mkjs/Code/Engine/itemController.js

114 lines
2.5 KiB
JavaScript

//
// itemController.js
//--------------------
// An item controller for scenes. Allows items to be synced to multiple clients.
// by RHY3756547
//
// includes: gl-matrix.js (glMatrix 2.0)
//
window.ItemController = function(scene) {
var t = this;
t.scene = scene;
t.items = [];
t.curInd = 0; //next item index. Max value is insanely high so there shouldn't be much of a problem.
t.cliID = 0; //client id, used along with item index to specify your items.
t.time = 0;
t.addItem = addItem;
t.changeItem = changeItem;
t.update = update;
t.draw = draw;
var RedShell, Banana, Bomb, BlueShell, Star, MultiItem, Shroom, TripleShroom, QueenShroom, Bullet, Ghost, Squid //these are all null
var itemFunc = [
GreenShell,
RedShell,
Banana,
Bomb,
BlueShell,
Star,
MultiItem, //triple shells, lucky 7 if you're into that kind of thing
Shroom,
TripleShroom,
QueenShroom,
Bullet,
Ghost,
Squid
]
function update(scene) {
var itC = t.items.slice(0);
for (var i=0; i<itC.length; i++) {
var ent = itC[i];
ent.update(scene);
}
}
function draw(mvMatrix, pMatrix, gl) {
for (var i=0; i<t.items.length; i++) {
var e = t.items[i];
t.items[i].draw(mvMatrix, pMatrix, gl);
}
}
function addItem(type, ownerKart, params) {
//sends add item packet. params: itemID, time, params, itemType
var p = {
t:"a",
i:t.itemID++,
c:t.cliID,
d:t.time,
f:type,
o:ownerKart,
p:params
}
resvPacket(p); //instantly respond to own packets
}
function changeItem(item, funcNum, reason, params) {
//sends change item packet. params: itemID, cliID, function, reason, params
var p = {
t:"c",
i:item.itemID,
c:item.cliID,
f:funcNum,
r:reason,
p:params
}
resvPacket(p); //instantly respond to own packets
}
function resvPacket(p) {
switch (p.t) {
case "ci":
var func = itemFunc[p.f];
if (func != null) {
var item = new func(scene, scene.karts[p.o], p.d, p.i, p.c, p.p);
t.items.push(item);
} else console.error("item id incorrect??")
break;
case "~i":
var it = getItemObj(p.c, p.i);
if (it != null) {
var func = it.cFunc[p.f];
if (func != null) {
func(p.r, p.p);
} else console.error("invalid item change function, maybe wrong type?")
} else console.error("attempt to modify item that is either dead or does not exist")
break;
}
}
function getItemObj(cli, id) {
for (var i=0; i<t.items.length; i++) {
var item = t.items[i];
if (item.cliID == cli && item.itemID == id) {
return item;
}
}
}
}