window.BananaC = function(item, scene, type) { this.canBeHeld = true; this.canBeDropped = true; this.isDestructive = false; item.minBounceVel = 0; this.collideKart = collideKart; function collideKart(kart) { item.deadTimerLength = 20; kart.damage(MKDSCONST.DAMAGE_SPIN); } } window.BananaGroupC = function(item, scene, type) { this.canBeHeld = false; this.canBeDropped = 'func'; this.rotationPeriod = 45; item.colRadius = -Infinity; item.enablePhysics = false; this.draw = draw; function draw(mvMatrix, pMatrix) { //the group itself is invisible - the bananas draw individually } } window.FakeBoxC = function(item, scene, type) { this.canBeHeld = true; this.canBeDropped = true; this.isDestructive = false; this.isSolid = true; var model = scene.gameRes.fakeBox; this.draw = draw; function draw(view, pMatrix) { mat4.translate(mat, view, t.pos); mat4.translate(mat, view, [0, 16, 0]); /* adjust to make it rest on a corner if (t.angle[2] != 0) mat4.rotateZ(mat, mat, t.angle[2]*(Math.PI/180)); if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180)); if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180)); */ mat4.scale(mat, mat, vec3.scale([], t.scale, 16)); model.draw(mat, pMatrix, animMat); } } window.BombC = null;