8690 lines
170 KiB
Plaintext
8690 lines
170 KiB
Plaintext
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/*
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_bot_script
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Author: INeedGames
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Date: 09/26/2020
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Tells the bots what to do.
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Similar to t5's _bot
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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if ( !getdvarint( "developer_script" ) )
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{
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self setplayerdata( "experience", self bot_get_rank() );
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self setplayerdata( "prestige", self bot_get_prestige() );
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self setplayerdata( "cardTitle", random( getCardTitles() ) );
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self setplayerdata( "cardIcon", random( getCardIcons() ) );
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}
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self setClasses();
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self setKillstreaks();
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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self.bot_change_class = true;
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread onDeath();
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self thread onGiveLoadout();
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self thread onKillcam();
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wait 0.1;
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self.challengedata = [];
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}
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/*
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Gets the prestige
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*/
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bot_get_prestige()
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{
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p_dvar = getdvarint( "bots_loadout_prestige" );
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p = 0;
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if ( p_dvar == -1 )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[ i ];
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if ( !isdefined( player.team ) )
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{
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continue;
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}
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if ( player is_bot() )
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{
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continue;
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}
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p = player getplayerdata( "prestige" );
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break;
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}
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}
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else if ( p_dvar == -2 )
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{
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p = randomint( 12 );
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}
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else
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{
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p = p_dvar;
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}
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return p;
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}
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/*
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Gets an exp amount for the bot that is nearish the host's xp.
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*/
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bot_get_rank()
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{
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rank = 1;
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rank_dvar = getdvarint( "bots_loadout_rank" );
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if ( rank_dvar == -1 )
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{
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ranks = [];
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bot_ranks = [];
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human_ranks = [];
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[ i ];
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if ( player == self )
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{
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continue;
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}
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if ( !isdefined( player.pers[ "rank" ] ) )
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{
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continue;
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}
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if ( player is_bot() )
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{
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bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
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}
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else
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{
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human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
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}
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}
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if ( !human_ranks.size )
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{
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human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 45, 20, 0, level.maxrank ) );
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}
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human_avg = array_average( human_ranks );
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while ( bot_ranks.size + human_ranks.size < 5 )
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{
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// add some random ranks for better random number distribution
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rank = human_avg + randomintrange( -10, 10 );
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human_ranks[ human_ranks.size ] = rank;
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}
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ranks = array_combine( human_ranks, bot_ranks );
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avg = array_average( ranks );
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s = array_std_deviation( ranks, avg );
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rank = Round( random_normal_distribution( avg, s, 0, level.maxrank ) );
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}
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else if ( rank_dvar == 0 )
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{
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rank = Round( random_normal_distribution( 45, 20, 0, level.maxrank ) );
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}
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else
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{
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rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxrank ) );
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}
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return maps\mp\gametypes\_rank::getrankinfominxp( rank );
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}
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/*
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returns an array of all card titles
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*/
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getCardTitles()
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{
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cards = [];
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for ( i = 0; i < 600; i++ )
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{
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card_name = tablelookupbyrow( "mp/cardTitleTable.csv", i, 0 );
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if ( card_name == "" )
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{
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continue;
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}
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if ( !issubstr( card_name, "cardtitle_" ) )
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{
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continue;
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}
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cards[ cards.size ] = card_name;
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}
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return cards;
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}
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/*
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returns an array of all card icons
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*/
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getCardIcons()
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{
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cards = [];
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for ( i = 0; i < 300; i++ )
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{
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card_name = tablelookupbyrow( "mp/cardIconTable.csv", i, 0 );
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if ( card_name == "" )
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{
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continue;
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}
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if ( !issubstr( card_name, "cardicon_" ) )
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{
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continue;
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}
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cards[ cards.size ] = card_name;
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}
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return cards;
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}
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/*
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returns if attachment is valid with attachment 2
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*/
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isValidAttachmentCombo( att1, att2 )
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{
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colIndex = tablelookuprownum( "mp/attachmentCombos.csv", 0, att1 );
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if ( tablelookup( "mp/attachmentCombos.csv", 0, att2, colIndex ) == "no" )
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{
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return false;
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}
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return true;
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}
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/*
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returns all attachments for the given gun
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*/
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getAttachmentsForGun( gun )
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{
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row = tablelookuprownum( "mp/statStable.csv", 4, gun );
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attachments = [];
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for ( h = 0; h < 10; h++ )
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{
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attachmentName = tablelookupbyrow( "mp/statStable.csv", row, h + 11 );
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if ( attachmentName == "" )
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{
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attachments[ attachments.size ] = "none";
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break;
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}
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attachments[ attachments.size ] = attachmentName;
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}
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return attachments;
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}
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/*
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returns all primaries
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*/
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getPrimaries()
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{
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primaries = [];
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for ( i = 0; i < 160; i++ )
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{
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weapon_type = tablelookupbyrow( "mp/statstable.csv", i, 2 );
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if ( weapon_type != "weapon_assault" && weapon_type != "weapon_riot" && weapon_type != "weapon_smg" && weapon_type != "weapon_sniper" && weapon_type != "weapon_lmg" )
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{
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continue;
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}
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weapon_name = tablelookupbyrow( "mp/statstable.csv", i, 4 );
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primaries[ primaries.size ] = weapon_name;
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}
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return primaries;
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}
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/*
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returns all secondaries
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*/
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getSecondaries()
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{
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secondaries = [];
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for ( i = 0; i < 160; i++ )
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{
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weapon_type = tablelookupbyrow( "mp/statstable.csv", i, 2 );
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if ( weapon_type != "weapon_pistol" && weapon_type != "weapon_machine_pistol" && weapon_type != "weapon_projectile" && weapon_type != "weapon_shotgun" )
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{
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continue;
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}
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weapon_name = tablelookupbyrow( "mp/statstable.csv", i, 4 );
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if ( weapon_name == "gl" )
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{
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continue;
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}
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secondaries[ secondaries.size ] = weapon_name;
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}
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return secondaries;
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}
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/*
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returns all camos
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*/
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getCamos()
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{
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camos = [];
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for ( i = 0; i < 15; i++ )
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{
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camo_name = tablelookupbyrow( "mp/camoTable.csv", i, 1 );
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if ( camo_name == "" )
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{
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continue;
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}
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camos[ camos.size ] = camo_name;
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}
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return camos;
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}
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/*
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returns all perks for the given type
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*/
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getPerks( perktype )
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{
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perks = [];
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for ( i = 0; i < 50; i++ )
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{
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perk_type = tablelookupbyrow( "mp/perktable.csv", i, 5 );
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if ( perk_type != perktype )
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{
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continue;
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}
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perk_name = tablelookupbyrow( "mp/perktable.csv", i, 1 );
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if ( perk_name == "specialty_c4death" )
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{
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continue;
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}
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if ( perk_name == "_specialty_blastshield" )
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{
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continue;
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}
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perks[ perks.size ] = perk_name;
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}
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return perks;
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}
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/*
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returns kill cost for a streak
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*/
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getKillsNeededForStreak( streak )
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{
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return int( tablelookup( "mp/killstreakTable.csv", 1, streak, 4 ) );
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}
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/*
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returns all killstreaks
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*/
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getKillstreaks()
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{
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killstreaks = [];
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for ( i = 0; i < 40; i++ )
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{
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streak_name = tablelookupbyrow( "mp/killstreakTable.csv", i, 1 );
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if ( streak_name == "" || streak_name == "none" )
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{
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continue;
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}
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if ( streak_name == "b1" )
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{
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continue;
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}
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if ( streak_name == "sentry" ) // theres an airdrop version
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{
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continue;
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}
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if ( issubstr( streak_name, "KILLSTREAKS_" ) )
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{
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continue;
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}
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killstreaks[ killstreaks.size ] = streak_name;
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}
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return killstreaks;
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}
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/*
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bots chooses a random perk
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*/
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chooseRandomPerk( perkkind, primary, primaryAtts )
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{
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perks = getPerks( perkkind );
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rank = self maps\mp\gametypes\_rank::getrankforxp( self getplayerdata( "experience" ) );
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allowOp = ( getdvarint( "bots_loadout_allow_op" ) >= 1 );
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reasonable = getdvarint( "bots_loadout_reasonable" );
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while ( true )
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{
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perk = random( perks );
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if ( !allowOp )
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{
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if ( perkkind == "perk4" )
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{
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return "specialty_null";
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}
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if ( perk == "specialty_pistoldeath" )
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{
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continue;
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}
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if ( perk == "specialty_coldblooded" )
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{
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continue;
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}
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if ( perk == "specialty_localjammer" )
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{
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continue;
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}
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}
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if ( reasonable )
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{
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if ( perk == "specialty_bling" )
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{
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continue;
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}
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if ( perk == "specialty_localjammer" )
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{
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continue;
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}
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if ( perk == "throwingknife_mp" )
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{
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continue;
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}
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if ( perk == "specialty_blastshield" )
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{
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continue;
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}
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if ( perk == "frag_grenade_mp" )
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{
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continue;
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}
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if ( perk == "specialty_copycat" )
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{
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continue;
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}
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if ( perkkind == "perk1" )
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{
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if ( perk == "specialty_onemanarmy" )
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{
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if ( primaryAtts[ 0 ] != "gl"/* && primaryAtts[ 1 ] != "gl"*/ )
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{
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continue;
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}
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}
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}
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if ( perkkind == "perk2" )
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{
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if ( perk != "specialty_bulletdamage" )
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{
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if ( perk == "specialty_explosivedamage" )
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{
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if ( primaryAtts[ 0 ] != "gl"/* && primaryAtts[ 1 ] != "gl"*/ )
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{
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continue;
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}
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}
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else
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{
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if ( randomint( 100 ) < 10 )
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{
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continue;
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}
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if ( primary == "cheytac" )
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{
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continue;
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}
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||
|
if ( primary == "rpd" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "ak47" && randomint( 100 ) < 80 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "aug" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "barrett" && randomint( 100 ) < 80 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "tavor" && randomint( 100 ) < 80 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "scar" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "masada" && randomint( 100 ) < 60 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "m4" && randomint( 100 ) < 80 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "m16" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "fal" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( primary == "famas" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( perk == "specialty_null" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !self isitemunlocked( perk ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( randomfloatrange( 0, 1 ) < ( ( rank / level.maxrank ) + 0.1 ) )
|
||
|
{
|
||
|
self.pers[ "bots" ][ "unlocks" ][ "upgraded_" + perk ] = true;
|
||
|
}
|
||
|
|
||
|
return perk;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
choose a random camo
|
||
|
*/
|
||
|
chooseRandomCamo()
|
||
|
{
|
||
|
camos = getCamos();
|
||
|
|
||
|
while ( true )
|
||
|
{
|
||
|
camo = random( camos );
|
||
|
|
||
|
if ( camo == "gold" || camo == "prestige" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return camo;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
choose a random primary
|
||
|
*/
|
||
|
chooseRandomPrimary()
|
||
|
{
|
||
|
primaries = getPrimaries();
|
||
|
allowOp = ( getdvarint( "bots_loadout_allow_op" ) >= 1 );
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
|
||
|
while (true)
|
||
|
{
|
||
|
primary = random(primaries);
|
||
|
|
||
|
if (!allowOp)
|
||
|
{
|
||
|
if (primary == "riotshield")
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (reasonable)
|
||
|
{
|
||
|
if (primary == "riotshield")
|
||
|
continue;
|
||
|
if (primary == "wa2000")
|
||
|
continue;
|
||
|
if (primary == "uzi")
|
||
|
continue;
|
||
|
if (primary == "sa80")
|
||
|
continue;
|
||
|
if (primary == "fn2000")
|
||
|
continue;
|
||
|
if (primary == "m240")
|
||
|
continue;
|
||
|
if (primary == "mg4")
|
||
|
continue;
|
||
|
if (primary == "ak74u")
|
||
|
continue;
|
||
|
if (primary == "peacekeeper")
|
||
|
continue;
|
||
|
if (primary == "m40a3")
|
||
|
continue;
|
||
|
if (primary == "ak47classic")
|
||
|
continue;
|
||
|
if (primary == "dragunov")
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!self isItemUnlocked(primary))
|
||
|
continue;
|
||
|
|
||
|
return primary;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
choose a random secondary
|
||
|
*/
|
||
|
chooseRandomSecondary( perk1 )
|
||
|
{
|
||
|
if ( perk1 == "specialty_onemanarmy" )
|
||
|
{
|
||
|
return "onemanarmy";
|
||
|
}
|
||
|
|
||
|
secondaries = getSecondaries();
|
||
|
allowOp = ( getdvarint( "bots_loadout_allow_op" ) >= 1 );
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
|
||
|
while ( true )
|
||
|
{
|
||
|
secondary = random( secondaries );
|
||
|
|
||
|
if ( !allowOp )
|
||
|
{
|
||
|
if ( secondary == "at4" || secondary == "rpg" || secondary == "m79" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( reasonable )
|
||
|
{
|
||
|
if ( secondary == "ranger" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( secondary == "model1887" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !self isitemunlocked( secondary ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( secondary == "onemanarmy" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return secondary;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
chooses random attachements for a gun
|
||
|
*/
|
||
|
chooseRandomAttachmentComboForGun( gun )
|
||
|
{
|
||
|
atts = getAttachmentsForGun( gun );
|
||
|
rank = self maps\mp\gametypes\_rank::getrankforxp( self getplayerdata( "experience" ) );
|
||
|
allowOp = ( getdvarint( "bots_loadout_allow_op" ) >= 1 );
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
|
||
|
if ( randomfloatrange( 0, 1 ) >= ( ( rank / level.maxrank ) + 0.1 ) )
|
||
|
{
|
||
|
retAtts = [];
|
||
|
retAtts[ 0 ] = "none";
|
||
|
retAtts[ 1 ] = "none";
|
||
|
|
||
|
return retAtts;
|
||
|
}
|
||
|
|
||
|
while ( true )
|
||
|
{
|
||
|
att1 = random( atts );
|
||
|
att2 = random( atts );
|
||
|
|
||
|
if ( !isValidAttachmentCombo( att1, att2 ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !allowOp )
|
||
|
{
|
||
|
if ( att1 == "gl" || att2 == "gl" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( reasonable )
|
||
|
{
|
||
|
if ( att1 == "shotgun" || att2 == "shotgun" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( att1 == "akimbo" || att2 == "akimbo" )
|
||
|
{
|
||
|
if ( gun != "ranger" && gun != "model1887" && gun != "glock" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( att1 == "acog" || att2 == "acog" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( att1 == "thermal" || att2 == "thermal" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( att1 == "rof" || att2 == "rof" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( att1 == "silencer" || att2 == "silencer" )
|
||
|
{
|
||
|
if ( gun == "spas12" || gun == "aa12" || gun == "striker" || gun == "rpd" || gun == "m1014" || gun == "cheytac" || gun == "barrett" || gun == "aug" || gun == "m240" || gun == "mg4" || gun == "sa80" || gun == "wa2000" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
retAtts = [];
|
||
|
retAtts[ 0 ] = att1;
|
||
|
retAtts[ 1 ] = att2;
|
||
|
|
||
|
return retAtts;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
choose a random tacticle grenade
|
||
|
*/
|
||
|
chooseRandomTactical()
|
||
|
{
|
||
|
tacts = strtok( "flash_grenade,smoke_grenade,concussion_grenade", "," );
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
|
||
|
while ( true )
|
||
|
{
|
||
|
tact = random( tacts );
|
||
|
|
||
|
if ( reasonable )
|
||
|
{
|
||
|
if ( tact == "smoke_grenade" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return tact;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
sets up all classes for a bot
|
||
|
*/
|
||
|
setClasses()
|
||
|
{
|
||
|
n = 5;
|
||
|
|
||
|
if ( !self is_bot() )
|
||
|
{
|
||
|
n = 15;
|
||
|
}
|
||
|
|
||
|
rank = self maps\mp\gametypes\_rank::getrankforxp( self getplayerdata( "experience" ) );
|
||
|
|
||
|
if ( randomfloatrange( 0, 1 ) < ( ( rank / level.maxrank ) + 0.1 ) )
|
||
|
{
|
||
|
self.pers[ "bots" ][ "unlocks" ][ "ghillie" ] = true;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "quickscope" ] = true;
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < n; i++ )
|
||
|
{
|
||
|
equipment = chooseRandomPerk( "equipment" );
|
||
|
perk3 = chooseRandomPerk( "perk3" );
|
||
|
deathstreak = chooseRandomPerk( "perk4" );
|
||
|
tactical = chooseRandomTactical();
|
||
|
primary = chooseRandomPrimary();
|
||
|
primaryAtts = chooseRandomAttachmentComboForGun( primary );
|
||
|
perk1 = chooseRandomPerk( "perk1", primary, primaryAtts );
|
||
|
|
||
|
if ( perk1 != "specialty_bling" )
|
||
|
{
|
||
|
primaryAtts[ 1 ] = "none";
|
||
|
}
|
||
|
|
||
|
perk2 = chooseRandomPerk( "perk2", primary, primaryAtts );
|
||
|
primaryCamo = chooseRandomCamo();
|
||
|
secondary = chooseRandomSecondary( perk1 );
|
||
|
secondaryAtts = chooseRandomAttachmentComboForGun( secondary );
|
||
|
|
||
|
if ( perk1 != "specialty_bling" || !isdefined( self.pers[ "bots" ][ "unlocks" ][ "upgraded_specialty_bling" ] ) )
|
||
|
{
|
||
|
secondaryAtts[ 1 ] = "none";
|
||
|
}
|
||
|
|
||
|
if ( !getdvarint( "developer_script" ) )
|
||
|
{
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 0, "weapon", primary );
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[ 0 ] );
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[ 1 ] );
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 0, "camo", primaryCamo );
|
||
|
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 1, "weapon", secondary );
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[ 0 ] );
|
||
|
self setplayerdata( "customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[ 1 ] );
|
||
|
|
||
|
self setplayerdata( "customClasses", i, "perks", 0, equipment );
|
||
|
self setplayerdata( "customClasses", i, "perks", 1, perk1 );
|
||
|
self setplayerdata( "customClasses", i, "perks", 2, perk2 );
|
||
|
self setplayerdata( "customClasses", i, "perks", 3, perk3 );
|
||
|
self setplayerdata( "customClasses", i, "perks", 4, deathstreak );
|
||
|
self setplayerdata( "customClasses", i, "specialGrenade", tactical );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
returns if killstreak is going to have the same kill cost
|
||
|
*/
|
||
|
isColidingKillstreak( killstreaks, killstreak )
|
||
|
{
|
||
|
ksVal = getKillsNeededForStreak( killstreak );
|
||
|
|
||
|
for ( i = 0; i < killstreaks.size; i++ )
|
||
|
{
|
||
|
ks = killstreaks[ i ];
|
||
|
|
||
|
if ( ks == "" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( ks == "none" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
ksV = getKillsNeededForStreak( ks );
|
||
|
|
||
|
if ( ksV <= 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( ksV != ksVal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
bots set their killstreaks
|
||
|
*/
|
||
|
setKillstreaks()
|
||
|
{
|
||
|
rankId = self maps\mp\gametypes\_rank::getrankforxp( self getplayerdata( "experience" ) ) + 1;
|
||
|
|
||
|
allStreaks = getKillstreaks();
|
||
|
|
||
|
killstreaks = [];
|
||
|
killstreaks[ 0 ] = "";
|
||
|
killstreaks[ 1 ] = "";
|
||
|
killstreaks[ 2 ] = "";
|
||
|
|
||
|
chooseableStreaks = 0;
|
||
|
|
||
|
if ( rankId >= 10 )
|
||
|
{
|
||
|
chooseableStreaks++;
|
||
|
}
|
||
|
|
||
|
if ( rankId >= 15 )
|
||
|
{
|
||
|
chooseableStreaks++;
|
||
|
}
|
||
|
|
||
|
if ( rankId >= 22 )
|
||
|
{
|
||
|
chooseableStreaks++;
|
||
|
}
|
||
|
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
op = getdvarint( "bots_loadout_allow_op" );
|
||
|
|
||
|
i = 0;
|
||
|
|
||
|
while ( i < chooseableStreaks )
|
||
|
{
|
||
|
slot = randomint( 3 );
|
||
|
|
||
|
if ( killstreaks[ slot ] != "" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
streak = random( allStreaks );
|
||
|
|
||
|
if ( isColidingKillstreak( killstreaks, streak ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( reasonable )
|
||
|
{
|
||
|
if ( streak == "stealth_airstrike" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "airdrop_mega" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "emp" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "airdrop_sentry_minigun" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "airdrop" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "precision_airstrike" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( streak == "helicopter" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( op )
|
||
|
{
|
||
|
if ( streak == "nuke" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
killstreaks[ slot ] = streak;
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
if ( killstreaks[ 0 ] == "" )
|
||
|
{
|
||
|
killstreaks[ 0 ] = "uav";
|
||
|
}
|
||
|
|
||
|
if ( killstreaks[ 1 ] == "" )
|
||
|
{
|
||
|
killstreaks[ 1 ] = "airdrop";
|
||
|
}
|
||
|
|
||
|
if ( killstreaks[ 2 ] == "" )
|
||
|
{
|
||
|
killstreaks[ 2 ] = "predator_missile";
|
||
|
}
|
||
|
|
||
|
if ( !getdvarint( "developer_script" ) )
|
||
|
{
|
||
|
self setplayerdata( "killstreaks", 0, killstreaks[ 0 ] );
|
||
|
self setplayerdata( "killstreaks", 1, killstreaks[ 1 ] );
|
||
|
self setplayerdata( "killstreaks", 2, killstreaks[ 2 ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
The callback for when the bot gets killed.
|
||
|
*/
|
||
|
onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||
|
{
|
||
|
self.killerlocation = undefined;
|
||
|
self.lastkiller = undefined;
|
||
|
|
||
|
if ( !isdefined( self ) || !isdefined( self.team ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( iDamage <= 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( eAttacker == self )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && eAttacker.team == self.team )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isalive( eAttacker ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.killerlocation = eAttacker.origin;
|
||
|
self.lastkiller = eAttacker;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
The callback for when the bot gets damaged.
|
||
|
*/
|
||
|
onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||
|
{
|
||
|
if ( !isdefined( self ) || !isdefined( self.team ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isalive( self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( iDamage <= 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( eAttacker == self )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && eAttacker.team == self.team )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isalive( eAttacker ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !issubstr( sWeapon, "_silencer_" ) )
|
||
|
{
|
||
|
self bot_cry_for_help( eAttacker );
|
||
|
}
|
||
|
|
||
|
self setAttacker( eAttacker );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When the bot gets attacked, have the bot ask for help from teammates.
|
||
|
*/
|
||
|
bot_cry_for_help( attacker )
|
||
|
{
|
||
|
if ( !level.teambased )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
theTime = gettime();
|
||
|
|
||
|
if ( isdefined( self.help_time ) && theTime - self.help_time < 1000 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.help_time = theTime;
|
||
|
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !player is_bot() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( player.team ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.team != self.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
dist = player.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
||
|
dist *= dist;
|
||
|
|
||
|
if ( distancesquared( self.origin, player.origin ) > dist )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) < 50 )
|
||
|
{
|
||
|
self setAttacker( attacker );
|
||
|
|
||
|
if ( randomint( 100 ) > 70 )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
watches when the bot enters a killcam
|
||
|
*/
|
||
|
onKillcam()
|
||
|
{
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "begin_killcam" );
|
||
|
|
||
|
self thread doKillcamStuff();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
bots use copy cat and skip killcams
|
||
|
*/
|
||
|
doKillcamStuff()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "killcam_ended" );
|
||
|
|
||
|
self BotNotifyBotEvent( "killcam", "start" );
|
||
|
|
||
|
wait 0.5 + randomint( 3 );
|
||
|
|
||
|
if ( randomint( 100 ) > 25 )
|
||
|
{
|
||
|
self notify( "use_copycat" );
|
||
|
}
|
||
|
|
||
|
wait 0.1;
|
||
|
|
||
|
self notify( "abort_killcam" );
|
||
|
|
||
|
self BotNotifyBotEvent( "killcam", "stop" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Selects a class for the bot.
|
||
|
*/
|
||
|
classWatch()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
while ( !isdefined( self.pers[ "team" ] ) || !allowClassChoiceUtil() )
|
||
|
{
|
||
|
wait .05;
|
||
|
}
|
||
|
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
|
||
|
{
|
||
|
self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
|
||
|
}
|
||
|
|
||
|
self.bot_change_class = true;
|
||
|
|
||
|
while ( isdefined( self.pers[ "team" ] ) && isvalidclass( self.class ) && isdefined( self.bot_change_class ) )
|
||
|
{
|
||
|
wait .05;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Chooses a random class
|
||
|
*/
|
||
|
chooseRandomClass()
|
||
|
{
|
||
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
||
|
class = "";
|
||
|
rank = self maps\mp\gametypes\_rank::getrankforxp( self getplayerdata( "experience" ) ) + 1;
|
||
|
|
||
|
if ( rank < 4 || ( randomint( 100 ) < 2 && !reasonable ) )
|
||
|
{
|
||
|
while ( class == "" )
|
||
|
{
|
||
|
switch ( randomint( 5 ) )
|
||
|
{
|
||
|
case 0:
|
||
|
class = "class0";
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
class = "class1";
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
class = "class2";
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
if ( rank >= 2 )
|
||
|
{
|
||
|
class = "class3";
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
if ( rank >= 3 )
|
||
|
{
|
||
|
class = "class4";
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
class = "custom" + ( randomint( 5 ) + 1 );
|
||
|
}
|
||
|
|
||
|
return class;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Makes sure the bot is on a team.
|
||
|
*/
|
||
|
teamWatch()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
while ( !isdefined( self.pers[ "team" ] ) || !allowTeamChoiceUtil() )
|
||
|
{
|
||
|
wait .05;
|
||
|
}
|
||
|
|
||
|
wait 0.1;
|
||
|
|
||
|
if ( self.team != "axis" && self.team != "allies" )
|
||
|
{
|
||
|
self notify( "menuresponse", game[ "menu_team" ], getdvar( "bots_team" ) );
|
||
|
}
|
||
|
|
||
|
while ( isdefined( self.pers[ "team" ] ) )
|
||
|
{
|
||
|
wait .05;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Updates the bot's difficulty variables.
|
||
|
*/
|
||
|
difficulty()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
if ( getdvarint( "bots_skill" ) != 9 )
|
||
|
{
|
||
|
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
|
||
|
{
|
||
|
case 1:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
|
||
|
break;
|
||
|
|
||
|
case 5:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
|
||
|
break;
|
||
|
|
||
|
case 6:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
|
||
|
break;
|
||
|
|
||
|
case 7:
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500;
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05;
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000;
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1;
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0;
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05;
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wait 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Sets the bot difficulty.
|
||
|
*/
|
||
|
set_diff()
|
||
|
{
|
||
|
rankVar = getdvarint( "bots_skill" );
|
||
|
|
||
|
switch ( rankVar )
|
||
|
{
|
||
|
case 0:
|
||
|
self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
|
||
|
break;
|
||
|
|
||
|
case 8:
|
||
|
break;
|
||
|
|
||
|
case 9:
|
||
|
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
|
||
|
|
||
|
randomNum = randomintrange( 500, 25000 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
|
||
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
|
||
|
|
||
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
|
||
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_le,j_ankle_ri";
|
||
|
|
||
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = randomint( 100 );
|
||
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Allows the bot to spawn when force respawn is disabled
|
||
|
Watches when the bot dies
|
||
|
*/
|
||
|
onDeath()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "death" );
|
||
|
|
||
|
self.wantsafespawn = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches when the bot is given a loadout
|
||
|
*/
|
||
|
onGiveLoadout_loop()
|
||
|
{
|
||
|
class = self.class;
|
||
|
|
||
|
if ( isdefined( self.bot_oma_class ) )
|
||
|
{
|
||
|
class = self.bot_oma_class;
|
||
|
}
|
||
|
|
||
|
if ( allowClassChoiceUtil() )
|
||
|
{
|
||
|
self botGiveLoadout( self.team, class, !isdefined( self.bot_oma_class ) );
|
||
|
}
|
||
|
|
||
|
self.bot_oma_class = undefined;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches when the bot is given a loadout
|
||
|
*/
|
||
|
onGiveLoadout()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "giveLoadout" );
|
||
|
|
||
|
self onGiveLoadout_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When the bot spawns.
|
||
|
*/
|
||
|
onSpawned()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "spawned_player" );
|
||
|
|
||
|
if ( randomint( 100 ) <= self.pers[ "bots" ][ "behavior" ][ "class" ] )
|
||
|
{
|
||
|
self.bot_change_class = undefined;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
self.bot_oma_class = undefined;
|
||
|
self.help_time = undefined;
|
||
|
self.bot_was_follow_script_update = undefined;
|
||
|
self.bot_stuck_on_carepackage = undefined;
|
||
|
|
||
|
if ( getdvarint( "bots_play_obj" ) )
|
||
|
{
|
||
|
self thread bot_dom_cap_think();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
||
|
*/
|
||
|
onBotSpawned()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "bot_spawned" );
|
||
|
|
||
|
self thread start_bot_threads();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Starts all the bot thinking
|
||
|
*/
|
||
|
start_bot_threads()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "death" );
|
||
|
|
||
|
gameflagwait( "prematch_done" );
|
||
|
|
||
|
// inventory usage
|
||
|
if ( getdvarint( "bots_play_killstreak" ) )
|
||
|
{
|
||
|
self thread bot_killstreak_think();
|
||
|
}
|
||
|
|
||
|
self thread bot_weapon_think();
|
||
|
self thread doReloadCancel();
|
||
|
self thread bot_perk_think();
|
||
|
|
||
|
// script targeting
|
||
|
if ( getdvarint( "bots_play_target_other" ) )
|
||
|
{
|
||
|
self thread bot_target_vehicle();
|
||
|
self thread bot_equipment_kill_think();
|
||
|
self thread bot_turret_think();
|
||
|
}
|
||
|
|
||
|
// airdrop
|
||
|
if ( getdvarint( "bots_play_take_carepackages" ) )
|
||
|
{
|
||
|
self thread bot_watch_stuck_on_crate();
|
||
|
self thread bot_crate_think();
|
||
|
}
|
||
|
|
||
|
// awareness
|
||
|
self thread bot_revenge_think();
|
||
|
self thread bot_uav_think();
|
||
|
self thread bot_listen_to_steps();
|
||
|
self thread follow_target();
|
||
|
|
||
|
// camp and follow
|
||
|
if ( getdvarint( "bots_play_camp" ) )
|
||
|
{
|
||
|
self thread bot_think_follow();
|
||
|
self thread bot_think_camp();
|
||
|
}
|
||
|
|
||
|
// nades
|
||
|
if ( getdvarint( "bots_play_nade" ) )
|
||
|
{
|
||
|
self thread bot_jav_loc_think();
|
||
|
self thread bot_use_tube_think();
|
||
|
self thread bot_use_grenade_think();
|
||
|
self thread bot_use_equipment_think();
|
||
|
self thread bot_watch_riot_weapons();
|
||
|
self thread bot_watch_think_mw2(); // bots play mw2
|
||
|
}
|
||
|
|
||
|
// obj
|
||
|
if ( getdvarint( "bots_play_obj" ) )
|
||
|
{
|
||
|
self thread bot_dom_def_think();
|
||
|
self thread bot_dom_spawn_kill_think();
|
||
|
|
||
|
self thread bot_hq();
|
||
|
|
||
|
self thread bot_cap();
|
||
|
|
||
|
self thread bot_sab();
|
||
|
|
||
|
self thread bot_sd_defenders();
|
||
|
self thread bot_sd_attackers();
|
||
|
|
||
|
self thread bot_dem_attackers();
|
||
|
self thread bot_dem_defenders();
|
||
|
|
||
|
self thread bot_gtnw();
|
||
|
self thread bot_oneflag();
|
||
|
self thread bot_arena();
|
||
|
self thread bot_vip();
|
||
|
}
|
||
|
|
||
|
self thread bot_think_revive();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Increments the number of bots approching the obj, decrements when needed
|
||
|
Used for preventing too many bots going to one obj, or unreachable objs
|
||
|
*/
|
||
|
bot_inc_bots( obj, unreach )
|
||
|
{
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "bot_inc_bots" );
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( obj.bots ) )
|
||
|
{
|
||
|
obj.bots = 0;
|
||
|
}
|
||
|
|
||
|
obj.bots++;
|
||
|
|
||
|
ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" );
|
||
|
|
||
|
if ( isdefined( obj ) && ( ret != "bad_path" || !isdefined( unreach ) ) )
|
||
|
{
|
||
|
obj.bots--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches when the bot is touching the obj and calls 'goal'
|
||
|
*/
|
||
|
bots_watch_touch_obj( obj )
|
||
|
{
|
||
|
self endon ( "death" );
|
||
|
self endon ( "disconnect" );
|
||
|
self endon ( "bad_path" );
|
||
|
self endon ( "goal" );
|
||
|
self endon ( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( obj ) )
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches while the obj is being carried, calls 'goal' when complete
|
||
|
*/
|
||
|
bot_escort_obj( obj, carrier )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( obj.carrier ) || carrier == obj.carrier )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches while the obj is not being carried, calls 'goal' when complete
|
||
|
*/
|
||
|
bot_get_obj( obj )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( obj.carrier ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
bots will defend their site from a planter/defuser
|
||
|
*/
|
||
|
bot_defend_site( site )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !site isInUse() )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will go plant the bomb
|
||
|
*/
|
||
|
bot_go_plant( plant )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
if ( level.bombplanted )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( plant.trigger ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( level.bombplanted )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will go defuse the bomb
|
||
|
*/
|
||
|
bot_go_defuse( plant )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
if ( !level.bombplanted )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( plant.trigger ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !level.bombplanted )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Waits for the bot to stop moving
|
||
|
*/
|
||
|
bot_wait_stop_move()
|
||
|
{
|
||
|
while ( !self isonground() || lengthsquared( self getvelocity() ) > 1 )
|
||
|
{
|
||
|
wait 0.25;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Fires the bots weapon until told to stop
|
||
|
*/
|
||
|
fire_current_weapon()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "weapon_change" );
|
||
|
self endon( "stop_firing_weapon" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self thread BotPressAttack( 0.05 );
|
||
|
wait 0.1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Changes to the weap
|
||
|
*/
|
||
|
changeToWeapon( weap )
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( !self hasweapon( weap ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
self switchtoweapon( weap );
|
||
|
|
||
|
if ( self getcurrentweapon() == weap )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
self waittill_any_timeout( 5, "weapon_change" );
|
||
|
|
||
|
return ( self getcurrentweapon() == weap );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots throw the grenade
|
||
|
*/
|
||
|
botThrowGrenade( nade, time )
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( !self getammocount( nade ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( isSecondaryGrenade( nade ) )
|
||
|
{
|
||
|
self thread BotPressSmoke( time );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self thread BotPressFrag( time );
|
||
|
}
|
||
|
|
||
|
ret = self waittill_any_timeout( 5, "grenade_fire" );
|
||
|
|
||
|
return ( ret == "grenade_fire" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Gets the object thats the closest in the array
|
||
|
*/
|
||
|
bot_array_nearest_curorigin( array )
|
||
|
{
|
||
|
result = undefined;
|
||
|
|
||
|
for ( i = 0; i < array.size; i++ )
|
||
|
{
|
||
|
if ( !isdefined( result ) || distancesquared( self.origin, array[ i ].curorigin ) < distancesquared( self.origin, result.curorigin ) )
|
||
|
{
|
||
|
result = array[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Returns an weapon thats a rocket with ammo
|
||
|
*/
|
||
|
getRocketAmmo()
|
||
|
{
|
||
|
answer = self getLockonAmmo();
|
||
|
|
||
|
if ( isdefined( answer ) )
|
||
|
{
|
||
|
return answer;
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "rpg_mp" ) )
|
||
|
{
|
||
|
answer = "rpg_mp";
|
||
|
}
|
||
|
|
||
|
return answer;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Returns a weapon thats lockon with ammo
|
||
|
*/
|
||
|
getLockonAmmo()
|
||
|
{
|
||
|
answer = undefined;
|
||
|
|
||
|
if ( self getammocount( "at4_mp" ) )
|
||
|
{
|
||
|
answer = "at4_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "stinger_mp" ) )
|
||
|
{
|
||
|
answer = "stinger_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "javelin_mp" ) )
|
||
|
{
|
||
|
answer = "javelin_mp";
|
||
|
}
|
||
|
|
||
|
return answer;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Clears goal when events death
|
||
|
*/
|
||
|
stop_go_target_on_death( tar )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "new_goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "goal" );
|
||
|
|
||
|
tar waittill_either( "death", "disconnect" );
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Goes to the target's location if it had one
|
||
|
*/
|
||
|
follow_target_loop()
|
||
|
{
|
||
|
threat = self getThreat();
|
||
|
|
||
|
if ( !isplayer( threat ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] * 5 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "follow_threat", "start", threat );
|
||
|
|
||
|
self SetScriptGoal( threat.origin, 64 );
|
||
|
self thread stop_go_target_on_death( threat );
|
||
|
|
||
|
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "follow_threat", "stop", threat );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Goes to the target's location if it had one
|
||
|
*/
|
||
|
follow_target()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !self hasThreat() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self follow_target_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bot logic for bot determining to camp.
|
||
|
*/
|
||
|
bot_think_camp_loop()
|
||
|
{
|
||
|
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
|
||
|
|
||
|
if ( !isdefined( campSpot ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
time = randomintrange( 30, 90 );
|
||
|
|
||
|
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
||
|
|
||
|
self SetScriptGoal( campSpot.origin, 16 );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "camp", "start", campSpot, time );
|
||
|
|
||
|
self thread killCampAfterTime( time );
|
||
|
self CampAtSpot( campSpot.origin, campSpot.origin + anglestoforward( campSpot.angles ) * 2048 );
|
||
|
|
||
|
self BotNotifyBotEvent( "camp", "stop", campSpot, time );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bot logic for bot determining to camp.
|
||
|
*/
|
||
|
bot_think_camp()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 4, 7 );
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "camp" ] )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_think_camp_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Kills the camping thread when time
|
||
|
*/
|
||
|
killCampAfterTime( time )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "kill_camp_bot" );
|
||
|
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
|
||
|
while ( time > 0 && timeleft >= 60 )
|
||
|
{
|
||
|
wait 1;
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
time--;
|
||
|
}
|
||
|
|
||
|
wait 0.05;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self ClearScriptAimPos();
|
||
|
|
||
|
self notify( "kill_camp_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Kills the camping thread when ent gone
|
||
|
*/
|
||
|
killCampAfterEntGone( ent )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "kill_camp_bot" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
|
||
|
if ( !isdefined( ent ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self ClearScriptAimPos();
|
||
|
|
||
|
self notify( "kill_camp_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Camps at the spot
|
||
|
*/
|
||
|
CampAtSpot( origin, anglePos )
|
||
|
{
|
||
|
self endon( "kill_camp_bot" );
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
if ( isdefined( anglePos ) )
|
||
|
{
|
||
|
self SetScriptAimPos( anglePos );
|
||
|
}
|
||
|
|
||
|
self waittill( "new_goal" );
|
||
|
self ClearScriptAimPos();
|
||
|
|
||
|
self notify( "kill_camp_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bot logic for bot determining to follow another player.
|
||
|
*/
|
||
|
bot_think_follow_loop()
|
||
|
{
|
||
|
follows = [];
|
||
|
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
||
|
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.team != self.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( player.origin, self.origin ) > distSq )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
follows[ follows.size ] = player;
|
||
|
}
|
||
|
|
||
|
toFollow = random( follows );
|
||
|
|
||
|
if ( !isdefined( toFollow ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
time = randomintrange( 10, 20 );
|
||
|
|
||
|
self BotNotifyBotEvent( "follow", "start", toFollow, time );
|
||
|
|
||
|
self thread killFollowAfterTime( time );
|
||
|
self followPlayer( toFollow );
|
||
|
|
||
|
self BotNotifyBotEvent( "follow", "stop", toFollow, time );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bot logic for bot determining to follow another player.
|
||
|
*/
|
||
|
bot_think_follow()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 3, 5 );
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !level.teambased )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_think_follow_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Kills follow when new goal
|
||
|
*/
|
||
|
watchForFollowNewGoal()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "kill_follow_bot" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self waittill( "new_goal" );
|
||
|
|
||
|
if ( !isdefined( self.bot_was_follow_script_update ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self ClearScriptAimPos();
|
||
|
self notify( "kill_follow_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Kills follow when time
|
||
|
*/
|
||
|
killFollowAfterTime( time )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "kill_follow_bot" );
|
||
|
|
||
|
wait time;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self ClearScriptAimPos();
|
||
|
self notify( "kill_follow_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Determine bot to follow a player
|
||
|
*/
|
||
|
followPlayer( who )
|
||
|
{
|
||
|
self endon( "kill_follow_bot" );
|
||
|
|
||
|
self thread watchForFollowNewGoal();
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
|
||
|
if ( !isdefined( who ) || !isreallyalive( who ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
self SetScriptAimPos( who.origin + ( 0, 0, 42 ) );
|
||
|
myGoal = self GetScriptGoal();
|
||
|
|
||
|
if ( isdefined( myGoal ) && distancesquared( myGoal, who.origin ) < 64 * 64 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self.bot_was_follow_script_update = true;
|
||
|
self SetScriptGoal( who.origin, 32 );
|
||
|
waittillframeend;
|
||
|
self.bot_was_follow_script_update = undefined;
|
||
|
|
||
|
self waittill_either( "goal", "bad_path" );
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self ClearScriptAimPos();
|
||
|
|
||
|
self notify( "kill_follow_bot" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using one man army and blast shield
|
||
|
*/
|
||
|
bot_perk_think_loop()
|
||
|
{
|
||
|
for ( ; self _hasperk( "specialty_blastshield" ); )
|
||
|
{
|
||
|
if ( !self _hasperk( "_specialty_blastshield" ) )
|
||
|
{
|
||
|
if ( randomint( 100 ) < 65 )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
self _setperk( "_specialty_blastshield" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( randomint( 100 ) < 90 )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
self _unsetperk( "_specialty_blastshield" );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
for ( ; self _hasperk( "specialty_onemanarmy" ) && self hasweapon( "onemanarmy_mp" ); )
|
||
|
{
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
anyWeapout = false;
|
||
|
weaponsList = self getweaponslistall();
|
||
|
|
||
|
for ( i = 0; i < weaponsList.size; i++ )
|
||
|
{
|
||
|
weap = weaponsList[ i ];
|
||
|
|
||
|
if ( self getammocount( weap ) || weap == "onemanarmy_mp" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
anyWeapout = true;
|
||
|
}
|
||
|
|
||
|
if ( ( !anyWeapout && randomint( 100 ) < 90 ) || randomint( 100 ) < 10 )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
class = self chooseRandomClass();
|
||
|
|
||
|
self.bot_oma_class = class;
|
||
|
|
||
|
if ( !self changeToWeapon( "onemanarmy_mp" ) )
|
||
|
{
|
||
|
self.bot_oma_class = undefined;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
self BotFreezeControls( true );
|
||
|
wait 1;
|
||
|
self BotFreezeControls( false );
|
||
|
|
||
|
self notify ( "menuresponse", game[ "menu_onemanarmy" ], self.bot_oma_class );
|
||
|
|
||
|
self waittill_any_timeout ( 10, "changed_kit" );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using one man army and blast shield
|
||
|
*/
|
||
|
bot_perk_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 5, 7 );
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_perk_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using a noobtube
|
||
|
*/
|
||
|
bot_use_tube_think_loop( data )
|
||
|
{
|
||
|
if ( data.dofastcontinue )
|
||
|
{
|
||
|
data.dofastcontinue = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait randomintrange( 3, 7 );
|
||
|
|
||
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
||
|
|
||
|
if ( chance > 20 )
|
||
|
{
|
||
|
chance = 20;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > chance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tube = self getValidTube();
|
||
|
|
||
|
if ( !isdefined( tube ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = undefined;
|
||
|
|
||
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "tube" ) ) )
|
||
|
{
|
||
|
tubeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "tube" ), 1024 ) ) );
|
||
|
|
||
|
myEye = self geteye();
|
||
|
|
||
|
if ( !isdefined( tubeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900 * 5, false, self );
|
||
|
|
||
|
loc = traceForward[ "position" ];
|
||
|
dist = distancesquared( self.origin, loc );
|
||
|
|
||
|
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance * 5 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc += ( 0, 0, dist / 16000 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self BotNotifyBotEvent( "tube", "go", tubeWp, tube );
|
||
|
|
||
|
self SetScriptGoal( tubeWp.origin, 16 );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data.dofastcontinue = true;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tubeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "tube" ) ) );
|
||
|
loc = tubeWp.origin + anglestoforward( tubeWp.angles ) * 2048;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( loc ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "tube", "start", loc, tube );
|
||
|
|
||
|
self SetScriptAimPos( loc );
|
||
|
self BotStopMoving( true );
|
||
|
wait 1;
|
||
|
|
||
|
if ( self changeToWeapon( tube ) )
|
||
|
{
|
||
|
self thread fire_current_weapon();
|
||
|
self waittill_any_timeout( 5, "missile_fire", "weapon_change" );
|
||
|
self notify( "stop_firing_weapon" );
|
||
|
}
|
||
|
|
||
|
self ClearScriptAimPos();
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using a noobtube
|
||
|
*/
|
||
|
bot_use_tube_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.dofastcontinue = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_use_tube_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using claymores and TIs
|
||
|
*/
|
||
|
bot_use_equipment_think_loop( data )
|
||
|
{
|
||
|
if ( data.dofastcontinue )
|
||
|
{
|
||
|
data.dofastcontinue = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
||
|
|
||
|
if ( chance > 20 )
|
||
|
{
|
||
|
chance = 20;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > chance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nade = undefined;
|
||
|
|
||
|
if ( self getammocount( "claymore_mp" ) )
|
||
|
{
|
||
|
nade = "claymore_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "flare_mp" ) )
|
||
|
{
|
||
|
nade = "flare_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "c4_mp" ) )
|
||
|
{
|
||
|
nade = "c4_mp";
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( nade ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self _hasperk( "specialty_laststandoffhand" ) && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = undefined;
|
||
|
|
||
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "claymore" ) ) )
|
||
|
{
|
||
|
clayWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "claymore" ), 1024 ) ) );
|
||
|
|
||
|
if ( !isdefined( clayWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
myEye = self geteye();
|
||
|
loc = myEye + anglestoforward( self getplayerangles() ) * 256;
|
||
|
|
||
|
if ( !bullettracepassed( myEye, loc, false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self BotNotifyBotEvent( "equ", "go", clayWp, nade );
|
||
|
|
||
|
self SetScriptGoal( clayWp.origin, 16 );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data.dofastcontinue = true;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clayWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "claymore" ) ) );
|
||
|
loc = clayWp.origin + anglestoforward( clayWp.angles ) * 2048;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( loc ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "equ", "start", loc, nade );
|
||
|
|
||
|
self SetScriptAimPos( loc );
|
||
|
self BotStopMoving( true );
|
||
|
wait 1;
|
||
|
|
||
|
self botThrowGrenade( nade, 0.05 );
|
||
|
|
||
|
self ClearScriptAimPos();
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using claymores and TIs
|
||
|
*/
|
||
|
bot_use_equipment_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.dofastcontinue = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_use_equipment_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using grenades
|
||
|
*/
|
||
|
bot_use_grenade_think_loop( data )
|
||
|
{
|
||
|
if ( data.dofastcontinue )
|
||
|
{
|
||
|
data.dofastcontinue = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait randomintrange( 4, 7 );
|
||
|
|
||
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
||
|
|
||
|
if ( chance > 20 )
|
||
|
{
|
||
|
chance = 20;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > chance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nade = self getValidGrenade();
|
||
|
|
||
|
if ( !isdefined( nade ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self _hasperk( "specialty_laststandoffhand" ) && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = undefined;
|
||
|
|
||
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) )
|
||
|
{
|
||
|
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
|
||
|
|
||
|
myEye = self geteye();
|
||
|
|
||
|
if ( !isdefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900, false, self );
|
||
|
|
||
|
loc = traceForward[ "position" ];
|
||
|
dist = distancesquared( self.origin, loc );
|
||
|
|
||
|
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc += ( 0, 0, dist / 3000 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self BotNotifyBotEvent( "nade", "go", nadeWp, nade );
|
||
|
|
||
|
self SetScriptGoal( nadeWp.origin, 16 );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data.dofastcontinue = true;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) );
|
||
|
loc = nadeWp.origin + anglestoforward( nadeWp.angles ) * 2048;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( loc ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "nade", "start", loc, nade );
|
||
|
|
||
|
self SetScriptAimPos( loc );
|
||
|
self BotStopMoving( true );
|
||
|
wait 1;
|
||
|
|
||
|
time = 0.5;
|
||
|
|
||
|
if ( nade == "frag_grenade_mp" )
|
||
|
{
|
||
|
time = 2;
|
||
|
}
|
||
|
|
||
|
self botThrowGrenade( nade, time );
|
||
|
|
||
|
self ClearScriptAimPos();
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of using grenades
|
||
|
*/
|
||
|
bot_use_grenade_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.dofastcontinue = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_use_grenade_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play mw2
|
||
|
*/
|
||
|
bot_watch_think_mw2_loop()
|
||
|
{
|
||
|
tube = self getValidTube();
|
||
|
|
||
|
if ( !isdefined( tube ) )
|
||
|
{
|
||
|
if ( self getammocount( "at4_mp" ) )
|
||
|
{
|
||
|
tube = "at4_mp";
|
||
|
}
|
||
|
else if ( self getammocount( "rpg_mp" ) )
|
||
|
{
|
||
|
tube = "rpg_mp";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( self getcurrentweapon() == tube )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ];
|
||
|
|
||
|
if ( randomint( 100 ) > chance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread changeToWeapon( tube );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play mw2
|
||
|
*/
|
||
|
bot_watch_think_mw2()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 1, 4 );
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_watch_think_mw2_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will use gremades/wweapons while having a target while using a shield
|
||
|
*/
|
||
|
bot_watch_riot_weapons_loop()
|
||
|
{
|
||
|
threat = self getThreat();
|
||
|
dist = distancesquared( threat.origin, self.origin );
|
||
|
curWeap = self getcurrentweapon();
|
||
|
|
||
|
if ( randomint( 2 ) )
|
||
|
{
|
||
|
nade = self getValidGrenade();
|
||
|
|
||
|
if ( !isdefined( nade ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( dist <= level.bots_mingrenadedistance || dist >= level.bots_maxgrenadedistance )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "nade" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self botThrowGrenade( nade );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] * 10 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
weaponslist = self getweaponslistall();
|
||
|
weap = "";
|
||
|
|
||
|
while ( weaponslist.size )
|
||
|
{
|
||
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
||
|
weaponslist = array_remove( weaponslist, weapon );
|
||
|
|
||
|
if ( !self getammocount( weapon ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isWeaponPrimary( weapon ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
weap = weapon;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( weap == "" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread changeToWeapon( weap );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will use gremades/wweapons while having a target while using a shield
|
||
|
*/
|
||
|
bot_watch_riot_weapons()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !self hasThreat() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !self.hasriotshieldequipped )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_watch_riot_weapons_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
BOts thinking of using javelins
|
||
|
*/
|
||
|
bot_jav_loc_think_loop( data )
|
||
|
{
|
||
|
if ( data.dofastcontinue )
|
||
|
{
|
||
|
data.dofastcontinue = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
||
|
|
||
|
if ( chance > 20 )
|
||
|
{
|
||
|
chance = 20;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > chance && self getcurrentweapon() != "javelin_mp" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !self getammocount( "javelin_mp" ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isemped() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = undefined;
|
||
|
|
||
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "javelin" ) ) )
|
||
|
{
|
||
|
javWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "javelin" ), 1024 ) ) );
|
||
|
|
||
|
if ( !isdefined( javWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
traceForward = self maps\mp\_javelin::eyetraceforward();
|
||
|
|
||
|
if ( !isdefined( traceForward ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = traceForward[ 0 ];
|
||
|
|
||
|
if ( self maps\mp\_javelin::targetpointtooclose( loc ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self BotNotifyBotEvent( "jav", "go", javWp );
|
||
|
|
||
|
self SetScriptGoal( javWp.origin, 16 );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data.dofastcontinue = true;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
javWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "javelin" ) ) );
|
||
|
loc = javWp.jav_point;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( loc ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "jav", "start", loc );
|
||
|
|
||
|
self SetBotJavelinLocation( loc );
|
||
|
|
||
|
if ( self changeToWeapon( "javelin_mp" ) )
|
||
|
{
|
||
|
self waittill_any_timeout( 10, "missile_fire", "weapon_change" );
|
||
|
}
|
||
|
|
||
|
self ClearBotJavelinLocation();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
BOts thinking of using javelins
|
||
|
*/
|
||
|
bot_jav_loc_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.dofastcontinue = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_jav_loc_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of targeting equipment, c4, claymores and TIs
|
||
|
*/
|
||
|
bot_equipment_kill_think_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
hasSitrep = self _hasperk( "specialty_detectexplosive" );
|
||
|
grenades = getentarray( "grenade", "classname" );
|
||
|
myEye = self geteye();
|
||
|
myAngles = self getplayerangles();
|
||
|
dist = 512 * 512;
|
||
|
target = undefined;
|
||
|
|
||
|
for ( i = 0; i < grenades.size; i++ )
|
||
|
{
|
||
|
item = grenades[ i ];
|
||
|
|
||
|
if ( !isdefined( item ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( item.name ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( item.owner ) && ( ( level.teambased && item.owner.team == self.team ) || item.owner == self ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( item.name != "c4_mp" && item.name != "claymore_mp" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !hasSitrep && !bullettracepassed( myEye, item.origin, false, item ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( item.origin, self.origin ) < dist )
|
||
|
{
|
||
|
target = item;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
grenades = undefined;
|
||
|
|
||
|
if ( !isdefined( target ) )
|
||
|
{
|
||
|
for ( i = 0; i < level.players.size; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( player.team ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && player.team == myTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
ti = player.setspawnpoint;
|
||
|
|
||
|
if ( !isdefined( ti ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( ti.bots ) )
|
||
|
{
|
||
|
ti.bots = 0;
|
||
|
}
|
||
|
|
||
|
if ( ti.bots >= 2 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !hasSitrep && !bullettracepassed( myEye, ti.origin, false, ti ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( getConeDot( ti.origin, self.origin, myAngles ) < 0.6 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( ti.origin, self.origin ) < dist )
|
||
|
{
|
||
|
target = ti;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( target ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( target.enemytrigger ) && !self HasScriptGoal() && !self.bot_lock_goal )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "attack_equ", "go_ti", target );
|
||
|
|
||
|
self SetScriptGoal( target.origin, 64 );
|
||
|
self thread bot_inc_bots( target, true );
|
||
|
self thread bots_watch_touch_obj( target );
|
||
|
|
||
|
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
|
||
|
|
||
|
if ( path != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( path != "goal" || !isdefined( target ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) < self.pers[ "bots" ][ "behavior" ][ "camp" ] * 8 )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "attack_equ", "camp_ti", target );
|
||
|
|
||
|
self thread killCampAfterTime( randomintrange( 10, 20 ) );
|
||
|
self thread killCampAfterEntGone( target );
|
||
|
self CampAtSpot( target.origin, target.origin + ( 0, 0, 42 ) );
|
||
|
}
|
||
|
|
||
|
if ( isdefined( target ) )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "attack_equ", "trigger_ti", target );
|
||
|
self thread BotPressUse();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "attack_equ", "start", target );
|
||
|
|
||
|
self SetScriptEnemy( target );
|
||
|
self bot_equipment_attack( target );
|
||
|
self ClearScriptEnemy();
|
||
|
|
||
|
self BotNotifyBotEvent( "attack_equ", "stop", target );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots thinking of targeting equipment, c4, claymores and TIs
|
||
|
*/
|
||
|
bot_equipment_kill_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon ( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 1, 3 ) );
|
||
|
|
||
|
if ( self HasScriptEnemy() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_equipment_kill_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots target the equipment for a time then stop
|
||
|
*/
|
||
|
bot_equipment_attack( equ )
|
||
|
{
|
||
|
wait_time = randomintrange( 7, 10 );
|
||
|
|
||
|
for ( i = 0; i < wait_time; i++ )
|
||
|
{
|
||
|
wait( 1 );
|
||
|
|
||
|
if ( !isdefined( equ ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will listen to foot steps and target nearby targets
|
||
|
*/
|
||
|
bot_listen_to_steps_loop()
|
||
|
{
|
||
|
dist = level.bots_listendist;
|
||
|
|
||
|
if ( self _hasperk( "specialty_selectivehearing" ) )
|
||
|
{
|
||
|
dist *= 1.4;
|
||
|
}
|
||
|
|
||
|
dist *= dist;
|
||
|
|
||
|
heard = undefined;
|
||
|
|
||
|
for ( i = level.players.size - 1 ; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && self.team == player.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.sessionstate != "playing" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( lengthsquared( player getvelocity() ) < 20000 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( player.origin, self.origin ) > dist )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player _hasperk( "specialty_quieter" ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
heard = player;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
hasHeartbeat = ( issubstr( self getcurrentweapon(), "_heartbeat_" ) && !self isemped() );
|
||
|
heartbeatDist = 350 * 350;
|
||
|
|
||
|
if ( !isdefined( heard ) && hasHeartbeat )
|
||
|
{
|
||
|
for ( i = level.players.size - 1 ; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && self.team == player.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.sessionstate != "playing" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player _hasperk( "specialty_heartbreaker" ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( player.origin, self.origin ) > heartbeatDist )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( getConeDot( player.origin, self.origin, self getplayerangles() ) < 0.6 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
heard = player;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( heard ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "heard_target", "start", heard );
|
||
|
|
||
|
if ( bullettracepassed( self geteye(), heard gettagorigin( "j_spineupper" ), false, heard ) )
|
||
|
{
|
||
|
self setAttacker( heard );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( heard.origin, 64 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "heard_target", "stop", heard );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will listen to foot steps and target nearby targets
|
||
|
*/
|
||
|
bot_listen_to_steps()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] < 3 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_listen_to_steps_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will look at the uav and target targets
|
||
|
*/
|
||
|
bot_uav_think_loop()
|
||
|
{
|
||
|
hasRadar = ( ( level.teambased && level.activeuavs[ self.team ] ) || ( !level.teambased && level.activeuavs[ self.guid ] ) );
|
||
|
|
||
|
if ( level.hardcoremode && !hasRadar )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
dist = self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
||
|
dist *= dist * 8;
|
||
|
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( player.team ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.sessionstate != "playing" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && player.team == self.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
distFromPlayer = distancesquared( self.origin, player.origin );
|
||
|
|
||
|
if ( distFromPlayer > dist )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( ( !issubstr( player getcurrentweapon(), "_silencer_" ) && player.bots_firing ) || ( hasRadar && !player _hasperk( "specialty_coldblooded" ) ) )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "uav_target", "start", player );
|
||
|
|
||
|
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
||
|
|
||
|
if ( distFromPlayer < distSq && bullettracepassed( self geteye(), player gettagorigin( "j_spineupper" ), false, player ) )
|
||
|
{
|
||
|
self setAttacker( player );
|
||
|
}
|
||
|
|
||
|
if ( !self HasScriptGoal() && !self.bot_lock_goal )
|
||
|
{
|
||
|
self SetScriptGoal( player.origin, 128 );
|
||
|
self thread stop_go_target_on_death( player );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "uav_target", "stop", player );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will look at the uav and target targets
|
||
|
*/
|
||
|
bot_uav_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.75;
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 || self isusingremote() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isemped() || self.bot_isscrambled )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self _hasperk( "_specialty_blastshield" ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( ( level.teambased && level.activecounteruavs[ level.otherteam[ self.team ] ] ) || ( !level.teambased && self.isradarblocked ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_uav_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
bots will go to their target's kill location
|
||
|
*/
|
||
|
bot_revenge_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( self.lastkiller ) && isreallyalive( self.lastkiller ) )
|
||
|
{
|
||
|
if ( bullettracepassed( self geteye(), self.lastkiller gettagorigin( "j_spineupper" ), false, self.lastkiller ) )
|
||
|
{
|
||
|
self setAttacker( self.lastkiller );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( self.killerlocation ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
loc = self.killerlocation;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 1, 5 ) );
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) < 75 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "revenge", "start", loc, self.lastkiller );
|
||
|
|
||
|
self SetScriptGoal( loc, 64 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "revenge", "stop", loc, self.lastkiller );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches the target's health, calls 'bad_path'
|
||
|
*/
|
||
|
turret_death_monitor( turret )
|
||
|
{
|
||
|
self endon ( "death" );
|
||
|
self endon ( "disconnect" );
|
||
|
self endon ( "bad_path" );
|
||
|
self endon ( "goal" );
|
||
|
self endon ( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( turret ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( turret.health <= 20000 )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( turret.carriedby ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will target the turret for a time
|
||
|
*/
|
||
|
bot_turret_attack( enemy )
|
||
|
{
|
||
|
wait_time = randomintrange( 7, 10 );
|
||
|
|
||
|
for ( i = 0; i < wait_time; i++ )
|
||
|
{
|
||
|
wait( 1 );
|
||
|
|
||
|
if ( !isdefined( enemy ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( enemy.health <= 20000 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( enemy.carriedby ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// if ( !bullettracepassed( self geteye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
|
||
|
// return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will think when to target a turret
|
||
|
*/
|
||
|
bot_turret_think_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
turretsKeys = getarraykeys( level.turrets );
|
||
|
|
||
|
if ( turretsKeys.size == 0 )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptEnemy() || self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
myEye = self geteye();
|
||
|
turret = undefined;
|
||
|
|
||
|
for ( i = turretsKeys.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
tempTurret = level.turrets[ turretsKeys[ i ] ];
|
||
|
|
||
|
if ( !isdefined( tempTurret ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( tempTurret.health <= 20000 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( tempTurret.carriedby ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( tempTurret.owner ) && tempTurret.owner == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && tempTurret.team == myTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( myEye, tempTurret.origin + ( 0, 0, 15 ), false, tempTurret ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
turret = tempTurret;
|
||
|
}
|
||
|
|
||
|
turretsKeys = undefined;
|
||
|
|
||
|
if ( !isdefined( turret ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
forward = anglestoforward( turret.angles );
|
||
|
forward = vectornormalize( forward );
|
||
|
|
||
|
delta = self.origin - turret.origin;
|
||
|
delta = vectornormalize( delta );
|
||
|
|
||
|
dot = vectordot( forward, delta );
|
||
|
|
||
|
facing = true;
|
||
|
|
||
|
if ( dot < 0.342 ) // cos 70 degrees
|
||
|
{
|
||
|
facing = false;
|
||
|
}
|
||
|
|
||
|
if ( turret isStunned() )
|
||
|
{
|
||
|
facing = false;
|
||
|
}
|
||
|
|
||
|
if ( self _hasperk( "specialty_coldblooded" ) )
|
||
|
{
|
||
|
facing = false;
|
||
|
}
|
||
|
|
||
|
if ( facing && !bullettracepassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( turret.bots ) )
|
||
|
{
|
||
|
turret.bots = 0;
|
||
|
}
|
||
|
|
||
|
if ( turret.bots >= 2 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !facing && !self HasScriptGoal() && !self.bot_lock_goal )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "turret_attack", "go", turret );
|
||
|
|
||
|
self SetScriptGoal( turret.origin, 32 );
|
||
|
self thread bot_inc_bots( turret, true );
|
||
|
self thread turret_death_monitor( turret );
|
||
|
self thread bots_watch_touch_obj( turret );
|
||
|
|
||
|
if ( self waittill_any_return( "bad_path", "goal", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( turret ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "turret_attack", "start", turret );
|
||
|
|
||
|
self SetScriptEnemy( turret, ( 0, 0, 25 ) );
|
||
|
self bot_turret_attack( turret );
|
||
|
self ClearScriptEnemy();
|
||
|
|
||
|
self BotNotifyBotEvent( "turret_attack", "stop", turret );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will think when to target a turret
|
||
|
*/
|
||
|
bot_turret_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon ( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( 1 );
|
||
|
|
||
|
self bot_turret_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Checks if the bot is stuck on a carepackage
|
||
|
*/
|
||
|
bot_watch_stuck_on_crate_loop()
|
||
|
{
|
||
|
crates = getentarray( "care_package", "targetname" );
|
||
|
|
||
|
if ( crates.size == 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
crate = undefined;
|
||
|
|
||
|
for ( i = crates.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
tempCrate = crates[ i ];
|
||
|
|
||
|
if ( !isdefined( tempCrate ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( tempCrate.doingphysics ) || tempCrate.doingphysics )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( crate ) && distancesquared( crate.origin, self.origin ) < distancesquared( tempCrate.origin, self.origin ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
crate = tempCrate;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( crate ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
radius = getdvarfloat( "player_useRadius" );
|
||
|
|
||
|
if ( distancesquared( crate.origin, self.origin ) > radius * radius )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_stuck_on_carepackage = crate;
|
||
|
self notify( "crate_physics_done" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Checks if the bot is stuck on a carepackage
|
||
|
*/
|
||
|
bot_watch_stuck_on_crate()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 3;
|
||
|
|
||
|
if ( self hasThreat() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_watch_stuck_on_crate_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will capture carepackages
|
||
|
*/
|
||
|
bot_crate_think_loop( data )
|
||
|
{
|
||
|
ret = "crate_physics_done";
|
||
|
|
||
|
if ( data.first )
|
||
|
{
|
||
|
data.first = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ret = self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );
|
||
|
}
|
||
|
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
crate = self.bot_stuck_on_carepackage;
|
||
|
self.bot_stuck_on_carepackage = undefined;
|
||
|
|
||
|
if ( !isdefined( crate ) )
|
||
|
{
|
||
|
if ( randomint( 100 ) < 20 && ret != "crate_physics_done" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() || self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
crates = getentarray( "care_package", "targetname" );
|
||
|
|
||
|
if ( crates.size == 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
wantsClosest = randomint( 2 );
|
||
|
|
||
|
crate = undefined;
|
||
|
|
||
|
for ( i = crates.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
tempCrate = crates[ i ];
|
||
|
|
||
|
if ( !isdefined( tempCrate ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( tempCrate.doingphysics ) || tempCrate.doingphysics )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( tempCrate.bots ) )
|
||
|
{
|
||
|
tempCrate.bots = 0;
|
||
|
}
|
||
|
|
||
|
if ( tempCrate.bots >= 3 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( crate ) )
|
||
|
{
|
||
|
if ( wantsClosest )
|
||
|
{
|
||
|
if ( distancesquared( crate.origin, self.origin ) < distancesquared( tempCrate.origin, self.origin ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( maps\mp\killstreaks\_killstreaks::getstreakcost( crate.cratetype ) > maps\mp\killstreaks\_killstreaks::getstreakcost( tempCrate.cratetype ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
crate = tempCrate;
|
||
|
}
|
||
|
|
||
|
crates = undefined;
|
||
|
|
||
|
if ( !isdefined( crate ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "crate_cap", "go", crate );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
radius = getdvarfloat( "player_useRadius" ) - 16;
|
||
|
self SetScriptGoal( crate.origin, radius );
|
||
|
self thread bot_inc_bots( crate, true );
|
||
|
self thread bots_watch_touch_obj( crate );
|
||
|
|
||
|
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
if ( path != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( path != "goal" || !isdefined( crate ) || distancesquared( self.origin, crate.origin ) > radius * radius )
|
||
|
{
|
||
|
if ( isdefined( crate ) && path == "bad_path" )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "crate_cap", "unreachable", crate );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "crate_cap", "start", crate );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
|
||
|
self BotFreezeControls( true );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = 3.25;
|
||
|
|
||
|
if ( !isdefined( crate.owner ) || crate.owner == self )
|
||
|
{
|
||
|
waitTime = 0.75;
|
||
|
}
|
||
|
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self BotFreezeControls( false );
|
||
|
|
||
|
// check if actually captured it?
|
||
|
self BotNotifyBotEvent( "crate_cap", "stop", crate );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will capture carepackages
|
||
|
*/
|
||
|
bot_crate_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.first = true;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_crate_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Reload cancels
|
||
|
*/
|
||
|
doReloadCancel_loop()
|
||
|
{
|
||
|
ret = self waittill_any_return( "reload", "weapon_change" );
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
curWeap = self getcurrentweapon();
|
||
|
|
||
|
if ( !maps\mp\gametypes\_weapons::isprimaryweapon( curWeap ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ret == "reload" )
|
||
|
{
|
||
|
// check single reloads
|
||
|
if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check difficulty
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check if got another weapon
|
||
|
weaponslist = self getweaponslistprimaries();
|
||
|
weap = "";
|
||
|
|
||
|
while ( weaponslist.size )
|
||
|
{
|
||
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
||
|
weaponslist = array_remove( weaponslist, weapon );
|
||
|
|
||
|
if ( !maps\mp\gametypes\_weapons::isprimaryweapon( weapon ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( curWeap == weapon || weapon == "none" || weapon == "" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
weap = weapon;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( weap == "" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// do the cancel
|
||
|
wait 0.1;
|
||
|
self thread changeToWeapon( weap );
|
||
|
wait 0.25;
|
||
|
self thread changeToWeapon( curWeap );
|
||
|
wait 2;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Reload cancels
|
||
|
*/
|
||
|
doReloadCancel()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self doReloadCancel_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will think to switch weapons
|
||
|
*/
|
||
|
bot_weapon_think_loop( data )
|
||
|
{
|
||
|
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
curWeap = self getcurrentweapon();
|
||
|
hasTarget = self hasThreat();
|
||
|
|
||
|
if ( hasTarget )
|
||
|
{
|
||
|
threat = self getThreat();
|
||
|
rocketAmmo = self getRocketAmmo();
|
||
|
|
||
|
if ( entIsVehicle( threat ) && isdefined( rocketAmmo ) )
|
||
|
{
|
||
|
if ( curWeap != rocketAmmo )
|
||
|
{
|
||
|
self thread changeToWeapon( rocketAmmo );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( self HasBotJavelinLocation() && self getammocount( "javelin_mp" ) )
|
||
|
{
|
||
|
if ( curWeap != "javelin_mp" )
|
||
|
{
|
||
|
self thread changeToWeapon( "javelin_mp" );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( self.bot_oma_class ) )
|
||
|
{
|
||
|
if ( curWeap != "onemanarmy_mp" )
|
||
|
{
|
||
|
self thread changeToWeapon( "onemanarmy_mp" );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
force = ( ret == "bot_force_check_switch" );
|
||
|
|
||
|
if ( data.first )
|
||
|
{
|
||
|
data.first = false;
|
||
|
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( curWeap != "none" && self getammocount( curWeap ) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp" )
|
||
|
{
|
||
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( hasTarget )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
force = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
weaponslist = self getweaponslistall();
|
||
|
weap = "";
|
||
|
|
||
|
while ( weaponslist.size )
|
||
|
{
|
||
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
||
|
weaponslist = array_remove( weaponslist, weapon );
|
||
|
|
||
|
if ( !self getammocount( weapon ) && !force )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isWeaponPrimary( weapon ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
weap = weapon;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( weap == "" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread changeToWeapon( weap );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will think to switch weapons
|
||
|
*/
|
||
|
bot_weapon_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.first = true;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_weapon_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think when to target vehicles
|
||
|
*/
|
||
|
bot_target_vehicle_loop()
|
||
|
{
|
||
|
rocketAmmo = self getRocketAmmo();
|
||
|
|
||
|
if ( !isdefined( rocketAmmo ) && self BotGetRandom() < 90 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( rocketAmmo ) && rocketAmmo == "javelin_mp" && self isemped() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
targets = maps\mp\_stinger::gettargetlist();
|
||
|
|
||
|
if ( !targets.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lockOnAmmo = self getLockonAmmo();
|
||
|
myEye = self geteye();
|
||
|
target = undefined;
|
||
|
|
||
|
for ( i = targets.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
tempTarget = targets[ i ];
|
||
|
|
||
|
if ( isdefined( tempTarget.owner ) && tempTarget.owner == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( myEye, tempTarget.origin, false, tempTarget ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( tempTarget.health <= 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( tempTarget.classname != "script_vehicle" && !isdefined( lockOnAmmo ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
target = tempTarget;
|
||
|
}
|
||
|
|
||
|
targets = undefined;
|
||
|
|
||
|
if ( !isdefined( target ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "attack_vehicle", "start", target, rocketAmmo );
|
||
|
|
||
|
self SetScriptEnemy( target, ( 0, 0, 0 ) );
|
||
|
self bot_attack_vehicle( target );
|
||
|
self ClearScriptEnemy();
|
||
|
self notify( "bot_force_check_switch" );
|
||
|
|
||
|
self BotNotifyBotEvent( "attack_vehicle", "stop", target, rocketAmmo );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think when to target vehicles
|
||
|
*/
|
||
|
bot_target_vehicle()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptEnemy() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_target_vehicle_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots target the killstreak for a time and stops
|
||
|
*/
|
||
|
bot_attack_vehicle( target )
|
||
|
{
|
||
|
target endon( "death" );
|
||
|
|
||
|
wait_time = randomintrange( 7, 10 );
|
||
|
|
||
|
for ( i = 0; i < wait_time; i++ )
|
||
|
{
|
||
|
self notify( "bot_force_check_switch" );
|
||
|
wait( 1 );
|
||
|
|
||
|
if ( !isdefined( target ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Returns an origin thats good to use for a kill streak
|
||
|
*/
|
||
|
getKillstreakTargetLocation()
|
||
|
{
|
||
|
location = undefined;
|
||
|
players = [];
|
||
|
|
||
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( player.team ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && self.team == player.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player.sessionstate != "playing" )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player _hasperk( "specialty_coldblooded" ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( player.origin, player.origin + ( 0, 0, 2048 ), false, player ) && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
players[ players.size ] = player;
|
||
|
}
|
||
|
|
||
|
target = random( players );
|
||
|
|
||
|
if ( isdefined( target ) )
|
||
|
{
|
||
|
location = target.origin + ( randomintrange( ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * -75, ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * 75 ), randomintrange( ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * -75, ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * 75 ), 0 );
|
||
|
}
|
||
|
else if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
||
|
{
|
||
|
location = self.origin + ( randomintrange( -512, 512 ), randomintrange( -512, 512 ), 0 );
|
||
|
}
|
||
|
|
||
|
return location;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Returns if any harriers exists that is an enemy
|
||
|
*/
|
||
|
isAnyEnemyPlanes()
|
||
|
{
|
||
|
if ( !isdefined( level.harriers ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < level.harriers.size; i++ )
|
||
|
{
|
||
|
plane = level.harriers[ i ];
|
||
|
|
||
|
if ( !isdefined( plane ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && plane.team == self.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( plane.owner ) && plane.owner == self )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think to use killstreaks
|
||
|
*/
|
||
|
bot_killstreak_think_loop( data )
|
||
|
{
|
||
|
if ( data.dofastcontinue )
|
||
|
{
|
||
|
data.dofastcontinue = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait randomintrange( 1, 3 );
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( self.pers[ "killstreaks" ][ 0 ] ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self BotIsFrozen() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self hasThreat() || self HasBotJavelinLocation() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isemped() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() && !self inFinalStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( isdefined( self.iscarrying ) && self.iscarrying )
|
||
|
{
|
||
|
self notify( "place_sentry" );
|
||
|
}
|
||
|
|
||
|
curWeap = self getcurrentweapon();
|
||
|
|
||
|
if ( issubstr( curWeap, "airdrop_" ) )
|
||
|
{
|
||
|
self thread BotPressAttack( 0.05 );
|
||
|
}
|
||
|
|
||
|
if ( iskillstreakweapon( curWeap ) )
|
||
|
{
|
||
|
self thread changeToWeapon( self getlastweapon() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
streakName = self.pers[ "killstreaks" ][ 0 ].streakname;
|
||
|
|
||
|
if ( level.ingraceperiod && maps\mp\killstreaks\_killstreaks::deadlykillstreak( streakName ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ksWeap = maps\mp\killstreaks\_killstreaks::getkillstreakweapon( streakName );
|
||
|
|
||
|
if ( curWeap == "none" || !isWeaponPrimary( curWeap ) )
|
||
|
{
|
||
|
curWeap = self getlastweapon();
|
||
|
}
|
||
|
|
||
|
lifeId = self.pers[ "killstreaks" ][ 0 ].lifeid;
|
||
|
|
||
|
if ( !isdefined( lifeId ) )
|
||
|
{
|
||
|
lifeId = -1;
|
||
|
}
|
||
|
|
||
|
if ( isStrStart( streakName, "helicopter_" ) && self isAnyEnemyPlanes() && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( maps\mp\killstreaks\_killstreaks::isridekillstreak( streakName ) || maps\mp\killstreaks\_killstreaks::iscarrykillstreak( streakName ) )
|
||
|
{
|
||
|
if ( self inLastStand() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( lifeId == self.deaths && !self HasScriptGoal() && !self.bot_lock_goal && streakName != "sentry" && !self nearAnyOfWaypoints( 128, getWaypointsOfType( "camp" ) ) )
|
||
|
{
|
||
|
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
|
||
|
|
||
|
if ( isdefined( campSpot ) )
|
||
|
{
|
||
|
self BotNotifyBotEvent( "killstreak", "camp", streakName, campSpot );
|
||
|
|
||
|
self SetScriptGoal( campSpot.origin, 16 );
|
||
|
|
||
|
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
data.dofastcontinue = true;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( streakName == "sentry" )
|
||
|
{
|
||
|
if ( self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
myEye = self geteye();
|
||
|
angles = self getplayerangles();
|
||
|
|
||
|
forwardTrace = bullettrace( myEye, myEye + anglestoforward( angles ) * 1024, false, self );
|
||
|
|
||
|
if ( distancesquared( self.origin, forwardTrace[ "position" ] ) < 1000 * 1000 && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName );
|
||
|
|
||
|
self BotStopMoving( true );
|
||
|
self SetScriptAimPos( forwardTrace[ "position" ] );
|
||
|
|
||
|
if ( !self changeToWeapon( ksWeap ) )
|
||
|
{
|
||
|
self BotStopMoving( false );
|
||
|
self ClearScriptAimPos();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
wait 1;
|
||
|
self notify( "place_sentry" );
|
||
|
wait 0.05;
|
||
|
self notify( "cancel_sentry" );
|
||
|
wait 0.5;
|
||
|
|
||
|
self BotStopMoving( false );
|
||
|
self ClearScriptAimPos();
|
||
|
}
|
||
|
else if ( streakName == "predator_missile" )
|
||
|
{
|
||
|
location = self getKillstreakTargetLocation();
|
||
|
|
||
|
if ( !isdefined( location ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName, location );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self BotStopMoving( true );
|
||
|
self changeToWeapon( ksWeap );
|
||
|
|
||
|
wait 3;
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
else if ( streakName == "ac130" )
|
||
|
{
|
||
|
if ( isdefined( level.ac130player ) || level.ac130inuse )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self BotStopMoving( true );
|
||
|
self changeToWeapon( ksWeap );
|
||
|
|
||
|
wait 3;
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
else if ( streakName == "helicopter_minigun" )
|
||
|
{
|
||
|
if ( isdefined( level.chopper ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self BotStopMoving( true );
|
||
|
self changeToWeapon( ksWeap );
|
||
|
|
||
|
wait 3;
|
||
|
self BotStopMoving( false );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( streakName == "airdrop_mega" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop" )
|
||
|
{
|
||
|
if ( self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( streakName != "airdrop_mega" && level.littlebirds > 2 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( self.origin, self.origin + ( 0, 0, 2048 ), false, self ) && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
myEye = self geteye();
|
||
|
angles = self getplayerangles();
|
||
|
|
||
|
forwardTrace = bullettrace( myEye, myEye + anglestoforward( angles ) * 256, false, self );
|
||
|
|
||
|
if ( distancesquared( self.origin, forwardTrace[ "position" ] ) < 96 * 96 && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !bullettracepassed( forwardTrace[ "position" ], forwardTrace[ "position" ] + ( 0, 0, 2048 ), false, self ) && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName );
|
||
|
|
||
|
self BotStopMoving( true );
|
||
|
self SetScriptAimPos( forwardTrace[ "position" ] );
|
||
|
|
||
|
if ( !self changeToWeapon( ksWeap ) )
|
||
|
{
|
||
|
self BotStopMoving( false );
|
||
|
self ClearScriptAimPos();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread fire_current_weapon();
|
||
|
|
||
|
ret = self waittill_any_timeout( 5, "grenade_fire" );
|
||
|
|
||
|
self notify( "stop_firing_weapon" );
|
||
|
|
||
|
if ( ret == "timeout" )
|
||
|
{
|
||
|
self BotStopMoving( false );
|
||
|
self ClearScriptAimPos();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) < 80 && !self HasScriptGoal() && !self.bot_lock_goal )
|
||
|
{
|
||
|
self waittill_any_timeout( 15, "crate_physics_done", "new_goal" );
|
||
|
}
|
||
|
|
||
|
self BotStopMoving( false );
|
||
|
self ClearScriptAimPos();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( streakName == "harrier_airstrike" && level.planes > 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( streakName == "nuke" && isdefined( level.nukeincoming ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( streakName == "counter_uav" && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 && ( ( level.teambased && level.activecounteruavs[ self.team ] ) || ( !level.teambased && level.activecounteruavs[ self.guid ] ) ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( streakName == "uav" && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 && ( ( level.teambased && ( level.activeuavs[ self.team ] || level.activecounteruavs[ level.otherteam[ self.team ] ] ) ) || ( !level.teambased && ( level.activeuavs[ self.guid ] || self.isradarblocked ) ) ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( streakName == "emp" && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 && ( ( level.teambased && level.teamemped[ level.otherteam[ self.team ] ] ) || ( !level.teambased && isdefined( level.empplayer ) ) ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
location = undefined;
|
||
|
directionYaw = undefined;
|
||
|
|
||
|
switch ( streakName )
|
||
|
{
|
||
|
case "harrier_airstrike":
|
||
|
case "stealth_airstrike":
|
||
|
case "precision_airstrike":
|
||
|
location = self getKillstreakTargetLocation();
|
||
|
directionYaw = randomint( 360 );
|
||
|
|
||
|
if ( !isdefined( location ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
case "helicopter":
|
||
|
case "helicopter_flares":
|
||
|
case "uav":
|
||
|
case "nuke":
|
||
|
case "counter_uav":
|
||
|
case "emp":
|
||
|
self BotStopMoving( true );
|
||
|
|
||
|
self BotNotifyBotEvent( "killstreak", "call", streakName, location, directionYaw );
|
||
|
|
||
|
if ( self changeToWeapon( ksWeap ) )
|
||
|
{
|
||
|
wait 1;
|
||
|
|
||
|
if ( isdefined( location ) )
|
||
|
{
|
||
|
self BotFreezeControls( true );
|
||
|
|
||
|
self notify( "confirm_location", location, directionYaw );
|
||
|
wait 1;
|
||
|
|
||
|
self BotFreezeControls( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self BotStopMoving( false );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think to use killstreaks
|
||
|
*/
|
||
|
bot_killstreak_think()
|
||
|
{
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.dofastcontinue = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_killstreak_think_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots do random stance
|
||
|
*/
|
||
|
BotRandomStance()
|
||
|
{
|
||
|
if ( randomint( 100 ) < 80 )
|
||
|
{
|
||
|
self BotSetStance( "prone" );
|
||
|
}
|
||
|
else if ( randomint( 100 ) < 60 )
|
||
|
{
|
||
|
self BotSetStance( "crouch" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self BotSetStance( "stand" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will use a random equipment
|
||
|
*/
|
||
|
BotUseRandomEquipment()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
nade = undefined;
|
||
|
|
||
|
// in mw2, can only one of these...
|
||
|
if ( self getammocount( "claymore_mp" ) )
|
||
|
{
|
||
|
nade = "claymore_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "flare_mp" ) )
|
||
|
{
|
||
|
nade = "flare_mp";
|
||
|
}
|
||
|
|
||
|
if ( self getammocount( "c4_mp" ) )
|
||
|
{
|
||
|
nade = "c4_mp";
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( nade ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self botThrowGrenade( nade, 0.05 );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will look at a random thing
|
||
|
*/
|
||
|
BotLookAtRandomThing( obj_target )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( self HasScriptAimPos() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
rand = randomint( 100 );
|
||
|
|
||
|
nearestEnemy = undefined;
|
||
|
|
||
|
for ( i = 0; i < level.players.size; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isdefined( player ) || !isdefined( player.team ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( level.teambased && self.team == player.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( nearestEnemy ) || distancesquared( self.origin, player.origin ) < distancesquared( self.origin, nearestEnemy.origin ) )
|
||
|
{
|
||
|
nearestEnemy = player;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
origin = ( 0, 0, self getplayerviewheight() );
|
||
|
|
||
|
if ( isdefined( nearestEnemy ) && distancesquared( self.origin, nearestEnemy.origin ) < 1024 * 1024 && rand < 40 )
|
||
|
{
|
||
|
origin += ( nearestEnemy.origin[ 0 ], nearestEnemy.origin[ 1 ], self.origin[ 2 ] );
|
||
|
}
|
||
|
else if ( isdefined( obj_target ) && rand < 50 )
|
||
|
{
|
||
|
origin += ( obj_target.origin[ 0 ], obj_target.origin[ 1 ], self.origin[ 2 ] );
|
||
|
}
|
||
|
else if ( rand < 85 )
|
||
|
{
|
||
|
origin += self.origin + anglestoforward( ( 0, self.angles[ 1 ] - 180, 0 ) ) * 1024;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
origin += self.origin + anglestoforward( ( 0, randomint( 360 ), 0 ) ) * 1024;
|
||
|
}
|
||
|
|
||
|
self SetScriptAimPos( origin );
|
||
|
wait 2;
|
||
|
self ClearScriptAimPos();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots will do stuff while waiting for objective
|
||
|
*/
|
||
|
bot_do_random_action_for_objective( obj_target )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self notify( "bot_do_random_action_for_objective" );
|
||
|
self endon( "bot_do_random_action_for_objective" );
|
||
|
|
||
|
if ( !isdefined( self.bot_random_obj_action ) )
|
||
|
{
|
||
|
self.bot_random_obj_action = true;
|
||
|
|
||
|
if ( randomint( 100 ) < 80 )
|
||
|
{
|
||
|
self thread BotUseRandomEquipment();
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) < 75 )
|
||
|
{
|
||
|
self thread BotLookAtRandomThing( obj_target );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( self getstance() != "prone" && randomint( 100 ) < 15 )
|
||
|
{
|
||
|
self BotSetStance( "prone" );
|
||
|
}
|
||
|
else if ( randomint( 100 ) < 5 )
|
||
|
{
|
||
|
self thread BotLookAtRandomThing( obj_target );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wait 2;
|
||
|
self.bot_random_obj_action = undefined;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots hang around the enemy's flag to spawn kill em
|
||
|
*/
|
||
|
bot_dom_spawn_kill_think_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
myFlagCount = maps\mp\gametypes\dom::getteamflagcount( myTeam );
|
||
|
|
||
|
if ( myFlagCount == level.flags.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
otherFlagCount = maps\mp\gametypes\dom::getteamflagcount( otherTeam );
|
||
|
|
||
|
if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
flag = undefined;
|
||
|
|
||
|
for ( i = 0; i < level.flags.size; i++ )
|
||
|
{
|
||
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() == myTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
flag = level.flags[ i ];
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( flag ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( self.origin, flag.origin ) < 2048 * 2048 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "start", "spawnkill", flag );
|
||
|
|
||
|
self SetScriptGoal( flag.origin, 1024 );
|
||
|
|
||
|
self thread bot_dom_watch_flags( myFlagCount, myTeam );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots hang around the enemy's flag to spawn kill em
|
||
|
*/
|
||
|
bot_dom_spawn_kill_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( level.gametype != "dom" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 10, 20 ) );
|
||
|
|
||
|
if ( randomint( 100 ) < 20 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_dom_spawn_kill_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Calls 'bad_path' when the flag count changes
|
||
|
*/
|
||
|
bot_dom_watch_flags( count, myTeam )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( maps\mp\gametypes\dom::getteamflagcount( myTeam ) != count )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots watches their own flags and protects them when they are under capture
|
||
|
*/
|
||
|
bot_dom_def_think_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
flag = undefined;
|
||
|
|
||
|
for ( i = 0; i < level.flags.size; i++ )
|
||
|
{
|
||
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() != myTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !level.flags[ i ].useobj.objpoints[ myTeam ].isflashing )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( flag ) || distancesquared( self.origin, level.flags[ i ].origin ) < distancesquared( self.origin, flag.origin ) )
|
||
|
{
|
||
|
flag = level.flags[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( flag ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "start", "defend", flag );
|
||
|
|
||
|
self SetScriptGoal( flag.origin, 128 );
|
||
|
|
||
|
self thread bot_dom_watch_for_flashing( flag, myTeam );
|
||
|
self thread bots_watch_touch_obj( flag );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "stop", "defend", flag );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots watches their own flags and protects them when they are under capture
|
||
|
*/
|
||
|
bot_dom_def_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( level.gametype != "dom" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 1, 3 ) );
|
||
|
|
||
|
if ( randomint( 100 ) < 35 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_dom_def_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Watches while the flag is under capture
|
||
|
*/
|
||
|
bot_dom_watch_for_flashing( flag, myTeam )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( flag ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( flag maps\mp\gametypes\dom::getflagteam() != myTeam || !flag.useobj.objpoints[ myTeam ].isflashing )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots capture dom flags
|
||
|
*/
|
||
|
bot_dom_cap_think_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
myFlagCount = maps\mp\gametypes\dom::getteamflagcount( myTeam );
|
||
|
|
||
|
if ( myFlagCount == level.flags.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
otherFlagCount = maps\mp\gametypes\dom::getteamflagcount( otherTeam );
|
||
|
|
||
|
if ( game[ "teamScores" ][ myTeam ] >= game[ "teamScores" ][ otherTeam ] )
|
||
|
{
|
||
|
if ( myFlagCount < otherFlagCount )
|
||
|
{
|
||
|
if ( randomint( 100 ) < 15 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ( myFlagCount == otherFlagCount )
|
||
|
{
|
||
|
if ( randomint( 100 ) < 35 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ( myFlagCount > otherFlagCount )
|
||
|
{
|
||
|
if ( randomint( 100 ) < 95 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag = undefined;
|
||
|
flags = [];
|
||
|
|
||
|
for ( i = 0; i < level.flags.size; i++ )
|
||
|
{
|
||
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() == myTeam )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
flags[ flags.size ] = level.flags[ i ];
|
||
|
}
|
||
|
|
||
|
if ( randomint( 100 ) > 30 )
|
||
|
{
|
||
|
for ( i = 0; i < flags.size; i++ )
|
||
|
{
|
||
|
if ( !isdefined( flag ) || distancesquared( self.origin, level.flags[ i ].origin ) < distancesquared( self.origin, flag.origin ) )
|
||
|
{
|
||
|
flag = level.flags[ i ];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( flags.size )
|
||
|
{
|
||
|
flag = random( flags );
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( flag ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "go", "cap", flag );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( flag.origin, 64 );
|
||
|
|
||
|
self thread bot_dom_go_cap_flag( flag, myTeam );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "start", "cap", flag );
|
||
|
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
|
||
|
while ( flag maps\mp\gametypes\dom::getflagteam() != myTeam && self istouching( flag ) )
|
||
|
{
|
||
|
cur = flag.useobj.curprogress;
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( flag.useobj.curprogress == cur )
|
||
|
{
|
||
|
break; // some enemy is near us, kill him
|
||
|
}
|
||
|
|
||
|
self thread bot_do_random_action_for_objective( flag );
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dom", "stop", "cap", flag );
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots capture dom flags
|
||
|
*/
|
||
|
bot_dom_cap_think()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( level.gametype != "dom" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 12 ) );
|
||
|
|
||
|
if ( self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.flags ) || level.flags.size == 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_dom_cap_think_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bot goes to the flag, watching while they don't have the flag
|
||
|
*/
|
||
|
bot_dom_go_cap_flag( flag, myTeam )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
if ( !isdefined( flag ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( flag maps\mp\gametypes\dom::getflagteam() == myTeam )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( flag ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( flag maps\mp\gametypes\dom::getflagteam() == myTeam )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play headquarters
|
||
|
*/
|
||
|
bot_hq_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
radio = level.radio;
|
||
|
gameobj = radio.gameobject;
|
||
|
origin = ( radio.origin[ 0 ], radio.origin[ 1 ], radio.origin[ 2 ] + 5 );
|
||
|
|
||
|
// if neut or enemy
|
||
|
if ( gameobj.ownerteam != myTeam )
|
||
|
{
|
||
|
if ( gameobj.interactteam == "none" ) // wait for it to become active
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// capture it
|
||
|
|
||
|
self BotNotifyBotEvent( "hq", "go", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_hq_go_cap( gameobj, radio );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !self istouching( gameobj.trigger ) || level.radio != radio )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "hq", "start", "cap" );
|
||
|
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
|
||
|
while ( self istouching( gameobj.trigger ) && gameobj.ownerteam != myTeam && level.radio == radio )
|
||
|
{
|
||
|
cur = gameobj.curprogress;
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( cur == gameobj.curprogress )
|
||
|
{
|
||
|
break; // no prog made, enemy must be capping
|
||
|
}
|
||
|
|
||
|
self thread bot_do_random_action_for_objective( gameobj.trigger );
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "hq", "stop", "cap" );
|
||
|
}
|
||
|
else // we own it
|
||
|
{
|
||
|
if ( gameobj.objpoints[ myTeam ].isflashing ) // underattack
|
||
|
{
|
||
|
self BotNotifyBotEvent( "hq", "start", "defend" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_hq_watch_flashing( gameobj, radio );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "hq", "stop", "defend" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play headquarters
|
||
|
*/
|
||
|
bot_hq()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
|
||
|
if ( level.gametype != "koth" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.radio ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.radio.gameobject ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_hq_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Waits until not touching the trigger and it is the current radio.
|
||
|
*/
|
||
|
bot_hq_go_cap( obj, radio )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait randomintrange( 2, 4 );
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( obj.trigger ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( level.radio != radio )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( level.radio != radio )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Waits while the radio is under attack.
|
||
|
*/
|
||
|
bot_hq_watch_flashing( obj, radio )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
myTeam = self.team;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( !isdefined( obj ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( !obj.objpoints[ myTeam ].isflashing )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( level.radio != radio )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sab
|
||
|
*/
|
||
|
bot_sab_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
bomb = level.sabbomb;
|
||
|
bombteam = bomb.ownerteam;
|
||
|
carrier = bomb.carrier;
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
|
||
|
// the bomb is ours, we are on the offence
|
||
|
if ( bombteam == myTeam )
|
||
|
{
|
||
|
site = level.bombzones[ otherTeam ];
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// protect our planted bomb
|
||
|
if ( level.bombplanted )
|
||
|
{
|
||
|
// kill defuser
|
||
|
if ( site isInUse() ) // somebody is defusing our bomb we planted
|
||
|
{
|
||
|
self BotNotifyBotEvent( "sab", "start", "defuser" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "stop", "defuser" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// we are not the carrier
|
||
|
if ( !self isBombCarrier() )
|
||
|
{
|
||
|
// lets escort the bomb carrier
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_escort_obj( bomb, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// we are the carrier of the bomb, lets check if we need to plant
|
||
|
timepassed = gettimepassed() / 1000;
|
||
|
|
||
|
if ( timepassed < 120 && timeleft >= 90 && randomint( 100 ) < 98 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "go", "plant" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
|
||
|
self thread bot_go_plant( site );
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || level.bombplanted || !self istouching( site.trigger ) || site isInUse() || self inLastStand() || self hasThreat() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "start", "plant" );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( site.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "stop", "plant" );
|
||
|
}
|
||
|
else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense
|
||
|
{
|
||
|
site = level.bombzones[ myTeam ];
|
||
|
|
||
|
if ( !isdefined( site.bots ) )
|
||
|
{
|
||
|
site.bots = 0;
|
||
|
}
|
||
|
|
||
|
// protect our site from planters
|
||
|
if ( !level.bombplanted )
|
||
|
{
|
||
|
// kill bomb carrier
|
||
|
if ( site.bots > 2 || randomint( 100 ) < 45 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( carrier _hasperk( "specialty_coldblooded" ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_escort_obj( bomb, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// protect bomb site
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
self thread bot_inc_bots( site );
|
||
|
|
||
|
if ( site isInUse() ) // somebody is planting
|
||
|
{
|
||
|
self BotNotifyBotEvent( "sab", "start", "planter" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_inc_bots( site );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "stop", "planter" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
wait 4;
|
||
|
self notify( "bot_inc_bots" );
|
||
|
site.bots--;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_inc_bots( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// bomb is planted we need to defuse
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// someone else is defusing, lets just hang around
|
||
|
if ( site.bots > 1 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_go_defuse( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// lets go defuse
|
||
|
self BotNotifyBotEvent( "sab", "go", "defuse" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
self thread bot_inc_bots( site );
|
||
|
self thread bot_go_defuse( site );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || !level.bombplanted || site isInUse() || !self istouching( site.trigger ) || self inLastStand() || self hasThreat() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "start", "defuse" );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( site.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "stop", "defuse" );
|
||
|
}
|
||
|
else // we need to go get the bomb!
|
||
|
{
|
||
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "start", "bomb" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_get_obj( bomb );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sab", "stop", "bomb" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sab
|
||
|
*/
|
||
|
bot_sab()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "sab" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.sabbomb ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isPlanting() || self isDefusing() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_sab_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sd defenders
|
||
|
*/
|
||
|
bot_sd_defenders_loop( data )
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
// bomb not planted, lets protect our sites
|
||
|
if ( !level.bombplanted )
|
||
|
{
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
|
||
|
if ( timeleft >= 90 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check for a bomb carrier, and camp the bomb
|
||
|
if ( !level.multibomb && isdefined( level.sdbomb ) )
|
||
|
{
|
||
|
bomb = level.sdbomb;
|
||
|
carrier = level.sdbomb.carrier;
|
||
|
|
||
|
if ( !isdefined( carrier ) )
|
||
|
{
|
||
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// hang around the bomb
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
self thread bot_get_obj( bomb );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// pick a site to protect
|
||
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sites = [];
|
||
|
|
||
|
for ( i = 0; i < level.bombzones.size; i++ )
|
||
|
{
|
||
|
sites[ sites.size ] = level.bombzones[ i ];
|
||
|
}
|
||
|
|
||
|
if ( !sites.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( data.rand > 50 )
|
||
|
{
|
||
|
site = self bot_array_nearest_curorigin( sites );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
site = random( sites );
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( site ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
if ( site isInUse() ) // somebody is planting
|
||
|
{
|
||
|
self BotNotifyBotEvent( "sd", "start", "planter", site );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "stop", "planter", site );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// bomb is planted, we need to defuse
|
||
|
if ( !isdefined( level.defuseobject ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
defuse = level.defuseobject;
|
||
|
|
||
|
if ( !isdefined( defuse.bots ) )
|
||
|
{
|
||
|
defuse.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = ( defuse.curorigin[ 0 ], defuse.curorigin[ 1 ], defuse.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// someone is going to go defuse ,lets just hang around
|
||
|
if ( defuse.bots > 1 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_go_defuse( defuse );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// lets defuse
|
||
|
self BotNotifyBotEvent( "sd", "go", "defuse" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
self thread bot_inc_bots( defuse );
|
||
|
self thread bot_go_defuse( defuse );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || !level.bombplanted || defuse isInUse() || !self istouching( defuse.trigger ) || self inLastStand() || self hasThreat() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "start", "defuse" );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( defuse.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "stop", "defuse" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sd defenders
|
||
|
*/
|
||
|
bot_sd_defenders()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "sd" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self.team == game[ "attackers" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.rand = self BotGetRandom();
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isPlanting() || self isDefusing() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_sd_defenders_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sd attackers
|
||
|
*/
|
||
|
bot_sd_attackers_loop( data )
|
||
|
{
|
||
|
if ( data.first )
|
||
|
{
|
||
|
data.first = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
// bomb planted
|
||
|
if ( level.bombplanted )
|
||
|
{
|
||
|
if ( !isdefined( level.defuseobject ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
site = level.defuseobject;
|
||
|
|
||
|
origin = ( site.curorigin[ 0 ], site.curorigin[ 1 ], site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
if ( site isInUse() ) // somebody is defusing
|
||
|
{
|
||
|
self BotNotifyBotEvent( "sd", "start", "defuser" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "stop", "defuser" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
timepassed = gettimepassed() / 1000;
|
||
|
|
||
|
// dont have a bomb
|
||
|
if ( !self isBombCarrier() && !level.multibomb )
|
||
|
{
|
||
|
if ( !isdefined( level.sdbomb ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bomb = level.sdbomb;
|
||
|
carrier = level.sdbomb.carrier;
|
||
|
|
||
|
// bomb is picked up
|
||
|
if ( isdefined( carrier ) )
|
||
|
{
|
||
|
// escort the bomb carrier
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_escort_obj( bomb, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( bomb.bots ) )
|
||
|
{
|
||
|
bomb.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// hang around the bomb if other is going to go get it
|
||
|
if ( bomb.bots > 1 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
self thread bot_get_obj( bomb );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// go get the bomb
|
||
|
self BotNotifyBotEvent( "sd", "start", "bomb" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_inc_bots( bomb );
|
||
|
self thread bot_get_obj( bomb );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "stop", "bomb" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check if to plant
|
||
|
if ( timepassed < 120 && timeleft >= 90 && randomint( 100 ) < 98 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sites = [];
|
||
|
|
||
|
for ( i = 0; i < level.bombzones.size; i++ )
|
||
|
{
|
||
|
sites[ sites.size ] = level.bombzones[ i ];
|
||
|
}
|
||
|
|
||
|
if ( !sites.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( data.rand > 50 )
|
||
|
{
|
||
|
plant = self bot_array_nearest_curorigin( sites );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plant = random( sites );
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( plant ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = ( plant.curorigin[ 0 ] + 50, plant.curorigin[ 1 ] + 50, plant.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "go", "plant", plant );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
self thread bot_go_plant( plant );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || level.bombplanted || plant.visibleteam == "none" || !self istouching( plant.trigger ) || self inLastStand() || self hasThreat() || plant isInUse() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "start", "plant", plant );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( plant.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "sd", "stop", "plant", plant );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play sd attackers
|
||
|
*/
|
||
|
bot_sd_attackers()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "sd" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self.team != game[ "attackers" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data = spawnstruct();
|
||
|
data.rand = self BotGetRandom();
|
||
|
data.first = true;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self bot_sd_attackers_loop( data );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play capture the flag
|
||
|
*/
|
||
|
bot_cap_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
myflag = level.teamflags[ myTeam ];
|
||
|
myzone = level.capzones[ myTeam ];
|
||
|
|
||
|
theirflag = level.teamflags[ otherTeam ];
|
||
|
theirzone = level.capzones[ otherTeam ];
|
||
|
|
||
|
if ( !myflag maps\mp\gametypes\_gameobjects::ishome() )
|
||
|
{
|
||
|
carrier = myflag.carrier;
|
||
|
|
||
|
if ( !isdefined( carrier ) ) // someone doesnt has our flag
|
||
|
{
|
||
|
if ( !isdefined( theirflag.carrier ) && distancesquared( self.origin, theirflag.curorigin ) < distancesquared( self.origin, myflag.curorigin ) ) // no one has their flag and its closer
|
||
|
{
|
||
|
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||
|
|
||
|
self bot_cap_get_flag( theirflag );
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||
|
}
|
||
|
else // go get it
|
||
|
{
|
||
|
self BotNotifyBotEvent( "cap", "start", "my_flag", myflag );
|
||
|
|
||
|
self bot_cap_get_flag( myflag );
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "stop", "my_flag", myflag );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( theirflag maps\mp\gametypes\_gameobjects::ishome() && randomint( 100 ) < 50 )
|
||
|
{
|
||
|
// take their flag
|
||
|
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||
|
|
||
|
self bot_cap_get_flag( theirflag );
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( theirzone.bots ) )
|
||
|
{
|
||
|
theirzone.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = theirzone.curorigin;
|
||
|
|
||
|
if ( theirzone.bots > 2 || randomint( 100 ) < 45 )
|
||
|
{
|
||
|
// kill carrier
|
||
|
if ( carrier _hasperk( "specialty_coldblooded" ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_escort_obj( myflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread bot_inc_bots( theirzone );
|
||
|
|
||
|
// camp their zone
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
wait 4;
|
||
|
self notify( "bot_inc_bots" );
|
||
|
theirzone.bots--;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_inc_bots( theirzone );
|
||
|
self thread bot_escort_obj( myflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else // our flag is ok
|
||
|
{
|
||
|
if ( self isFlagCarrier() ) // if have flag
|
||
|
{
|
||
|
// go cap
|
||
|
origin = myzone.curorigin;
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "start", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 32 );
|
||
|
|
||
|
self thread bot_get_obj( myflag );
|
||
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
wait 1;
|
||
|
|
||
|
if ( evt != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "stop", "cap" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
carrier = theirflag.carrier;
|
||
|
|
||
|
if ( !isdefined( carrier ) ) // if no one has enemy flag
|
||
|
{
|
||
|
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||
|
|
||
|
self bot_cap_get_flag( theirflag );
|
||
|
|
||
|
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// escort them
|
||
|
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_escort_obj( theirflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play capture the flag
|
||
|
*/
|
||
|
bot_cap()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "ctf" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.capzones ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.teamflags ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_cap_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Gets the carriers ent num
|
||
|
*/
|
||
|
getCarrierEntNum()
|
||
|
{
|
||
|
carrierNum = -1;
|
||
|
|
||
|
if ( isdefined( self.carrier ) )
|
||
|
{
|
||
|
carrierNum = self.carrier getentitynumber();
|
||
|
}
|
||
|
|
||
|
return carrierNum;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots go and get the flag
|
||
|
*/
|
||
|
bot_cap_get_flag( flag )
|
||
|
{
|
||
|
origin = flag.curorigin;
|
||
|
|
||
|
// go get it
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 32 );
|
||
|
|
||
|
self thread bot_get_obj( flag );
|
||
|
|
||
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( evt != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( evt != "goal" )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
curCarrier = flag getCarrierEntNum();
|
||
|
|
||
|
while ( curCarrier == flag getCarrierEntNum() && self istouching( flag.trigger ) )
|
||
|
{
|
||
|
cur = flag.curprogress;
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( flag.curprogress == cur )
|
||
|
{
|
||
|
break; // some enemy is near us, kill him
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots go plant the demo bomb
|
||
|
*/
|
||
|
bot_dem_go_plant( plant )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( ( plant.label == "_b" && level.bombbplanted ) || ( plant.label == "_a" && level.bombaplanted ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( self istouching( plant.trigger ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ( plant.label == "_b" && level.bombbplanted ) || ( plant.label == "_a" && level.bombaplanted ) )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots spawn kill dom attackers
|
||
|
*/
|
||
|
bot_dem_attack_spawnkill()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
l1 = level.bombaplanted;
|
||
|
l2 = level.bombbplanted;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( l1 != level.bombaplanted || l2 != level.bombbplanted )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play demo attackers
|
||
|
*/
|
||
|
bot_dem_attackers_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
bombs = []; // sites with bombs
|
||
|
sites = []; // sites to bomb at
|
||
|
bombed = 0; // exploded sites
|
||
|
|
||
|
for ( i = 0; i < level.bombzones.size; i++ )
|
||
|
{
|
||
|
bomb = level.bombzones[ i ];
|
||
|
|
||
|
if ( isdefined( bomb.bombexploded ) && bomb.bombexploded )
|
||
|
{
|
||
|
bombed++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( bomb.label == "_a" )
|
||
|
{
|
||
|
if ( level.bombaplanted )
|
||
|
{
|
||
|
bombs[ bombs.size ] = bomb;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sites[ sites.size ] = bomb;
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( bomb.label == "_b" )
|
||
|
{
|
||
|
if ( level.bombbplanted )
|
||
|
{
|
||
|
bombs[ bombs.size ] = bomb;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sites[ sites.size ] = bomb;
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
|
||
|
shouldLet = ( game[ "teamScores" ][ myTeam ] > game[ "teamScores" ][ otherTeam ] && timeleft < 90 && bombed == 1 );
|
||
|
|
||
|
// spawnkill conditions
|
||
|
// if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
|
||
|
// if we want the other team to win for overtime and they do not need to defuse, spawn kill
|
||
|
if ( ( ( bombed + bombs.size == 1 && timeleft >= 90 ) || ( shouldLet && !bombs.size ) ) && randomint( 100 ) < 95 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getspawnpointarray( "mp_dd_spawn_defender_start" );
|
||
|
|
||
|
if ( !spawnPoints.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getspawnpoint_random( spawnPoints );
|
||
|
|
||
|
if ( distancesquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( spawnpoint.origin, 1024 );
|
||
|
|
||
|
self thread bot_dem_attack_spawnkill();
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// let defuse conditions
|
||
|
// if enemy is going to lose and lots of time left, let them defuse to play longer
|
||
|
// or if want to go into overtime near end of the extended game
|
||
|
if ( ( ( bombs.size + bombed == 2 && timeleft >= 90 ) || ( shouldLet && bombs.size ) ) && randomint( 100 ) < 95 )
|
||
|
{
|
||
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getspawnpointarray( "mp_dd_spawn_attacker_start" );
|
||
|
|
||
|
if ( !spawnPoints.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getspawnpoint_random( spawnPoints );
|
||
|
|
||
|
if ( distancesquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( spawnpoint.origin, 512 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// defend bomb conditions
|
||
|
// if time is running out and we have a bomb planted
|
||
|
if ( bombs.size && timeleft < 90 && ( !sites.size || randomint( 100 ) < 95 ) )
|
||
|
{
|
||
|
site = self bot_array_nearest_curorigin( bombs );
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
if ( site isInUse() ) // somebody is defusing
|
||
|
{
|
||
|
self BotNotifyBotEvent( "dem", "start", "defuser", site );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "stop", "defuser", site );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else go plant
|
||
|
if ( !sites.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
plant = self bot_array_nearest_curorigin( sites );
|
||
|
|
||
|
if ( !isdefined( plant ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( plant.bots ) )
|
||
|
{
|
||
|
plant.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = ( plant.curorigin[ 0 ] + 50, plant.curorigin[ 1 ] + 50, plant.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// hang around the site if lots of time left
|
||
|
if ( plant.bots > 1 && timeleft >= 60 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_dem_go_plant( plant );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "go", "plant", plant );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
self thread bot_inc_bots( plant );
|
||
|
self thread bot_dem_go_plant( plant );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || ( plant.label == "_b" && level.bombbplanted ) || ( plant.label == "_a" && level.bombaplanted ) || plant isInUse() || !self istouching( plant.trigger ) || self inLastStand() || self hasThreat() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "start", "plant", plant );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( plant.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "stop", "plant", plant );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play demo attackers
|
||
|
*/
|
||
|
bot_dem_attackers()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "dd" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self.team != game[ "attackers" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_dem_attackers_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play demo defenders
|
||
|
*/
|
||
|
bot_dem_defenders_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
bombs = []; // sites with bombs
|
||
|
sites = []; // sites to bomb at
|
||
|
bombed = 0; // exploded sites
|
||
|
|
||
|
for ( i = 0; i < level.bombzones.size; i++ )
|
||
|
{
|
||
|
bomb = level.bombzones[ i ];
|
||
|
|
||
|
if ( isdefined( bomb.bombexploded ) && bomb.bombexploded )
|
||
|
{
|
||
|
bombed++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( bomb.label == "_a" )
|
||
|
{
|
||
|
if ( level.bombaplanted )
|
||
|
{
|
||
|
bombs[ bombs.size ] = bomb;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sites[ sites.size ] = bomb;
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( bomb.label == "_b" )
|
||
|
{
|
||
|
if ( level.bombbplanted )
|
||
|
{
|
||
|
bombs[ bombs.size ] = bomb;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sites[ sites.size ] = bomb;
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||
|
|
||
|
shouldLet = ( timeleft < 60 && ( ( bombed == 0 && bombs.size != 2 ) || ( game[ "teamScores" ][ myTeam ] > game[ "teamScores" ][ otherTeam ] && bombed == 1 ) ) && randomint( 100 ) < 98 );
|
||
|
|
||
|
// spawnkill conditions
|
||
|
// if nothing to defuse with a lot of time left, spawn kill
|
||
|
// or letting a bomb site to explode but a bomb is planted, so spawnkill
|
||
|
if ( ( !bombs.size && timeleft >= 60 && randomint( 100 ) < 95 ) || ( shouldLet && bombs.size == 1 ) )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getspawnpointarray( "mp_dd_spawn_attacker_start" );
|
||
|
|
||
|
if ( !spawnPoints.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getspawnpoint_random( spawnPoints );
|
||
|
|
||
|
if ( distancesquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( spawnpoint.origin, 1024 );
|
||
|
|
||
|
self thread bot_dem_defend_spawnkill();
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// let blow up conditions
|
||
|
// let enemy blow up at least one to extend play time
|
||
|
// or if want to go into overtime after extended game
|
||
|
if ( shouldLet )
|
||
|
{
|
||
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getspawnpointarray( "mp_dd_spawn_defender_start" );
|
||
|
|
||
|
if ( !spawnPoints.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getspawnpoint_random( spawnPoints );
|
||
|
|
||
|
if ( distancesquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( spawnpoint.origin, 512 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// defend conditions
|
||
|
// if no bombs planted with little time left
|
||
|
if ( !bombs.size && timeleft < 60 && randomint( 100 ) < 95 && sites.size )
|
||
|
{
|
||
|
site = self bot_array_nearest_curorigin( sites );
|
||
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
if ( site isInUse() ) // somebody is planting
|
||
|
{
|
||
|
self BotNotifyBotEvent( "dem", "start", "planter", site );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
|
||
|
self thread bot_defend_site( site );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "stop", "planter", site );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else go defuse
|
||
|
|
||
|
if ( !bombs.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
defuse = self bot_array_nearest_curorigin( bombs );
|
||
|
|
||
|
if ( !isdefined( defuse ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( defuse.bots ) )
|
||
|
{
|
||
|
defuse.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = ( defuse.curorigin[ 0 ] + 50, defuse.curorigin[ 1 ] + 50, defuse.curorigin[ 2 ] + 5 );
|
||
|
|
||
|
// hang around the site if not in danger of losing
|
||
|
if ( defuse.bots > 1 && bombed + bombs.size != 2 )
|
||
|
{
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
self thread bot_dem_go_defuse( defuse );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "go", "defuse", defuse );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( origin, 1 );
|
||
|
self thread bot_inc_bots( defuse );
|
||
|
self thread bot_dem_go_defuse( defuse );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || ( defuse.label == "_b" && !level.bombbplanted ) || ( defuse.label == "_a" && !level.bombaplanted ) || defuse isInUse() || !self istouching( defuse.trigger ) || self inLastStand() || self hasThreat() )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "start", "defuse", defuse );
|
||
|
|
||
|
self BotRandomStance();
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = ( defuse.usetime / 1000 ) + 2.5;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "dem", "stop", "defuse", defuse );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play demo defenders
|
||
|
*/
|
||
|
bot_dem_defenders()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "dd" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self.team == game[ "attackers" ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_dem_defenders_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots go defuse
|
||
|
*/
|
||
|
bot_dem_go_defuse( defuse )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( self istouching( defuse.trigger ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( ( defuse.label == "_b" && !level.bombbplanted ) || ( defuse.label == "_a" && !level.bombaplanted ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ( defuse.label == "_b" && !level.bombbplanted ) || ( defuse.label == "_a" && !level.bombaplanted ) )
|
||
|
{
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self notify( "goal" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots go spawn kill
|
||
|
*/
|
||
|
bot_dem_defend_spawnkill()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
self endon( "goal" );
|
||
|
self endon( "bad_path" );
|
||
|
self endon( "new_goal" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( level.bombbplanted || level.bombaplanted )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self notify( "bad_path" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think to revive
|
||
|
*/
|
||
|
bot_think_revive_loop()
|
||
|
{
|
||
|
needsRevives = [];
|
||
|
|
||
|
for ( i = 0; i < level.players.size; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( player.team != self.team )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( distancesquared( self.origin, player.origin ) >= 2048 * 2048 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( player inLastStand() )
|
||
|
{
|
||
|
needsRevives[ needsRevives.size ] = player;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !needsRevives.size )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
revive = random( needsRevives );
|
||
|
|
||
|
self BotNotifyBotEvent( "revive", "go", revive );
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( revive.origin, 64 );
|
||
|
self thread stop_go_target_on_death( revive );
|
||
|
|
||
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
if ( ret != "goal" || !isdefined( revive ) || distancesquared( self.origin, revive.origin ) >= 100 * 100 || !revive inLastStand() || revive isBeingRevived() || !isalive( revive ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "revive", "start", revive );
|
||
|
|
||
|
self BotFreezeControls( true );
|
||
|
self bot_wait_stop_move();
|
||
|
|
||
|
waitTime = 3.25;
|
||
|
self thread BotPressUse( waitTime );
|
||
|
wait waitTime;
|
||
|
|
||
|
self BotFreezeControls( false );
|
||
|
|
||
|
self BotNotifyBotEvent( "revive", "stop", revive );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots think to revive
|
||
|
*/
|
||
|
bot_think_revive()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( !level.diehardmode || !level.teambased )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 1, 3 ) );
|
||
|
|
||
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isDefusing() || self isPlanting() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self isusingremote() || self BotIsFrozen() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( self inLastStand() )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_think_revive_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play the Global thermonuclear warfare
|
||
|
*/
|
||
|
bot_gtnw_loop()
|
||
|
{
|
||
|
myTeam = self.team;
|
||
|
theirteam = getotherteam( myTeam );
|
||
|
origin = level.nukesite.trigger.origin;
|
||
|
trigger = level.nukesite.trigger;
|
||
|
|
||
|
ourCapCount = level.nukesite.touchlist[ myTeam ];
|
||
|
theirCapCount = level.nukesite.touchlist[ theirteam ];
|
||
|
rand = self BotGetRandom();
|
||
|
|
||
|
if ( ( !ourCapCount && !theirCapCount ) || rand <= 20 )
|
||
|
{
|
||
|
// go cap the obj
|
||
|
self BotNotifyBotEvent( "gtnw", "go", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bots_watch_touch_obj( trigger );
|
||
|
|
||
|
ret = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( ret != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( ret != "goal" || !self istouching( trigger ) )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "gtnw", "start", "cap" );
|
||
|
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
|
||
|
while ( self istouching( trigger ) )
|
||
|
{
|
||
|
cur = level.nukesite.curprogress;
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( cur == level.nukesite.curprogress )
|
||
|
{
|
||
|
break; // no prog made, enemy must be capping
|
||
|
}
|
||
|
|
||
|
self thread bot_do_random_action_for_objective( trigger );
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "gtnw", "stop", "cap" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( theirCapCount )
|
||
|
{
|
||
|
// kill capturtour
|
||
|
self.bot_lock_goal = true;
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bots_watch_touch_obj( trigger );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// else hang around the site
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play the Global thermonuclear warfare
|
||
|
*/
|
||
|
bot_gtnw()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "gtnw" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.nukesite ) || !isdefined( level.nukesite.trigger ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_gtnw_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play oneflag
|
||
|
*/
|
||
|
bot_oneflag_loop()
|
||
|
{
|
||
|
myTeam = self.pers[ "team" ];
|
||
|
otherTeam = getotherteam( myTeam );
|
||
|
|
||
|
if ( myTeam == game[ "attackers" ] )
|
||
|
{
|
||
|
myzone = level.capzones[ myTeam ];
|
||
|
theirflag = level.teamflags[ otherTeam ];
|
||
|
|
||
|
if ( self isFlagCarrier() )
|
||
|
{
|
||
|
// go cap
|
||
|
origin = myzone.curorigin;
|
||
|
|
||
|
self BotNotifyBotEvent( "oneflag", "start", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( origin, 32 );
|
||
|
|
||
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
wait 1;
|
||
|
|
||
|
if ( evt != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "oneflag", "stop", "cap" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
carrier = theirflag.carrier;
|
||
|
|
||
|
if ( !isdefined( carrier ) ) // if no one has enemy flag
|
||
|
{
|
||
|
self BotNotifyBotEvent( "oneflag", "start", "their_flag" );
|
||
|
self bot_cap_get_flag( theirflag );
|
||
|
self BotNotifyBotEvent( "oneflag", "stop", "their_flag" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// escort them
|
||
|
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_escort_obj( theirflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
myflag = level.teamflags[ myTeam ];
|
||
|
theirzone = level.capzones[ otherTeam ];
|
||
|
|
||
|
if ( !myflag maps\mp\gametypes\_gameobjects::ishome() )
|
||
|
{
|
||
|
carrier = myflag.carrier;
|
||
|
|
||
|
if ( !isdefined( carrier ) ) // someone doesnt has our flag
|
||
|
{
|
||
|
self BotNotifyBotEvent( "oneflag", "start", "my_flag" );
|
||
|
self bot_cap_get_flag( myflag );
|
||
|
self BotNotifyBotEvent( "oneflag", "stop", "my_flag" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( theirzone.bots ) )
|
||
|
{
|
||
|
theirzone.bots = 0;
|
||
|
}
|
||
|
|
||
|
origin = theirzone.curorigin;
|
||
|
|
||
|
if ( theirzone.bots > 2 || randomint( 100 ) < 45 )
|
||
|
{
|
||
|
// kill carrier
|
||
|
if ( carrier _hasperk( "specialty_coldblooded" ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = carrier.origin;
|
||
|
|
||
|
self SetScriptGoal( origin, 64 );
|
||
|
self thread bot_escort_obj( myflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self thread bot_inc_bots( theirzone );
|
||
|
|
||
|
// camp their zone
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
wait 4;
|
||
|
self notify( "bot_inc_bots" );
|
||
|
theirzone.bots--;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_inc_bots( theirzone );
|
||
|
self thread bot_escort_obj( myflag, carrier );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// is home, lets hang around and protect
|
||
|
if ( self HasScriptGoal() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
origin = myflag.curorigin;
|
||
|
|
||
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( origin, 256 );
|
||
|
self thread bot_get_obj( myflag );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play oneflag
|
||
|
*/
|
||
|
bot_oneflag()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "oneflag" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.capzones ) || !isdefined( level.teamflags ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_oneflag_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play arena
|
||
|
*/
|
||
|
bot_arena_loop()
|
||
|
{
|
||
|
flag = level.arenaflag;
|
||
|
myTeam = self.team;
|
||
|
|
||
|
self BotNotifyBotEvent( "arena", "go", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( flag.trigger.origin, 64 );
|
||
|
|
||
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
if ( event != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
if ( event != "goal" || !self istouching( flag.trigger ) )
|
||
|
{
|
||
|
self.bot_lock_goal = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self BotNotifyBotEvent( "arena", "start", "cap" );
|
||
|
|
||
|
self SetScriptGoal( self.origin, 64 );
|
||
|
|
||
|
while ( self istouching( flag.trigger ) && flag.ownerteam != myTeam )
|
||
|
{
|
||
|
cur = flag.curprogress;
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( cur == flag.curprogress )
|
||
|
{
|
||
|
break; // no prog made, enemy must be capping
|
||
|
}
|
||
|
|
||
|
self thread bot_do_random_action_for_objective( flag.trigger );
|
||
|
}
|
||
|
|
||
|
self ClearScriptGoal();
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "arena", "stop", "cap" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play arena
|
||
|
*/
|
||
|
bot_arena()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "arena" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( level.arenaflag ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_arena_loop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
bot_vip_loop
|
||
|
|
||
|
For those wondering why i call a function for these loops like this
|
||
|
its because, the variables created in this function will be free'd once the function exits,
|
||
|
if it was in the infinite loop, the function never exits, thus the variables are never free'd
|
||
|
|
||
|
This isnt leaking variables, but freeing variables that will no longer be used, an optimization of sorts
|
||
|
*/
|
||
|
bot_vip_loop()
|
||
|
{
|
||
|
vip = undefined;
|
||
|
|
||
|
for ( i = 0; i < level.players.size; i++ )
|
||
|
{
|
||
|
player = level.players[ i ];
|
||
|
|
||
|
if ( !isreallyalive( player ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( player.isvip ) && player.isvip )
|
||
|
{
|
||
|
vip = player;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( self.team == game[ "defenders" ] )
|
||
|
{
|
||
|
if ( isdefined( self.isvip ) && self.isvip )
|
||
|
{
|
||
|
if ( isdefined( level.extractionzone ) && !isdefined( level.extractiontime ) )
|
||
|
{
|
||
|
// go to extraction zone
|
||
|
self BotNotifyBotEvent( "vip", "start", "cap" );
|
||
|
|
||
|
self.bot_lock_goal = true;
|
||
|
self SetScriptGoal( level.extractionzone.trigger.origin, 32 );
|
||
|
|
||
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||
|
|
||
|
wait 1;
|
||
|
|
||
|
if ( evt != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
|
||
|
self.bot_lock_goal = false;
|
||
|
|
||
|
self BotNotifyBotEvent( "vip", "stop", "cap" );
|
||
|
}
|
||
|
}
|
||
|
else if ( isdefined( vip ) )
|
||
|
{
|
||
|
// protect the vip
|
||
|
if ( distancesquared( vip.origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( vip.origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( isdefined( level.extractionzone ) && !isdefined( level.extractiontime ) && self BotGetRandom() < 65 )
|
||
|
{
|
||
|
// camp the extraction zone
|
||
|
if ( distancesquared( level.extractionzone.trigger.origin, self.origin ) <= 1024 * 1024 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self SetScriptGoal( level.extractionzone.trigger.origin, 256 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
else if ( isdefined( vip ) )
|
||
|
{
|
||
|
// kill the vip
|
||
|
self SetScriptGoal( vip.origin, 32 );
|
||
|
|
||
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
||
|
{
|
||
|
self ClearScriptGoal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Bots play arena
|
||
|
*/
|
||
|
bot_vip()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "disconnect" );
|
||
|
level endon( "game_ended" );
|
||
|
|
||
|
if ( level.gametype != "vip" )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( randomintrange( 3, 5 ) );
|
||
|
|
||
|
if ( self isusingremote() || self.bot_lock_goal )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
self bot_vip_loop();
|
||
|
}
|
||
|
}
|