Tweak physics, cannons, nsbtp support, prepare to add items.
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@@ -0,0 +1,54 @@
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window.BananaC = function(item, scene, type) {
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this.canBeHeld = true;
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this.canBeDropped = true;
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this.isDestructive = false;
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item.minBounceVel = 0;
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this.collideKart = collideKart;
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function collideKart(kart) {
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item.deadTimerLength = 20;
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kart.damage(MKDSCONST.DAMAGE_SPIN);
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}
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}
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window.BananaGroupC = function(item, scene, type) {
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this.canBeHeld = false;
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this.canBeDropped = 'func';
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this.rotationPeriod = 45;
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item.colRadius = -Infinity;
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item.enablePhysics = false;
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this.draw = draw;
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function draw(mvMatrix, pMatrix) {
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//the group itself is invisible - the bananas draw individually
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}
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}
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window.FakeBoxC = function(item, scene, type) {
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this.canBeHeld = true;
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this.canBeDropped = true;
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this.isDestructive = false;
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this.isSolid = true;
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var model = scene.gameRes.fakeBox;
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this.draw = draw;
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function draw(view, pMatrix) {
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mat4.translate(mat, view, t.pos);
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mat4.translate(mat, view, [0, 16, 0]);
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/* adjust to make it rest on a corner
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if (t.angle[2] != 0) mat4.rotateZ(mat, mat, t.angle[2]*(Math.PI/180));
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if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180));
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if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180));
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*/
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mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
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model.draw(mat, pMatrix, animMat);
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}
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}
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window.BombC = null;
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@@ -0,0 +1,10 @@
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//boost, 3x boost, queen boost, star, ghost
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window.MushroomC = null;
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window.MushroomGroupC = null;
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window.QueenMushroomC = null;
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window.StarC = null;
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window.ThunderC = null;
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window.BlooperC = null;
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window.BooC = null;
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window.KillerC = null;
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@@ -0,0 +1,25 @@
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window.GreenShellC = function(item, scene) {
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this.canBeHeld = true;
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this.canBeDropped = true;
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this.isDestructive = true;
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}
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window.RedShellC = function(item, scene) {
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this.canBeHeld = true;
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this.canBeDropped = true;
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this.isDestructive = true;
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}
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window.ShellGroupC = function(item, scene, type) {
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this.canBeHeld = false;
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this.canBeDropped = 'func';
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this.rotationPeriod = 45;
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this.draw = draw;
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function draw(mvMatrix, pMatrix) {
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//the group itself is invisible - the shells draw individually
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}
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}
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window.BlueShellC = null;
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