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Author SHA1 Message Date
riperiperi 42b11dc1a7
Merge pull request #5 from riperiperi/gh-pages
Particle Effects, Loop/Sticky collision types
2018-03-26 10:28:13 +01:00
riperiperi f6dc6ea92d
Merge pull request #4 from riperiperi/gh-pages
SPA format
2018-03-22 01:35:00 +00:00
riperiperi 3a1378e017 Update README.md 2017-09-22 17:14:54 +01:00
1 changed files with 2 additions and 1 deletions

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@ -3,7 +3,7 @@
**mkjs** is an experimental javascript engine reimplemention of Mario Kart DS. Users of the application must provide their own Mario Kart DS ROM, dumped using a DS or 3DS. This project exists for entirely educational purposes. **mkjs** is an experimental javascript engine reimplemention of Mario Kart DS. Users of the application must provide their own Mario Kart DS ROM, dumped using a DS or 3DS. This project exists for entirely educational purposes.
If you have a ROM of MKDS available, you can give mkjs a shot here: If you have a ROM of MKDS available, you can give mkjs a shot here:
http://rhy3756547.github.io/mkjs http://riperiperi.github.io/mkjs
# Purpose # Purpose
I started working on mkjs a few years ago to get a better grasp on a lot things, mainly for fun. Here are the key factors: I started working on mkjs a few years ago to get a better grasp on a lot things, mainly for fun. Here are the key factors:
@ -31,6 +31,7 @@ The base game mostly works. A lot of the grunt work is done - the current setup
- UI engine - UI engine
- Race Logic (checkpoints, lap count, lap tracking, race completion...) - Race Logic (checkpoints, lap count, lap tracking, race completion...)
- All course obstacles (enemies, bridge in delfino) - All course obstacles (enemies, bridge in delfino)
- All road collision types (loop, sticky not yet implemented)
- Items & damage - Items & damage
- Particle effects format reader and renderer (no idea how these formats work). - Particle effects format reader and renderer (no idea how these formats work).
- Custom Menus - Custom Menus