server is bullshit
return;
}
var handler = wsH["$"+obj.t];
if (handler != null) handler(obj);
}
}
this.update = function() {
if (t.activeScene != null) t.activeScene.update();
if (t.myKart != null) sendKartInfo(t.myKart);
}
this.render = function() {
if (t.activeScene != null) sceneDrawer.drawTest(gl, t.activeScene, 0, 0, gl.viewportWidth, gl.viewportHeight)
}
function abFromBlob(blob, callback) {
var fileReader = new FileReader();
fileReader.onload = function() {
callback(this.result);
};
fileReader.readAsArrayBuffer(blob);
}
function sendKartInfo(kart) {
var dat = new ArrayBuffer(0x61);
var view = new DataView(dat);
view.setUint8(0, 32);
netKart.saveKart(view, 1, kart, kart.lastInput);
ws.send(dat);
}
var wsH = {};
wsH["$*"] = function(obj) { //initiate scene.
t.myKart = null;
if (obj.m == 1) { //race
t.mode = 1;
var mainNarc, texNarc
if (obj.c.substr(0, 5) == "mkds/") {
var cnum = Number(obj.c.substr(5));
var music = MKDSCONST.COURSE_MUSIC[cnum];
var cDir = MKDSCONST.COURSEDIR+MKDSCONST.COURSES[cnum];
var mainNarc = new narc(lz77.decompress(gameROM.getFile(cDir+".carc")));
var texNarc = new narc(lz77.decompress(gameROM.getFile(cDir+"Tex.carc")));
setUpCourse(mainNarc, texNarc, music, obj)
}
else throw "custom tracks are not implemented yet!"
}
}
wsH["$+"] = function(obj) { //add kart. only used in debug circumstances. (people can't join normal gamemodes midgame)
console.log("kart added");
if (t.mode != 1) return;
var kart = new Kart([0, -2000, 0], 0, 0, obj.k.kart, obj.k.char, new ((obj.p)?((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault):controlNetwork)(t.activeScene.nkm, {}), t.activeScene);
t.activeScene.karts.push(kart);
}
wsH["$-"] = function(obj) { //kart disconnect.
t.activeScene.karts[obj.k].active = false;
}
var binH = [];
binH[32] = function(view) {
//if we are in a race, update kart positions in main scene. we should trust the server on this, however if anything goes wrong it will be caught earlier.
if (t.mode != 1) return;
var n = view.getUint16(0x01, true);
var off = 0x03;
for (var i=0; i<n; i++) {
var kart = t.activeScene.karts[view.getUint16(off, true)];
off += 2;
if (kart != null && !kart.local) netKart.restoreKart(view, off, kart);
off += 0x60;
}
}
function setUpCourse(mainNarc, texNarc, music, obj) {
var chars = [];
for (var i=0; i<obj.k.length; i++) {
var k = obj.k[i];
var pKart = (i == obj.p);
//TODO: custom character support
chars.push({charN:k.char, kartN:k.kart, controller:((pKart)?((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault):controlNetwork), raceCam:pKart, extraParams:[{k:"name", v:k.name}, {k:"active", v:k.active}]});
if (pKart) {
for (var i=0; i<7; i++) {
var tchar = Math.floor(Math.random()*12);
var tkart = Math.floor(Math.random()*0x24);
chars.push({charN:tchar, kartN:tkart, controller:controlRaceCPU, raceCam:false, extraParams:[{k:"name", v:"no"}, {k:"active", v:true}]});
}
}
}
t.activeScene = new courseScene(mainNarc, texNarc, music, chars, {}, res);
for (var i=0; i<obj.k.length; i++) {
t.activeScene.karts[i].active = obj.k[i].active;
if (t.activeScene.karts[i].local) t.myKart = t.activeScene.karts[i];
}
}
function sendJSONMessage(obj) {
ws.send(JSON.stringify(obj));
}
}
-456
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//
// courseScene.js
//--------------------
// Manages the ingame state of a course.
// by RHY3756547
//
// includes: narc.js
// formats/*
// engine/*
// entities/*
// gl-matrix.js
// render/*
//
window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes) {
var startSetups = [
{maxplayers:12, toAline:4, xspacing:32, yspacing:32, liney:160},
{maxplayers:24, toAline:4, xspacing:32, yspacing:32, liney:80},
{maxplayers:36, toAline:6, xspacing:21, yspacing:21, liney:80},
{maxplayers:48, toAline:6, xspacing:21, yspacing:21, liney:54},
{maxplayers:64, toAline:8, xspacing:16, yspacing:16, liney:54},
{maxplayers:112, toAline:8, xspacing:16, yspacing:16, liney:32},
]
var scn = this;
scn.sndUpdate = sndUpdate;
scn.update = update;
scn.draw = draw;
scn.removeParticle = removeParticle;
scn.removeEntity = removeEntity;
scn.updateMode = updateMode;
scn.lapAdvance = lapAdvance;
scn.fileBank = {};
var loadFunc = {
$nsbmd: nsbmd,
$nsbtx: nsbtx,
$nsbca: nsbca,
$nsbta: nsbta,
$nsbtp: nsbtp,
}
scn.typeRes = [];
scn.gameRes = gameRes;
scn.lightMat = [];
scn.farShadMat = [];
scn.shadMat = [];
//game mode initialization
scn.mode = { mode: -1, time: 0 };
var musicRestartTimer = -1;
var musicRestart = 3.5*60;
var musicRestartType = 0;
var finishers = [];
//load main course
var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true);
var taFile = mainNarc.getFile("/course_model.nsbta");
if (taFile != null) var courseTa = new nsbta(taFile); //can be null
var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd"));
var course = new nitroModel(courseMdl, courseTx)
if (taFile != null) course.loadTexAnim(courseTa);
//load sky
var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true);
var staFile = mainNarc.getFile("/course_model_V.nsbta");
if (staFile != null) var skyTa = new nsbta(staFile); //can be null
console.log("--------- LOADING SKY ---------")
var skyMdl = new nsbmd(mainNarc.getFile("/course_model_V.nsbmd"));
var sky = new nitroModel(skyMdl, skyTx)
if (staFile != null) sky.loadTexAnim(skyTa);
ckcl = new kcl(mainNarc.getFile("/course_collision.kcl"), false);
cnkm = new nkm(mainNarc.getFile("/course_map.nkm"));
scn.course = course;
scn.sky = sky;
scn.kcl = ckcl;
scn.nkm = cnkm;
scn.entities = []; //these should never change
scn.karts = []; //these should probably not change
scn.items = new ItemController(scn); //these should change a lot!!
scn.particles = []; //not synced with server at all
scn.colEnt = [];
scn.musicPlayer = null;
startCourse(chars);
var frame = 0;
var entsToRemove = [];
function draw(gl, pMatrix, shadow) {
gl.cullFace(gl.BACK);
/*var mat = scn.camera.getView(scn);
var pMatrix = mat.p;
var mvMatrix = mat.mv;*/
var mvMatrix = mat4.create();
nitroRender.setAlpha(1);
if (!shadow) {
var skyMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);
sky.setFrame(frame);
sky.draw(skyMat, pMatrix);
}
var lvlMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);//[2, 2, 2]);
course.setFrame(frame);
course.draw(lvlMat, pMatrix);
var transE = [];
mat4.scale(mvMatrix, mvMatrix, [1/1024, 1/1024, 1/1024])
//"so why are these separated rhys??"
//
//fantastic i'm glad you asked
//if we draw lots of the same model, not animated in a row we don't need to resend the matStack for that model
//which saves a lot of time for the 2 extra model types per car.
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawKart(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawWheels(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawChar(mvMatrix, pMatrix, gl);
for (var i=0; i<scn.entities.length; i++) {
var e = scn.entities[i];
if (e.transparent) transE.push(e);
else e.draw(mvMatrix, pMatrix, gl);
}
for (var i=0; i<scn.particles.length; i++) {
var e = scn.particles[i];
e.draw(mvMatrix, pMatrix, gl);
}
scn.items.draw(mvMatrix, pMatrix, gl);
}
function sndUpdate(view) {
var mulmat = mat4.create();
mat4.scale(mulmat, mulmat, [1/1024, 1/1024, 1/1024]);
var view = mat4.mul([], view, mulmat)
for (var i=0; i<scn.karts.length; i++) {
var e = scn.karts[i];
if (e.sndUpdate != null) e.sndUpdate(view);
}
for (var i=0; i<scn.entities.length; i++) {
var e = scn.entities[i];
if (e.sndUpdate != null) e.sndUpdate(view);
}
}
function update() {
var shadres = 0.25;
var targ = vec3.transformMat4([], scn.camera.targetShadowPos, scn.lightMat);
vec3.scale(targ, targ, 1/1024);
mat4.mul(scn.shadMat, mat4.ortho(mat4.create(), targ[0]-shadres, targ[0]+shadres, targ[1]-shadres, targ[1]+shadres, -targ[2]-2.5, -targ[2]+2.5), scn.lightMat);
for (var i=0; i<scn.karts.length; i++) {
var ent = scn.karts[i];
if (ent.active) ent.update(scn);
}
var entC = scn.entities.slice(0);
for (var i=0; i<entC.length; i++) {
var ent = entC[i];
ent.update(scn);
}
var prtC = scn.particles.slice(0);
for (var i=0; i<prtC.length; i++) {
var ent = prtC[i];
ent.update(scn);
}
scn.items.update(scn);
if (musicRestartTimer > -1) {
musicRestartTimer++;
if (musicRestartTimer > musicRestart) {
scn.musicPlayer = nitroAudio.playSound(music, {volume:2, bpmMultiplier:(musicRestartType==0)?1.25:1}, null);
musicRestartTimer = -1;
}
}
for (var i=0; i<entsToRemove.length; i++) {
scn.entities.splice(scn.entities.indexOf(entsToRemove[i]), 1);
}
entsToRemove = [];
var mat = scn.camera.getView(scn, nitroRender.getViewWidth(), nitroRender.getViewHeight());
frame++;
}
function removeParticle(obj) {
scn.particles.splice(scn.particles.indexOf(obj), 1);
}
function removeEntity(obj) {
entsToRemove.push(obj);
}
function compilePaths() {
var path = scn.nkm.sections["PATH"].entries;
var pts = scn.nkm.sections["POIT"].entries;
var paths = [];
var ind = 0;
for (var i=0; i<path.length; i++) {
var p = [];
for (var j=0; j<path[i].numPts; j++) {
p.push(pts[ind++]);
}
paths.push(p);
}
scn.paths = paths;
}
function startCourse() {
scn.lightMat = mat4.create();
mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180));
mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180));
mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.lightMat);
compilePaths();
//chars format: {charN: int, kartN: int, controller: function, raceCam: bool, controlOptions: object}
var startSet = null;
for (var i=0; i<startSetups.length; i++) {
if (chars.length < startSetups[i].maxplayers) {
startSet = startSetups[i];
break;
}
}
var startpos = scn.nkm.sections["KTPS"].entries[0];
for (var i=0; i<chars.length; i++) {
var c = chars[i];
var kart = new Kart(vec3.add([], startpos.pos, startPosition(startSet.toAline, startSet.xspacing, startSet.yspacing, startSet.liney, startpos.angle[1], i)), (180-startpos.angle[1])*(Math.PI/180), 0, c.kartN, c.charN, new c.controller(scn.nkm, c.controlOptions), scn);
scn.karts.push(kart);
var spectator = false; //(prompt("Type y for spectator cam")=="y")
if (c.raceCam) scn.camera = (spectator?(new cameraSpectator(kart, scn)):(new cameraIngame(kart, scn)));
}
var obj = scn.nkm.sections["OBJI"].entries;
for (var i=0; i<obj.length; i++) {
var o = obj[i];
var func = objDatabase.idToType[o.ID];
if (func != null) {
var ent = new func(o, scn);
if (scn.typeRes[o.ID] == null) loadRes(ent.requireRes(), o.ID)
else ent.requireRes(); //some objects use this for determining their function.
ent.provideRes(scn.typeRes[o.ID]);
scn.entities.push(ent);
if (ent.collidable) scn.colEnt.push(ent);
}
}
}
function loadOrGet(res) {
var ext = res.split(".").pop();
if (scn.fileBank["$"+ext] == null) scn.fileBank["$"+ext] = {};
var item = scn.fileBank["$"+ext]["$"+res];
if (item != null) return item;
var func = loadFunc["$"+ext];
if (func != null) {
var test = mainNarc.getFile(res);
if (test == null) test = gameRes.MapObj.getFile(res.split("/").pop())
if (test == null) throw "COULD NOT FIND RESOURCE "+res+"!";
if (res == "/MapObj/itembox.nsbmd") throwWhatever = true;
var item = new func(test);
scn.fileBank["$"+ext]["$"+res] = item;
return item;
}
}
// the thresholds for different win sounds and music
// thresh, goalsound, goalmusic, goalpostmusic
var finishPercents = [
[0, 66, 46, 58],
[0.5, 66, 47, 56],
[1.1, 67, 48, 57]
]
function lapAdvance(kart) {
//if the kart is us, play some sounds and show lakitu
var winPercent = finishers.length/scn.karts.length;
if (kart.local) {
if (kart.lapNumber == 3) {
//last lap
musicRestartTimer = 0;
nitroAudio.instaKill(scn.musicPlayer);
scn.musicPlayer = nitroAudio.playSound(62, {volume:2}, null);
}
else if (kart.lapNumber == 4) {
var finishTuple = [];
for (var i=0; i<finishPercents.length; i++) {
if (finishPercents[i][0] > winPercent) continue;
finishTuple = finishPercents[i];
}
kart.controller = new controlRaceCPU(scn.nkm, {});
kart.controller.setKart(kart);
kart.anim.setAnim(winPercent>0.5?kart.charRes.LoseA:kart.charRes.winA);
kart.animMode = "raceEnd";
scn.camera = (new cameraSpectator(kart, scn));
nitroAudio.playSound(finishTuple[1], {volume:2}, 0);
nitroAudio.playSound(finishTuple[2], {volume:2}, null);
nitroAudio.instaKill(scn.musicPlayer);
musicRestartTimer = 0;
musicRestart = 7.5*60;
musicRestartType = 1;
music = finishTuple[3];
scn.entities.push(new Race3DUI(scn, "goal"));
}
else if (kart.lapNumber < 4) nitroAudio.playSound(65, {volume:2}, 0);
}
if (kart.lapNumber == 4) finishers.push(kart);
}
function startPosition(toAline, xspacing, yspacing, liney, angle, i) {
var horizN = i%toAline;
var vertN = Math.floor(i/toAline);
var staggered = (vertN%2); //second line moves 1/2 x spacing to the right
var relPos = [(horizN-(toAline/2)-0.25)*xspacing+staggered*0.5, 8, -(horizN*yspacing + vertN*liney)];
var mat = mat4.rotateY([], mat4.create(), angle*(Math.PI/180));
vec3.transformMat4(relPos, relPos, mat);
return relPos;
}
function loadRes(res, id) {
var models = [];
for (var i=0; i<res.mdl.length; i++) {
var inf = res.mdl[i];
var bmd = loadOrGet("/MapObj/"+inf.nsbmd);
var btx = (inf.nsbtx == null)?null:loadOrGet("/MapObj/"+inf.nsbtx);
var mdl = new nitroModel(bmd, btx);
models.push(mdl);
}
var other = [];
if (res.other != null) {
for (var i=0; i<res.other.length; i++) {
other.push(loadOrGet("/MapObj/"+res.other[i]));
}
}
scn.typeRes[id] = {mdl:models, other: other};
}
function updateMode(mode) {
// updates the game mode...
// {
// id = (0:pregame, 1:countdown, 2:race, 3:postgame)
// time = (elapsed time in seconds)
// frameDiv = (0-60)
// }
var lastid = scn.mode.id;
if (lastid != mode.id) {
//mode switch
switch (mode.id) {
case 0:
//race init. fade scene in and play init music.
nitroAudio.playSound(11, {volume:2}, null); //7:race (gp), 11:race2 (vs), 12:battle
break;
case 1:
//spawn lakitu and countdown animation. allow pre-acceleration.
//generally happens at least 2 seconds after init
scn.entities.push(new Race3DUI(scn, "count", -30));
break;
case 2:
//enable all racers and start music
for (var i=0; i<scn.karts.length; i++) {
scn.karts[i].preboost = false;
}
nitroAudio.playSound(40, {volume:2, bpmMultiplier:16}, 0);
scn.entities.push(new Race3DUI(scn, "start"));
break;
}
}
if (scn.mode.time != mode.time) {
switch (mode.id) {
case 0:
break;
case 1:
if (mode.time > 0) {
//beeps for countdown
nitroAudio.playSound(39, {bpmMultiplier:16}, 0);
}
break;
case 2:
//show ui and play music at certain time after go
if (mode.time == 1) {
scn.musicPlayer = nitroAudio.playSound(music, {volume:2}, null);
}
//
break;
}
}
//win sting: 46
//ok sting: 47
//lose sting: 48
//battle lose sting: 49
//battle win sting: 50
//ok sting??: 51
//mission mode win sting: 52
//mission mode win2 sting: 53
//mission mode superwin sting: 54
//boss win sting: 55
//ok music: 56
//lose music: 57
//win music: 58
//racelose : 61
//ok music: 58
//good time trials music: 59
//ok time trials: 60
//final lap: 62
//full results win: 63
//results draw: 64
//full results lose: 65
//gp results cutscene music: 66
//gp results win music: 67
//??? : 68
//credits: 69-70
// star: 73
scn.mode = mode;
}
}
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//
// sceneDrawer.js
//--------------------
// Provides functions to draw scenes in various ways.
// by RHY3756547
//
window.sceneDrawer = new function() {
var gl, shadowTarg;
var shadowRes = 2048;
this.init = function(gl) {
gl = gl;
shadowTarg = createRenderTarget(gl, shadowRes, shadowRes, true);
}
this.drawWithShadow = function(gl, scn, x, y, width, height) {
if (scn.lastWidth != width || scn.lastHeight != height) {
scn.lastWidth = width;
scn.lastHeight = height;
scn.renderTarg = createRenderTarget(gl, width, height, true);
}
var view = scn.camera.getView(scn, width, height);
var viewProj = mat4.mul(view.p, view.p, view.mv);
var shadMat = scn.shadMat;
if (scn.farShad == null) {
scn.farShad = createRenderTarget(gl, shadowRes*2, shadowRes*2, true);
gl.viewport(0, 0, shadowRes*2, shadowRes*2);
gl.bindFramebuffer(gl.FRAMEBUFFER, scn.farShad.fb);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(false, false, false, false);
scn.draw(gl, scn.farShadMat, true);
}
gl.viewport(0, 0, shadowRes, shadowRes);
gl.bindFramebuffer(gl.FRAMEBUFFER, shadowTarg.fb);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(false, false, false, false);
scn.draw(gl, shadMat, true);
gl.viewport(0, 0, width, height);
gl.bindFramebuffer(gl.FRAMEBUFFER, scn.renderTarg.fb);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(true, true, true, true);
scn.draw(gl, viewProj, false);
scn.sndUpdate(view.mv);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.viewport(x, y, width, height);
shadowRender.drawShadowed(scn.renderTarg.color, scn.renderTarg.depth, shadowTarg.depth, scn.farShad.depth, viewProj, shadMat, scn.farShadMat)
}
this.drawTest = function(gl, scn, x, y, width, height) {
var view = scn.camera.view; //scn.camera.getView(scn, width, height);
var viewProj = mat4.mul(mat4.create(), view.p, view.mv);
view = {p: viewProj, mv: view.mv};
var shadMat = scn.shadMat;
nitroRender.unsetShadowMode();
nitroRender.flagShadow = true;
nitroRender.updateBillboards(scn.lightMat);
if (scn.farShad == null) {
scn.farShad = createRenderTarget(gl, shadowRes*2, shadowRes*2, true);
gl.viewport(0, 0, shadowRes*2, shadowRes*2);
gl.bindFramebuffer(gl.FRAMEBUFFER, scn.farShad.fb);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(false, false, false, false);
scn.draw(gl, scn.farShadMat, true);
}
gl.viewport(0, 0, shadowRes, shadowRes);
gl.bindFramebuffer(gl.FRAMEBUFFER, shadowTarg.fb);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(false, false, false, false);
scn.draw(gl, shadMat, true);
nitroRender.setShadowMode(shadowTarg.depth, scn.farShad.depth, shadMat, scn.farShadMat);
nitroRender.flagShadow = false;
nitroRender.updateBillboards(view.mv);
gl.viewport(x, y, width, height);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.colorMask(true, true, true, true);
scn.draw(gl, viewProj, false);
scn.sndUpdate(view.mv);
}
function createRenderTarget(gl, xsize, ysize, depth) {
var depthTextureExt = gl.getExtension("WEBGL_depth_texture");
if (!depthTextureExt) alert("depth texture not supported! we're DOOMED! jk we'll just have to add a fallback for people with potato gfx");
var colorTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, colorTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, xsize, ysize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
var depthTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, depthTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, xsize, ysize, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, colorTexture, 0);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0);
return {
color: colorTexture,
depth: depthTexture,
fb: framebuffer
}
}
}
-86
View File
@@ -1,86 +0,0 @@
//
// singleScene.js
//--------------------
// Drives the course scene when not connected to a server. Simulates responses expected from a server.
// by RHY3756547
//
window.singleScene = function(course, wsInstance, res) {
var res = res; //gameRes
var t = this;
t.mode = -1;
t.activeScene = null;
t.myKart = null;
var mchar = Math.floor(Math.random()*12);
var mkart = Math.floor(Math.random()*0x24);
this.update = function() {
if (t.activeScene != null) {
t.activeScene.update();
//simulate what a server would do
updateServer();
}
}
var advanceTimes = [3,4,-1,-1]
function updateServer() {
var m = t.mode;
m.frameDiv++;
if (m.frameDiv == 60) {
m.frameDiv -= 60;
m.time++;
var timeAd = advanceTimes[m.id];
if (timeAd != -1 && m.time >= timeAd) {
m.id++;
m.time = 0;
}
}
t.activeScene.updateMode(JSON.parse(JSON.stringify(t.mode)));
}
this.render = function() {
if (t.activeScene != null) sceneDrawer.drawTest(gl, t.activeScene, 0, 0, gl.viewportWidth, gl.viewportHeight)
}
begin(course);
function begin(course) {
var mainNarc, texNarc
if (course.substr(0, 5) == "mkds/") {
var cnum = Number(course.substr(5));
var music = MKDSCONST.COURSE_MUSIC[cnum];
var cDir = MKDSCONST.COURSEDIR+MKDSCONST.COURSES[cnum];
var mainNarc = new narc(lz77.decompress(gameROM.getFile(cDir+".carc")));
var texNarc = new narc(lz77.decompress(gameROM.getFile(cDir+"Tex.carc")));
setUpCourse(mainNarc, texNarc, music)
} else throw "custom tracks are not implemented yet!"
}
function setUpCourse(mainNarc, texNarc, music) {
var chars = [];
chars.push({charN:mchar, kartN:mkart, controller:((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault), raceCam:true, extraParams:[{k:"name", v:"single"}, {k:"active", v:true}]});
for (var i=0; i<7; i++) {
var tchar = Math.floor(Math.random()*12);
var tkart = Math.floor(Math.random()*0x24);
chars.push({charN:tchar, kartN:tkart, controller:controlRaceCPU, raceCam:false, extraParams:[{k:"name", v:"no"}, {k:"active", v:true}]});
}
t.activeScene = new courseScene(mainNarc, texNarc, music, chars, {}, res);
t.myKart = t.activeScene.karts[0];
t.mode = {
id:0,
time:0,
frameDiv:0,
}
t.activeScene.updateMode(t.mode);
}
}