// // controlDefault.js //-------------------- // Provides default (keyboard) controls for kart. In future there will be an AI controller and default will support gamepad. // by RHY3756547 // // includes: main.js // window.controlNetwork = function() { var t = this; var kart; this.local = false; this.turn = 0; this.airTurn = 0; this.binput = 0; this.setKart = function(k) { kart = k; t.kart = k; } this.fetchInput = fetchInput; function fetchInput() { //local controllers generally just return input and handle items - the network controller restores kart data from the stream sent from the server. Obviously this data needs to be verified by the server... return { accel: t.binput&1, //x decel: t.binput&2, //z drift: t.binput&4, //s item: false,//keysArray[65], //a //-1 to 1, intensity. turn: t.turn,//(keysArray[37]?-1:0)+(keysArray[39]?1:0), airTurn: t.airTurn//(keysArray[40]?-1:0)+(keysArray[38]?1:0) //air excitebike turn, doesn't really have much function }; } }