1400 lines
28 KiB
Plaintext
1400 lines
28 KiB
Plaintext
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/*
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_bot
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Author: INeedGames
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Date: 09/26/2020
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The entry point and manager of the bots.
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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Initiates the whole bot scripts.
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*/
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init()
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{
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level.bw_version = "2.3.0";
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if ( getdvar( "bots_main" ) == "" )
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{
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setdvar( "bots_main", true );
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}
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if ( !getdvarint( "bots_main" ) )
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{
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return;
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}
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if ( !wait_for_builtins() )
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{
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println( "FATAL: NO BUILT-INS FOR BOTS" );
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}
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thread load_waypoints();
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thread hook_callbacks();
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if ( getdvar( "bots_main_GUIDs" ) == "" )
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{
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setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
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}
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if ( getdvar( "bots_main_firstIsHost" ) == "" )
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{
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setdvar( "bots_main_firstIsHost", false ); // first play to connect is a host
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}
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if ( getdvar( "bots_main_waitForHostTime" ) == "" )
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{
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setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
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}
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if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
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{
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setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
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}
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if ( getdvar( "bots_manage_add" ) == "" )
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{
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setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
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}
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if ( getdvar( "bots_manage_fill" ) == "" )
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{
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setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
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}
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if ( getdvar( "bots_manage_fill_spec" ) == "" )
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{
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setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
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}
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if ( getdvar( "bots_manage_fill_mode" ) == "" )
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{
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setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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}
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if ( getdvar( "bots_manage_fill_kick" ) == "" )
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{
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
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{
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setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
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}
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if ( getdvar( "bots_team" ) == "" )
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{
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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}
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if ( getdvar( "bots_team_amount" ) == "" )
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{
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setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
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}
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if ( getdvar( "bots_team_force" ) == "" )
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{
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setdvar( "bots_team_force", false ); // force bots on team
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}
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if ( getdvar( "bots_team_mode" ) == "" )
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{
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setdvar( "bots_team_mode", 0 ); // counts just bots when 1
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}
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if ( getdvar( "bots_skill" ) == "" )
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{
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setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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}
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if ( getdvar( "bots_skill_axis_hard" ) == "" )
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{
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setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
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}
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if ( getdvar( "bots_skill_axis_med" ) == "" )
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{
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setdvar( "bots_skill_axis_med", 0 );
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}
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if ( getdvar( "bots_skill_allies_hard" ) == "" )
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{
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setdvar( "bots_skill_allies_hard", 0 );
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}
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if ( getdvar( "bots_skill_allies_med" ) == "" )
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{
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setdvar( "bots_skill_allies_med", 0 );
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}
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if ( getdvar( "bots_skill_min" ) == "" )
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{
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setdvar( "bots_skill_min", 1 );
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}
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if ( getdvar( "bots_skill_max" ) == "" )
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{
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setdvar( "bots_skill_max", 7 );
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}
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if ( getdvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
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{
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setdvar( "bots_loadout_reasonable", false );
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}
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if ( getdvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
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{
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setdvar( "bots_loadout_allow_op", true );
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}
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if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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{
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setdvar( "bots_loadout_rank", -1 );
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}
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if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
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{
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setdvar( "bots_loadout_prestige", -1 );
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}
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if ( getdvar( "bots_play_move" ) == "" ) // bots move
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{
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setdvar( "bots_play_move", true );
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}
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if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
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{
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setdvar( "bots_play_knife", true );
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}
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if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
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{
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setdvar( "bots_play_fire", true );
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}
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if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
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{
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setdvar( "bots_play_nade", true );
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}
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if ( getdvar( "bots_play_take_carepackages" ) == "" ) // bots take carepackages
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{
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setdvar( "bots_play_take_carepackages", true );
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}
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if ( getdvar( "bots_play_obj" ) == "" ) // bots play the obj
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{
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setdvar( "bots_play_obj", true );
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}
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if ( getdvar( "bots_play_camp" ) == "" ) // bots camp and follow
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{
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setdvar( "bots_play_camp", true );
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}
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if ( getdvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
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{
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setdvar( "bots_play_jumpdrop", true );
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}
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if ( getdvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
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{
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setdvar( "bots_play_target_other", true );
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}
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if ( getdvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
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{
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setdvar( "bots_play_killstreak", true );
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}
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if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
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{
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setdvar( "bots_play_ads", true );
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}
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if ( getdvar( "bots_play_aim" ) == "" )
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{
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setdvar( "bots_play_aim", true );
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}
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if ( !isdefined( game[ "botWarfare" ] ) )
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{
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game[ "botWarfare" ] = true;
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game[ "botWarfareInitTime" ] = gettime();
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}
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level.bot_inittime = gettime();
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level.defuseobject = undefined;
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level.bots_smokelist = List();
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level.bots_fraglist = List();
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level.bots_minsprintdistance = 315;
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level.bots_minsprintdistance *= level.bots_minsprintdistance;
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level.bots_mingrenadedistance = 256;
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level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
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level.bots_maxgrenadedistance = 1024;
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level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
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level.bots_maxknifedistance = 128;
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level.bots_maxknifedistance *= level.bots_maxknifedistance;
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level.bots_goaldistance = 27.5;
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level.bots_goaldistance *= level.bots_goaldistance;
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level.bots_noadsdistance = 200;
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level.bots_noadsdistance *= level.bots_noadsdistance;
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level.bots_maxshotgundistance = 500;
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level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
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level.bots_listendist = 100;
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level.smokeradius = 255;
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level.bots = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns[ "aa12" ] = true;
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level.bots_fullautoguns[ "ak47" ] = true;
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level.bots_fullautoguns[ "aug" ] = true;
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level.bots_fullautoguns[ "fn2000" ] = true;
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level.bots_fullautoguns[ "glock" ] = true;
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level.bots_fullautoguns[ "kriss" ] = true;
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level.bots_fullautoguns[ "m4" ] = true;
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level.bots_fullautoguns[ "m240" ] = true;
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level.bots_fullautoguns[ "masada" ] = true;
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level.bots_fullautoguns[ "mg4" ] = true;
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level.bots_fullautoguns[ "mp5k" ] = true;
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level.bots_fullautoguns[ "p90" ] = true;
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level.bots_fullautoguns[ "pp2000" ] = true;
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level.bots_fullautoguns[ "rpd" ] = true;
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level.bots_fullautoguns[ "sa80" ] = true;
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level.bots_fullautoguns[ "scar" ] = true;
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level.bots_fullautoguns[ "tavor" ] = true;
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level.bots_fullautoguns[ "tmp" ] = true;
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level.bots_fullautoguns[ "ump45" ] = true;
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level.bots_fullautoguns[ "uzi" ] = true;
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level.bots_fullautoguns[ "ac130" ] = true;
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level.bots_fullautoguns[ "heli" ] = true;
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level.bots_fullautoguns[ "ak47classic" ] = true;
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level.bots_fullautoguns[ "ak74u" ] = true;
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level.bots_fullautoguns[ "peacekeeper" ] = true;
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level thread fixGamemodes();
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level thread fixPredMissile();
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level thread onPlayerConnect();
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level thread addNotifyOnAirdrops();
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level thread watchScrabler();
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level thread handleBots();
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level thread onPlayerChat();
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array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
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}
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/*
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Change func pointer to ours, so that we can link the player ref to the rocket
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*/
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fixPredMissile()
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{
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for ( i = 0; i < 19; i++ )
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{
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if ( isdefined( level.killstreakfuncs ) && isdefined( level.killstreakfuncs[ "predator_missile" ] ) )
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{
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level.killstreakfuncs[ "predator_missile" ] = ::tryUsePredatorMissileFix;
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break;
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}
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wait 0.05;
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}
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}
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/*
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Starts the threads for bots.
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*/
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handleBots()
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{
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level thread teamBots();
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level thread diffBots();
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level addBots();
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while ( !level.intermission )
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{
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wait 0.05;
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}
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setdvar( "bots_manage_add", getBotArray().size );
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if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
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{
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return;
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}
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bots = getBotArray();
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for ( i = 0; i < bots.size; i++ )
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{
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kick( bots[ i ] getentitynumber(), "EXE_PLAYERKICKED" );
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}
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}
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/*
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The hook callback for when any player becomes damaged.
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*/
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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The hook callback when any player gets killed.
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*/
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onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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Starts the callbacks.
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*/
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hook_callbacks()
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{
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level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
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wait 0.05; // so we need to be one frame after it sets up its callbacks.
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level.prevcallbackplayerdamage = level.callbackplayerdamage;
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level.callbackplayerdamage = ::onPlayerDamage;
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level.prevcallbackplayerkilled = level.callbackplayerkilled;
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level.callbackplayerkilled = ::onPlayerKilled;
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}
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/*
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Fixes gamemodes when level starts.
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*/
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fixGamemodes()
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{
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for ( i = 0; i < 19; i++ )
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{
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if ( isdefined( level.bombzones ) && level.gametype == "sd" )
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{
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for ( i = 0; i < level.bombzones.size; i++ )
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{
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level.bombzones[ i ].onuse = ::onUsePlantObjectFix;
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}
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break;
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}
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if ( isdefined( level.radios ) && level.gametype == "koth" )
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{
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level thread fixKoth();
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break;
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}
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if ( isdefined( level.bombzones ) && level.gametype == "dd" )
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{
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level thread fixDem();
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break;
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}
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wait 0.05;
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}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Converts t5 dd to iw4
|
||
|
*/
|
||
|
fixDem()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level.bombaplanted = level.aplanted;
|
||
|
level.bombbplanted = level.bplanted;
|
||
|
|
||
|
for ( i = 0; i < level.bombzones.size; i++ )
|
||
|
{
|
||
|
bombzone = level.bombzones[ i ];
|
||
|
|
||
|
if ( isdefined( bombzone.trigger.trigger_off ) )
|
||
|
{
|
||
|
bombzone.bombexploded = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bombzone.bombexploded = undefined;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wait 0.05;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Fixes the king of the hill headquarters obj
|
||
|
*/
|
||
|
fixKoth()
|
||
|
{
|
||
|
level.radio = undefined;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
|
||
|
if ( !isdefined( level.radioobject ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for ( i = level.radios.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( level.radioobject != level.radios[ i ].gameobject )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
level.radio = level.radios[ i ];
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
while ( isdefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds a notify when the airdrop is dropped
|
||
|
*/
|
||
|
addNotifyOnAirdrops_loop()
|
||
|
{
|
||
|
dropCrates = getentarray( "care_package", "targetname" );
|
||
|
|
||
|
for ( i = dropCrates.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
airdrop = dropCrates[ i ];
|
||
|
|
||
|
if ( isdefined( airdrop.doingphysics ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
airdrop.doingphysics = true;
|
||
|
airdrop thread doNotifyOnAirdrop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds a notify when the airdrop is dropped
|
||
|
*/
|
||
|
addNotifyOnAirdrops()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
addNotifyOnAirdrops_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Does the notify
|
||
|
*/
|
||
|
doNotifyOnAirdrop()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self waittill( "physics_finished" );
|
||
|
|
||
|
self.doingphysics = false;
|
||
|
|
||
|
if ( isdefined( self.owner ) )
|
||
|
{
|
||
|
self.owner notify( "crate_physics_done" );
|
||
|
}
|
||
|
|
||
|
self thread onCarepackageCaptured();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Waits to be captured
|
||
|
*/
|
||
|
onCarepackageCaptured()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
|
||
|
self waittill( "captured", player );
|
||
|
|
||
|
if ( isdefined( self.owner ) && self.owner is_bot() )
|
||
|
{
|
||
|
self.owner BotNotifyBotEvent( "crate_cap", "captured", self, player );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Thread when any player connects. Starts the threads needed.
|
||
|
*/
|
||
|
onPlayerConnect()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level waittill( "connected", player );
|
||
|
|
||
|
player.bot_isscrambled = false;
|
||
|
|
||
|
player thread onGrenadeFire();
|
||
|
player thread onWeaponFired();
|
||
|
|
||
|
player thread connected();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches players with scrambler perk
|
||
|
*/
|
||
|
watchScrabler_loop()
|
||
|
{
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
player.bot_isscrambled = false;
|
||
|
}
|
||
|
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !player _hasperk( "specialty_localjammer" ) || !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player isemped() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for ( h = level.players.size - 1; h >= 0; h-- )
|
||
|
{
|
||
|
player2 = level.players[ h ];
|
||
|
|
||
|
if ( player2 == player )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && player2.team == player.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( player2.origin, player.origin ) > 256 * 256 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
player2.bot_isscrambled = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches players with scrambler perk
|
||
|
*/
|
||
|
watchScrabler()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
watchScrabler_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When a bot disconnects.
|
||
|
*/
|
||
|
onDisconnectPlayer()
|
||
|
{
|
||
|
name = self.name;
|
||
|
|
||
|
self waittill( "disconnect" );
|
||
|
waittillframeend;
|
||
|
|
||
|
for ( i = 0; i < level.bots.size; i++ )
|
||
|
{
|
||
|
bot = level.bots[ i ];
|
||
|
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When a bot disconnects.
|
||
|
*/
|
||
|
onDisconnect()
|
||
|
{
|
||
|
self waittill( "disconnect" );
|
||
|
|
||
|
level.bots = array_remove( level.bots, self );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Called when a player connects.
|
||
|
*/
|
||
|
connected()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( i = 0; i < level.bots.size; i++ )
|
||
|
{
|
||
|
bot = level.bots[ i ];
|
||
|
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
|
||
|
}
|
||
|
|
||
|
self thread onDisconnectPlayer();
|
||
|
|
||
|
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
||
|
{
|
||
|
self thread doHostCheck();
|
||
|
}
|
||
|
|
||
|
if ( !self is_bot() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( self.pers[ "isBot" ] ) )
|
||
|
{
|
||
|
// fast_restart occured...
|
||
|
self.pers[ "isBot" ] = true;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
|
||
|
{
|
||
|
self.pers[ "isBotWarfare" ] = true;
|
||
|
self thread added();
|
||
|
}
|
||
|
|
||
|
self thread maps\mp\bots\_bot_internal::connected();
|
||
|
self thread maps\mp\bots\_bot_script::connected();
|
||
|
|
||
|
level.bots[ level.bots.size ] = self;
|
||
|
self thread onDisconnect();
|
||
|
|
||
|
level notify( "bot_connected", self );
|
||
|
|
||
|
self thread watchBotDebugEvent();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
DEBUG
|
||
|
*/
|
||
|
watchBotDebugEvent()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
|
||
|
|
||
|
if ( getdvarint( "bots_main_debug" ) >= 2 )
|
||
|
{
|
||
|
big_str = "Bot Warfare debug: " + self.name + ": " + msg;
|
||
|
|
||
|
if ( isdefined( str ) && isstring( str ) )
|
||
|
{
|
||
|
big_str += ", " + str;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( b ) && isstring( b ) )
|
||
|
{
|
||
|
big_str += ", " + b;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( c ) && isstring( c ) )
|
||
|
{
|
||
|
big_str += ", " + c;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( d ) && isstring( d ) )
|
||
|
{
|
||
|
big_str += ", " + d;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( e ) && isstring( e ) )
|
||
|
{
|
||
|
big_str += ", " + e;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( f ) && isstring( f ) )
|
||
|
{
|
||
|
big_str += ", " + f;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( g ) && isstring( g ) )
|
||
|
{
|
||
|
big_str += ", " + g;
|
||
|
}
|
||
|
|
||
|
BotBuiltinPrintConsole( big_str );
|
||
|
}
|
||
|
else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
|
||
|
{
|
||
|
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When a bot gets added into the game.
|
||
|
*/
|
||
|
added()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
self thread maps\mp\bots\_bot_internal::added();
|
||
|
self thread maps\mp\bots\_bot_script::added();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds a bot to the game.
|
||
|
*/
|
||
|
add_bot()
|
||
|
{
|
||
|
bot = addtestclient();
|
||
|
|
||
|
if ( isdefined( bot ) )
|
||
|
{
|
||
|
bot.pers[ "isBot" ] = true;
|
||
|
bot.pers[ "isBotWarfare" ] = true;
|
||
|
bot thread added();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||
|
*/
|
||
|
diffBots_loop()
|
||
|
{
|
||
|
var_allies_hard = getdvarint( "bots_skill_allies_hard" );
|
||
|
var_allies_med = getdvarint( "bots_skill_allies_med" );
|
||
|
var_axis_hard = getdvarint( "bots_skill_axis_hard" );
|
||
|
var_axis_med = getdvarint( "bots_skill_axis_med" );
|
||
|
var_skill = getdvarint( "bots_skill" );
|
||
|
|
||
|
allies_hard = 0;
|
||
|
allies_med = 0;
|
||
|
axis_hard = 0;
|
||
|
axis_med = 0;
|
||
|
|
||
|
if ( var_skill == 8 )
|
||
|
{
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isdefined( player.pers[ "team" ] ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.pers[ "team" ] == "axis" )
|
||
|
{
|
||
|
if ( axis_hard < var_axis_hard )
|
||
|
{
|
||
|
axis_hard++;
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
|
||
|
}
|
||
|
else if ( axis_med < var_axis_med )
|
||
|
{
|
||
|
axis_med++;
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
|
||
|
}
|
||
|
}
|
||
|
else if ( player.pers[ "team" ] == "allies" )
|
||
|
{
|
||
|
if ( allies_hard < var_allies_hard )
|
||
|
{
|
||
|
allies_hard++;
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
|
||
|
}
|
||
|
else if ( allies_med < var_allies_med )
|
||
|
{
|
||
|
allies_med++;
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( var_skill != 0 && var_skill != 9 )
|
||
|
{
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
playercount = level.players.size;
|
||
|
min_diff = getdvarint( "bots_skill_min" );
|
||
|
max_diff = getdvarint( "bots_skill_max" );
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||
|
*/
|
||
|
diffBots()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1.5;
|
||
|
|
||
|
diffBots_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's teams for custom server settings.
|
||
|
*/
|
||
|
teamBots_loop()
|
||
|
{
|
||
|
teamAmount = getdvarint( "bots_team_amount" );
|
||
|
toTeam = getdvar( "bots_team" );
|
||
|
|
||
|
alliesbots = 0;
|
||
|
alliesplayers = 0;
|
||
|
axisbots = 0;
|
||
|
axisplayers = 0;
|
||
|
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isdefined( player.pers[ "team" ] ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player is_bot() )
|
||
|
{
|
||
|
if ( player.pers[ "team" ] == "allies" )
|
||
|
{
|
||
|
alliesbots++;
|
||
|
}
|
||
|
else if ( player.pers[ "team" ] == "axis" )
|
||
|
{
|
||
|
axisbots++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( player.pers[ "team" ] == "allies" )
|
||
|
{
|
||
|
alliesplayers++;
|
||
|
}
|
||
|
else if ( player.pers[ "team" ] == "axis" )
|
||
|
{
|
||
|
axisplayers++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
allies = alliesbots;
|
||
|
axis = axisbots;
|
||
|
|
||
|
if ( !getdvarint( "bots_team_mode" ) )
|
||
|
{
|
||
|
allies += alliesplayers;
|
||
|
axis += axisplayers;
|
||
|
}
|
||
|
|
||
|
if ( toTeam != "custom" )
|
||
|
{
|
||
|
if ( getdvarint( "bots_team_force" ) )
|
||
|
{
|
||
|
if ( toTeam == "autoassign" )
|
||
|
{
|
||
|
if ( abs( axis - allies ) > 1 )
|
||
|
{
|
||
|
toTeam = "axis";
|
||
|
|
||
|
if ( axis > allies )
|
||
|
{
|
||
|
toTeam = "allies";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( toTeam != "autoassign" )
|
||
|
{
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isdefined( player.pers[ "team" ] ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.pers[ "team" ] == toTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( toTeam == "allies" )
|
||
|
{
|
||
|
player thread [[ level.allies ]]();
|
||
|
}
|
||
|
else if ( toTeam == "axis" )
|
||
|
{
|
||
|
player thread [[ level.axis ]]();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
player thread [[ level.spectator ]]();
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isdefined( player.pers[ "team" ] ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.pers[ "team" ] == "axis" )
|
||
|
{
|
||
|
if ( axis > teamAmount )
|
||
|
{
|
||
|
player thread [[ level.allies ]]();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( axis < teamAmount )
|
||
|
{
|
||
|
player thread [[ level.axis ]]();
|
||
|
break;
|
||
|
}
|
||
|
else if ( player.pers[ "team" ] != "allies" )
|
||
|
{
|
||
|
player thread [[ level.allies ]]();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's teams for custom server settings.
|
||
|
*/
|
||
|
teamBots()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1.5;
|
||
|
teamBots_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||
|
*/
|
||
|
addBots_loop()
|
||
|
{
|
||
|
botsToAdd = getdvarint( "bots_manage_add" );
|
||
|
|
||
|
if ( botsToAdd > 0 )
|
||
|
{
|
||
|
setdvar( "bots_manage_add", 0 );
|
||
|
|
||
|
if ( botsToAdd > 64 )
|
||
|
{
|
||
|
botsToAdd = 64;
|
||
|
}
|
||
|
|
||
|
for ( ; botsToAdd > 0; botsToAdd-- )
|
||
|
{
|
||
|
level add_bot();
|
||
|
wait 0.25;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fillMode = getdvarint( "bots_manage_fill_mode" );
|
||
|
|
||
|
if ( fillMode == 2 || fillMode == 3 )
|
||
|
{
|
||
|
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
||
|
}
|
||
|
|
||
|
fillAmount = getdvarint( "bots_manage_fill" );
|
||
|
|
||
|
players = 0;
|
||
|
bots = 0;
|
||
|
spec = 0;
|
||
|
axisplayers = 0;
|
||
|
alliesplayers = 0;
|
||
|
|
||
|
playercount = level.players.size;
|
||
|
|
||
|
for ( i = 0; i < playercount; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player is_bot() )
|
||
|
{
|
||
|
bots++;
|
||
|
}
|
||
|
else if ( !isdefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
|
||
|
{
|
||
|
spec++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
players++;
|
||
|
|
||
|
if ( player.pers[ "team" ] == "axis" )
|
||
|
{
|
||
|
axisplayers++;
|
||
|
}
|
||
|
else if ( player.pers[ "team" ] == "allies" )
|
||
|
{
|
||
|
alliesplayers++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( getdvarint( "bots_manage_fill_spec" ) )
|
||
|
{
|
||
|
players += spec;
|
||
|
}
|
||
|
|
||
|
if ( !randomint( 999 ) )
|
||
|
{
|
||
|
setdvar( "testclients_doreload", true );
|
||
|
wait 0.1;
|
||
|
setdvar( "testclients_doreload", false );
|
||
|
doExtraCheck();
|
||
|
}
|
||
|
|
||
|
amount = bots;
|
||
|
|
||
|
if ( fillMode == 0 || fillMode == 2 )
|
||
|
{
|
||
|
amount += players;
|
||
|
}
|
||
|
|
||
|
// use bots as balance
|
||
|
if ( fillMode == 4 )
|
||
|
{
|
||
|
diffPlayers = abs( alliesplayers - axisplayers );
|
||
|
amount = fillAmount - ( diffPlayers - bots );
|
||
|
|
||
|
if ( players + diffPlayers < fillAmount )
|
||
|
{
|
||
|
amount = players + bots;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
|
||
|
{
|
||
|
amount = fillAmount + bots;
|
||
|
}
|
||
|
|
||
|
if ( amount < fillAmount )
|
||
|
{
|
||
|
setdvar( "bots_manage_add", fillAmount - amount );
|
||
|
}
|
||
|
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
||
|
{
|
||
|
botsToKick = amount - fillAmount;
|
||
|
|
||
|
if ( botsToKick > 64 )
|
||
|
{
|
||
|
botsToKick = 64;
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < botsToKick; i++ )
|
||
|
{
|
||
|
tempBot = getBotToKick();
|
||
|
|
||
|
if ( isdefined( tempBot ) )
|
||
|
{
|
||
|
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
|
||
|
|
||
|
wait 0.25;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||
|
*/
|
||
|
addBots()
|
||
|
{
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
bot_wait_for_host();
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1.5;
|
||
|
|
||
|
addBots_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A thread for ALL players, will monitor and grenades thrown.
|
||
|
*/
|
||
|
onGrenadeFire()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill ( "grenade_fire", grenade, weaponName );
|
||
|
|
||
|
if ( !isdefined( grenade ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
grenade.name = weaponName;
|
||
|
|
||
|
if ( weaponName == "smoke_grenade_mp" )
|
||
|
{
|
||
|
grenade thread AddToSmokeList();
|
||
|
}
|
||
|
else if ( issubstr( weaponName, "frag_" ) )
|
||
|
{
|
||
|
grenade thread AddToFragList( self );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds a frag grenade to the list of all frags
|
||
|
*/
|
||
|
AddToFragList( who )
|
||
|
{
|
||
|
grenade = spawnstruct();
|
||
|
grenade.origin = self getorigin();
|
||
|
grenade.velocity = ( 0, 0, 0 );
|
||
|
grenade.grenade = self;
|
||
|
grenade.owner = who;
|
||
|
grenade.team = who.team;
|
||
|
grenade.throwback = undefined;
|
||
|
|
||
|
grenade thread thinkFrag();
|
||
|
|
||
|
level.bots_fraglist ListAdd( grenade );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches while the frag exists
|
||
|
*/
|
||
|
thinkFrag()
|
||
|
{
|
||
|
while ( isdefined( self.grenade ) )
|
||
|
{
|
||
|
nowOrigin = self.grenade getorigin();
|
||
|
self.velocity = ( nowOrigin - self.origin ) * 20;
|
||
|
self.origin = nowOrigin;
|
||
|
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
level.bots_fraglist ListRemove( self );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
|
||
|
*/
|
||
|
AddToSmokeList()
|
||
|
{
|
||
|
grenade = spawnstruct();
|
||
|
grenade.origin = self getorigin();
|
||
|
grenade.state = "moving";
|
||
|
grenade.grenade = self;
|
||
|
|
||
|
grenade thread thinkSmoke();
|
||
|
|
||
|
level.bots_smokelist ListAdd( grenade );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
The smoke grenade logic.
|
||
|
*/
|
||
|
thinkSmoke()
|
||
|
{
|
||
|
while ( isdefined( self.grenade ) )
|
||
|
{
|
||
|
self.origin = self.grenade getorigin();
|
||
|
self.state = "moving";
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
self.state = "smoking";
|
||
|
wait 11.5;
|
||
|
|
||
|
level.bots_smokelist ListRemove( self );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A thread for ALL players when they fire.
|
||
|
*/
|
||
|
onWeaponFired()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self.bots_firing = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "weapon_fired" );
|
||
|
self thread doFiringThread();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Lets bot's know that the player is firing.
|
||
|
*/
|
||
|
doFiringThread()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "weapon_fired" );
|
||
|
self.bots_firing = true;
|
||
|
wait 1;
|
||
|
self.bots_firing = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When a player chats
|
||
|
*/
|
||
|
onPlayerChat()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level waittill( "say", message, player, is_hidden );
|
||
|
|
||
|
for ( i = 0; i < level.bots.size; i++ )
|
||
|
{
|
||
|
bot = level.bots[ i ];
|
||
|
|
||
|
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Monitors turret usage
|
||
|
*/
|
||
|
turret_monitoruse_watcher()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill ( "trigger", player );
|
||
|
|
||
|
self monitor_player_turret( player );
|
||
|
|
||
|
self.owner = undefined;
|
||
|
|
||
|
if ( isdefined( player ) )
|
||
|
{
|
||
|
player.turret = undefined;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
While player uses turret
|
||
|
*/
|
||
|
monitor_player_turret( player )
|
||
|
{
|
||
|
player endon( "death" );
|
||
|
player endon( "disconnect" );
|
||
|
|
||
|
player.turret = self;
|
||
|
self.owner = player;
|
||
|
|
||
|
self waittill( "turret_deactivate" );
|
||
|
}
|