Character sounds, fixes to race position

Race position is still WIP, it screws up a lot around the finish line.
pull/5/head
RHY3756547 2018-03-25 23:34:16 +01:00
parent 5f89b4518b
commit a468a7b189
3 changed files with 72 additions and 11 deletions

View File

@ -31,13 +31,19 @@ window.IngameRes = function(rom) {
"koura_w" /*blue shell item rep*/, "f_box", "killer" /*bullet bill*/
]
//order
//donkey, toad, bowser?, luigi, mario, peach, wario, yoshi, daisy, waluigi, dry bones (karon), robo, heyho
var toSoundOff = [
4, 0, 1, 2, 5, 6, 7, 3, 10, 8, 9, 11, 12
];
var charNames = [
"mario", "donkey", "kinopio", "koopa", "peach", "wario", "yoshi", "luigi", "karon", "daisy", "waluigi", "robo", "heyho"
]
];
var charAbbrv = [
"MR", "DK", "KO", "KP", "PC", "WR", "YS", "LG", "KA", "DS", "WL", "RB", "HH"
]
];
var tireName = ["kart_tire_L", "kart_tire_M", "kart_tire_S"];
@ -75,6 +81,7 @@ window.IngameRes = function(rom) {
loseA: new nsbca(r.KartModelSub.getFile(base+"_lose.nsbca")),
spinA: new nsbca(r.KartModelSub.getFile(base+"_spin.nsbca")),
winA: new nsbca(r.KartModelSub.getFile(base+"_win.nsbca")),
sndOff: toSoundOff[ind]*14,
}
characters[ind] = obj;
return characters[ind];

View File

@ -165,6 +165,11 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
vec3.scale(targ, targ, 1/1024);
mat4.mul(scn.shadMat, mat4.ortho(mat4.create(), targ[0]-shadres, targ[0]+shadres, targ[1]-shadres, targ[1]+shadres, -targ[2]-2.5, -targ[2]+2.5), scn.lightMat);
var places = [];
for (var i=0; i<scn.karts.length; i++) { places.push(scn.karts[i]); }
places.sort(function(a, b) {return b.getPosition() - a.getPosition()});
for (var i=0; i<places.length; i++) { places[i].placement = i+1; };
for (var i=0; i<scn.karts.length; i++) {
var ent = scn.karts[i];
if (ent.active) ent.update(scn);
@ -291,9 +296,9 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
// the thresholds for different win sounds and music
// thresh, goalsound, goalmusic, goalpostmusic
var finishPercents = [
[0, 66, 46, 58],
[0.5, 66, 47, 56],
[1.1, 67, 48, 57]
[0, 66, 46, 58, 9],
[0.5, 66, 47, 56, 10],
[1.1, 67, 48, 57, 11]
]
function lapAdvance(kart) {
@ -309,20 +314,21 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
else if (kart.lapNumber == 4) {
var finishTuple = [];
for (var i=0; i<finishPercents.length; i++) {
if (finishPercents[i][0] > winPercent) continue;
finishTuple = finishPercents[i];
if (finishPercents[i][0] >= winPercent) break;
}
kart.controller = new controlRaceCPU(scn.nkm, {});
kart.controller.setKart(kart);
kart.anim.setAnim(winPercent>0.5?kart.charRes.LoseA:kart.charRes.winA);
kart.anim.setAnim(winPercent>0.5?kart.charRes.loseA:kart.charRes.winA);
kart.animMode = "raceEnd";
scn.camera = (new cameraSpectator(kart, scn));
nitroAudio.playSound(finishTuple[1], {volume:2}, 0);
nitroAudio.playSound(finishTuple[2], {volume:2}, null);
nitroAudio.instaKill(scn.musicPlayer);
kart.playCharacterSound(finishTuple[4], 2);
musicRestartTimer = 0;
musicRestart = 7.5*60;
musicRestartType = 1;

View File

@ -21,6 +21,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
var params = scene.gameRes.kartPhys.karts[kartN];
var offsets = scene.gameRes.kartOff.karts[kartN];
this.wheelClass = (offsets.name[10] == "L")?2:((offsets.name[10] == "M")?1:0);
this.local = controller.local;
this.active = true;
@ -66,6 +67,9 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
this.drawWheels = drawWheels;
this.drawChar = drawChar;
this.getPosition = getPosition;
this.playCharacterSound = playCharacterSound;
this.trackAttach = null; //a normal for the kart to attach to (loop)
this.boostMT = 0;
this.boostNorm = 0;
@ -73,6 +77,10 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
this.kartColVel = vec3.create();
this.kartColTimer = 0;
this.kartWallTimer = 0;
this.charSoundTimer = 0;
this.placement = 0;
this.lastPlacement = 0;
var charRes = scene.gameRes.getChar(charN);
var kartRes = scene.gameRes.getKart(kartN);
@ -206,7 +214,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
mat4.rotateX(wmat, wmat, wheelTurn);
if (i>1) {
k.wheelParticles[i-2].offset = vec3.scale(k.wheelParticles[i-2].offset, vec3.add(k.wheelParticles[i-2].offset, offsets.wheels[i], [0, -params.colRadius, 0]), 1/16);
k.wheelParticles[i-2].offset = vec3.scale(k.wheelParticles[i-2].offset, vec3.add(k.wheelParticles[i-2].offset, offsets.wheels[i], [k.wheelClass*(i-2.5)*-2, (-params.colRadius)-k.wheelClass*2, 0]), 1/16);
}
}
@ -281,6 +289,15 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.lWheelParticle = null;
function update(scene) {
if (k.placement != k.lastPlacement) {
if (k.placement < k.lastPlacement) {
if (k.charSoundTimer == 0) {
playCharacterSound(5);
k.charSoundTimer = 60;
}
}
k.lastPlacement = k.placement;
}
var lastPos = vec3.clone(k.pos);
updateMat = true;
@ -406,6 +423,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
} else { //default kart mode
if (k.OOB > 0) {
playCharacterSound(0);
var current = checkpoints[k.checkPointNumber];
var respawn = respawns[current.respawn];
k.physicalDir = (180-respawn.angle[1])*(Math.PI/180);
@ -413,6 +431,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.speed = 0;
k.vel = vec3.create();
k.pos = vec3.clone(respawn.pos);
vec3.add(k.pos, k.pos, [0,16,0]);
if (k.controller.setRouteID != null) k.controller.setRouteID(respawn.id1);
k.OOB = 0;
}
@ -645,6 +664,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
if (k.kartColTimer > 0) k.kartColTimer--;
if (k.kartWallTimer > 0) k.kartWallTimer--;
if (k.charSoundTimer > 0) k.charSoundTimer--;
wheelTurn += k.speed/16;
wheelTurn = fixDir(wheelTurn);
@ -714,8 +734,27 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
positionChanged(lastPos, k.pos);
}
function playCharacterSound(sound, volume) {
//0 - hit
//1 - hit spin
//2 - hit ?? hit grnd
//3 - hit banana? race start?
//4 - hit spin?
//5 - good pass?
//6 - good OK!
//7 - use item
//8 - hit someone?
//9 = win
//10 = alright
//11 = bad
//12 = good record
//13 = bad record
if (volume == null) volume = 1;
nitroAudio.playSound(sound + charRes.sndOff, {volume: 2*volume}, 2, k);
}
function clearWheelParticles(prio) {
for (let i=0; i<2; i++) {
for (var i=0; i<2; i++) {
if (prio == null) {
//clear all specials
k.wheelParticles[i].clearEmitter(1); //drift mode
@ -727,7 +766,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
}
function setWheelParticles(id, prio) {
for (let i=0; i<2; i++) {
for (var i=0; i<2; i++) {
k.wheelParticles[i].setEmitter(id, prio);
}
}
@ -782,6 +821,15 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
}
}
function getPosition() {
if (futureChecks.length == 0) return 0;
var check = checkpoints[futureChecks[0]];
var dist = vec2.sub([], [check.x1, check.z1], [k.pos[0], k.pos[2]]);
var dot = vec2.dot(dist, [check.sinus, check.cosinus]);
return k.checkPointNumber + (1-(Math.abs(dot)/(0xFFFF))) + k.lapNumber*checkpoints.length;
}
function forwardCrossedKTP(ktp, oldPos, pos) {
var distOld = vec2.sub([], [ktp.pos[0], ktp.pos[2]], [oldPos[0], oldPos[2]]);
var dist = vec2.sub([], [ktp.pos[0], ktp.pos[2]], [pos[0], pos[2]]);
@ -1039,7 +1087,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
else
setWheelParticles(particle, 0);
}
if (!onGround) {
if (!onGround && !stick) {
groundAnim = 0;
if (lastColSounds.land != null) nitroAudio.playSound(lastColSounds.land, {volume:1}, 0, k)
}