From 4fdee73a5bb5f4f34faf8bed69b7d5c3da920467 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sat, 11 May 2019 23:34:36 +0100 Subject: [PATCH] Fix battle maps. --- code/entities/kart.js | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/code/entities/kart.js b/code/entities/kart.js index 180048b..abf1270 100644 --- a/code/entities/kart.js +++ b/code/entities/kart.js @@ -425,7 +425,11 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) { if (k.OOB > 0) { playCharacterSound(0); var current = checkpoints[k.checkPointNumber]; - var respawn = respawns[current.respawn]; + var respawn; + if (current == null) + respawn = (Math.random() * respawns.length) | 0; + else + respawn = respawns[current.respawn]; k.physicalDir = (180-respawn.angle[1])*(Math.PI/180); k.angle = k.physicalDir; k.speed = 0; @@ -822,7 +826,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) { } function getPosition() { - if (futureChecks.length == 0) return 0; + if (checkpoints.length == 0 || futureChecks.length == 0) return 0; var check = checkpoints[futureChecks[0]]; var dist = vec2.sub([], [check.x1, check.z1], [k.pos[0], k.pos[2]]); var dot = vec2.dot(dist, [check.sinus, check.cosinus]); @@ -1122,4 +1126,4 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) { } } -} \ No newline at end of file +}