Tweak physics, cannons, nsbtp support, prepare to add items.
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@@ -56,12 +56,17 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
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//load main course
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var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true);
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var taFile = mainNarc.getFile("/course_model.nsbta");
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if (taFile != null) var courseTa = new nsbta(taFile); //can be null
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var tpFile = mainNarc.getFile("/course_model.nsbtp");
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if (tpFile != null) var courseTp = new nsbtp(tpFile); //can be null
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var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd"));
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var course = new nitroModel(courseMdl, courseTx)
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if (taFile != null) course.loadTexAnim(courseTa);
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if (tpFile != null) course.loadTexPAnim(courseTp);
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//load sky
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var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true);
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@@ -229,12 +234,25 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
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scn.paths = paths;
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}
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function getLightCenter() {
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var average = vec3.create();
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var objs = scn.nkm.sections["OBJI"].entries;
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for (var i=0; i<objs.length; i++) {
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vec3.add(average, average, objs[i].pos);
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}
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vec3.scale(average, average, (1/objs.length) /-1024);
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return average;
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}
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function startCourse() {
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scn.lightMat = mat4.create();
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mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180));
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mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180));
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scn.farShadMat = mat4.create();
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mat4.translate(scn.farShadMat, scn.lightMat, getLightCenter());
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mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.lightMat);
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mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.farShadMat);
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compilePaths();
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