mw2-2009/maps/mp/bots/_bot.gsc

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2024-06-17 19:47:26 -07:00
/*
_bot
Author: INeedGames
Date: 09/26/2020
The entry point and manager of the bots.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" )
{
setdvar( "bots_main", true );
}
if ( !getdvarint( "bots_main" ) )
{
return;
}
if ( !wait_for_builtins() )
{
println( "FATAL: NO BUILT-INS FOR BOTS" );
}
thread load_waypoints();
thread hook_callbacks();
if ( getdvar( "bots_main_GUIDs" ) == "" )
{
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
}
if ( getdvar( "bots_main_firstIsHost" ) == "" )
{
setdvar( "bots_main_firstIsHost", false ); // first play to connect is a host
}
if ( getdvar( "bots_main_waitForHostTime" ) == "" )
{
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
}
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
{
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
}
if ( getdvar( "bots_manage_add" ) == "" )
{
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
}
if ( getdvar( "bots_manage_fill" ) == "" )
{
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
}
if ( getdvar( "bots_manage_fill_spec" ) == "" )
{
setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
}
if ( getdvar( "bots_manage_fill_mode" ) == "" )
{
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
}
if ( getdvar( "bots_manage_fill_kick" ) == "" )
{
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_team" ) == "" )
{
setdvar( "bots_team", "autoassign" ); // which team for bots to join
}
if ( getdvar( "bots_team_amount" ) == "" )
{
setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
}
if ( getdvar( "bots_team_force" ) == "" )
{
setdvar( "bots_team_force", false ); // force bots on team
}
if ( getdvar( "bots_team_mode" ) == "" )
{
setdvar( "bots_team_mode", 0 ); // counts just bots when 1
}
if ( getdvar( "bots_skill" ) == "" )
{
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
}
if ( getdvar( "bots_skill_axis_hard" ) == "" )
{
setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
}
if ( getdvar( "bots_skill_axis_med" ) == "" )
{
setdvar( "bots_skill_axis_med", 0 );
}
if ( getdvar( "bots_skill_allies_hard" ) == "" )
{
setdvar( "bots_skill_allies_hard", 0 );
}
if ( getdvar( "bots_skill_allies_med" ) == "" )
{
setdvar( "bots_skill_allies_med", 0 );
}
if ( getdvar( "bots_skill_min" ) == "" )
{
setdvar( "bots_skill_min", 1 );
}
if ( getdvar( "bots_skill_max" ) == "" )
{
setdvar( "bots_skill_max", 7 );
}
if ( getdvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
{
setdvar( "bots_loadout_reasonable", false );
}
if ( getdvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
{
setdvar( "bots_loadout_allow_op", true );
}
if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
{
setdvar( "bots_loadout_rank", -1 );
}
if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
{
setdvar( "bots_loadout_prestige", -1 );
}
if ( getdvar( "bots_play_move" ) == "" ) // bots move
{
setdvar( "bots_play_move", true );
}
if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
{
setdvar( "bots_play_knife", true );
}
if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
{
setdvar( "bots_play_fire", true );
}
if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
{
setdvar( "bots_play_nade", true );
}
if ( getdvar( "bots_play_take_carepackages" ) == "" ) // bots take carepackages
{
setdvar( "bots_play_take_carepackages", true );
}
if ( getdvar( "bots_play_obj" ) == "" ) // bots play the obj
{
setdvar( "bots_play_obj", true );
}
if ( getdvar( "bots_play_camp" ) == "" ) // bots camp and follow
{
setdvar( "bots_play_camp", true );
}
if ( getdvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
{
setdvar( "bots_play_jumpdrop", true );
}
if ( getdvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
{
setdvar( "bots_play_target_other", true );
}
if ( getdvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
{
setdvar( "bots_play_killstreak", true );
}
if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
{
setdvar( "bots_play_ads", true );
}
if ( getdvar( "bots_play_aim" ) == "" )
{
setdvar( "bots_play_aim", true );
}
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.bots_fraglist = List();
level.bots_minsprintdistance = 315;
level.bots_minsprintdistance *= level.bots_minsprintdistance;
level.bots_mingrenadedistance = 256;
level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
level.bots_maxgrenadedistance = 1024;
level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
level.bots_maxknifedistance = 128;
level.bots_maxknifedistance *= level.bots_maxknifedistance;
level.bots_goaldistance = 27.5;
level.bots_goaldistance *= level.bots_goaldistance;
level.bots_noadsdistance = 200;
level.bots_noadsdistance *= level.bots_noadsdistance;
level.bots_maxshotgundistance = 500;
level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
level.bots_listendist = 100;
level.smokeradius = 255;
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns[ "aa12" ] = true;
level.bots_fullautoguns[ "ak47" ] = true;
level.bots_fullautoguns[ "aug" ] = true;
level.bots_fullautoguns[ "fn2000" ] = true;
level.bots_fullautoguns[ "glock" ] = true;
level.bots_fullautoguns[ "kriss" ] = true;
level.bots_fullautoguns[ "m4" ] = true;
level.bots_fullautoguns[ "m240" ] = true;
level.bots_fullautoguns[ "masada" ] = true;
level.bots_fullautoguns[ "mg4" ] = true;
level.bots_fullautoguns[ "mp5k" ] = true;
level.bots_fullautoguns[ "p90" ] = true;
level.bots_fullautoguns[ "pp2000" ] = true;
level.bots_fullautoguns[ "rpd" ] = true;
level.bots_fullautoguns[ "sa80" ] = true;
level.bots_fullautoguns[ "scar" ] = true;
level.bots_fullautoguns[ "tavor" ] = true;
level.bots_fullautoguns[ "tmp" ] = true;
level.bots_fullautoguns[ "ump45" ] = true;
level.bots_fullautoguns[ "uzi" ] = true;
level.bots_fullautoguns[ "ac130" ] = true;
level.bots_fullautoguns[ "heli" ] = true;
level.bots_fullautoguns[ "ak47classic" ] = true;
level.bots_fullautoguns[ "ak74u" ] = true;
level.bots_fullautoguns[ "peacekeeper" ] = true;
level thread fixGamemodes();
level thread fixPredMissile();
level thread onPlayerConnect();
level thread addNotifyOnAirdrops();
level thread watchScrabler();
level thread handleBots();
level thread onPlayerChat();
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
}
/*
Change func pointer to ours, so that we can link the player ref to the rocket
*/
fixPredMissile()
{
for ( i = 0; i < 19; i++ )
{
if ( isdefined( level.killstreakfuncs ) && isdefined( level.killstreakfuncs[ "predator_missile" ] ) )
{
level.killstreakfuncs[ "predator_missile" ] = ::tryUsePredatorMissileFix;
break;
}
wait 0.05;
}
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while ( !level.intermission )
{
wait 0.05;
}
setdvar( "bots_manage_add", getBotArray().size );
if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
{
return;
}
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
kick( bots[ i ] getentitynumber(), "EXE_PLAYERKICKED" );
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
wait 0.05; // so we need to be one frame after it sets up its callbacks.
level.prevcallbackplayerdamage = level.callbackplayerdamage;
level.callbackplayerdamage = ::onPlayerDamage;
level.prevcallbackplayerkilled = level.callbackplayerkilled;
level.callbackplayerkilled = ::onPlayerKilled;
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
if ( isdefined( level.bombzones ) && level.gametype == "sd" )
{
for ( i = 0; i < level.bombzones.size; i++ )
{
level.bombzones[ i ].onuse = ::onUsePlantObjectFix;
}
break;
}
if ( isdefined( level.radios ) && level.gametype == "koth" )
{
level thread fixKoth();
break;
}
if ( isdefined( level.bombzones ) && level.gametype == "dd" )
{
level thread fixDem();
break;
}
wait 0.05;
}
}
/*
Converts t5 dd to iw4
*/
fixDem()
{
for ( ;; )
{
level.bombaplanted = level.aplanted;
level.bombbplanted = level.bplanted;
for ( i = 0; i < level.bombzones.size; i++ )
{
bombzone = level.bombzones[ i ];
if ( isdefined( bombzone.trigger.trigger_off ) )
{
bombzone.bombexploded = true;
}
else
{
bombzone.bombexploded = undefined;
}
}
wait 0.05;
}
}
/*
Fixes the king of the hill headquarters obj
*/
fixKoth()
{
level.radio = undefined;
for ( ;; )
{
wait 0.05;
if ( !isdefined( level.radioobject ) )
{
continue;
}
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if ( level.radioobject != level.radios[ i ].gameobject )
{
continue;
}
level.radio = level.radios[ i ];
break;
}
while ( isdefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
{
wait 0.05;
}
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops_loop()
{
dropCrates = getentarray( "care_package", "targetname" );
for ( i = dropCrates.size - 1; i >= 0; i-- )
{
airdrop = dropCrates[ i ];
if ( isdefined( airdrop.doingphysics ) )
{
continue;
}
airdrop.doingphysics = true;
airdrop thread doNotifyOnAirdrop();
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops()
{
for ( ;; )
{
wait 1;
addNotifyOnAirdrops_loop();
}
}
/*
Does the notify
*/
doNotifyOnAirdrop()
{
self endon( "death" );
self waittill( "physics_finished" );
self.doingphysics = false;
if ( isdefined( self.owner ) )
{
self.owner notify( "crate_physics_done" );
}
self thread onCarepackageCaptured();
}
/*
Waits to be captured
*/
onCarepackageCaptured()
{
self endon( "death" );
self waittill( "captured", player );
if ( isdefined( self.owner ) && self.owner is_bot() )
{
self.owner BotNotifyBotEvent( "crate_cap", "captured", self, player );
}
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player.bot_isscrambled = false;
player thread onGrenadeFire();
player thread onWeaponFired();
player thread connected();
}
}
/*
Watches players with scrambler perk
*/
watchScrabler_loop()
{
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
player.bot_isscrambled = false;
}
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player _hasperk( "specialty_localjammer" ) || !isreallyalive( player ) )
{
continue;
}
if ( player isemped() )
{
continue;
}
for ( h = level.players.size - 1; h >= 0; h-- )
{
player2 = level.players[ h ];
if ( player2 == player )
{
continue;
}
if ( level.teambased && player2.team == player.team )
{
continue;
}
if ( distancesquared( player2.origin, player.origin ) > 256 * 256 )
{
continue;
}
player2.bot_isscrambled = true;
}
}
}
/*
Watches players with scrambler perk
*/
watchScrabler()
{
for ( ;; )
{
wait 1;
watchScrabler_loop();
}
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
}
self thread onDisconnectPlayer();
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
}
if ( !self is_bot() )
{
return;
}
if ( !isdefined( self.pers[ "isBot" ] ) )
{
// fast_restart occured...
self.pers[ "isBot" ] = true;
}
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
{
self.pers[ "isBotWarfare" ] = true;
self thread added();
}
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
}
/*
DEBUG
*/
watchBotDebugEvent()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( getdvarint( "bots_main_debug" ) >= 2 )
{
big_str = "Bot Warfare debug: " + self.name + ": " + msg;
if ( isdefined( str ) && isstring( str ) )
{
big_str += ", " + str;
}
if ( isdefined( b ) && isstring( b ) )
{
big_str += ", " + b;
}
if ( isdefined( c ) && isstring( c ) )
{
big_str += ", " + c;
}
if ( isdefined( d ) && isstring( d ) )
{
big_str += ", " + d;
}
if ( isdefined( e ) && isstring( e ) )
{
big_str += ", " + e;
}
if ( isdefined( f ) && isstring( f ) )
{
big_str += ", " + f;
}
if ( isdefined( g ) && isstring( g ) )
{
big_str += ", " + g;
}
BotBuiltinPrintConsole( big_str );
}
else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
{
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
}
}
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers[ "isBot" ] = true;
bot.pers[ "isBotWarfare" ] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getdvarint( "bots_skill_allies_hard" );
var_allies_med = getdvarint( "bots_skill_allies_med" );
var_axis_hard = getdvarint( "bots_skill_axis_hard" );
var_axis_med = getdvarint( "bots_skill_axis_med" );
var_skill = getdvarint( "bots_skill" );
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( !player is_bot() )
{
continue;
}
if ( player.pers[ "team" ] == "axis" )
{
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
}
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
}
else
{
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
}
}
else if ( player.pers[ "team" ] == "allies" )
{
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
}
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
}
else
{
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
}
}
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
}
}
playercount = level.players.size;
min_diff = getdvarint( "bots_skill_min" );
max_diff = getdvarint( "bots_skill_max" );
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getdvarint( "bots_team_amount" );
toTeam = getdvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player is_bot() )
{
if ( player.pers[ "team" ] == "allies" )
{
alliesbots++;
}
else if ( player.pers[ "team" ] == "axis" )
{
axisbots++;
}
}
else
{
if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++;
}
else if ( player.pers[ "team" ] == "axis" )
{
axisplayers++;
}
}
}
allies = alliesbots;
axis = axisbots;
if ( !getdvarint( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if ( toTeam != "custom" )
{
if ( getdvarint( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
{
toTeam = "allies";
}
}
}
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( !player is_bot() )
{
continue;
}
if ( player.pers[ "team" ] == toTeam )
{
continue;
}
if ( toTeam == "allies" )
{
player thread [[ level.allies ]]();
}
else if ( toTeam == "axis" )
{
player thread [[ level.axis ]]();
}
else
{
player thread [[ level.spectator ]]();
}
break;
}
}
}
}
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( !player is_bot() )
{
continue;
}
if ( player.pers[ "team" ] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[ level.allies ]]();
break;
}
}
else
{
if ( axis < teamAmount )
{
player thread [[ level.axis ]]();
break;
}
else if ( player.pers[ "team" ] != "allies" )
{
player thread [[ level.allies ]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for ( ;; )
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = getdvarint( "bots_manage_add" );
if ( botsToAdd > 0 )
{
setdvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
{
botsToAdd = 64;
}
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
fillAmount = getdvarint( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
bots++;
}
else if ( !isdefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
{
spec++;
}
else
{
players++;
if ( player.pers[ "team" ] == "axis" )
{
axisplayers++;
}
else if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++;
}
}
}
if ( getdvarint( "bots_manage_fill_spec" ) )
{
players += spec;
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
{
amount += players;
}
// use bots as balance
if ( fillMode == 4 )
{
diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );
if ( players + diffPlayers < fillAmount )
{
amount = players + bots;
}
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}
if ( amount < fillAmount )
{
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
botsToKick = amount - fillAmount;
if ( botsToKick > 64 )
{
botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}
}
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}
/*
A thread for ALL players, will monitor and grenades thrown.
*/
onGrenadeFire()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "grenade_fire", grenade, weaponName );
if ( !isdefined( grenade ) )
{
continue;
}
grenade.name = weaponName;
if ( weaponName == "smoke_grenade_mp" )
{
grenade thread AddToSmokeList();
}
else if ( issubstr( weaponName, "frag_" ) )
{
grenade thread AddToFragList( self );
}
}
}
/*
Adds a frag grenade to the list of all frags
*/
AddToFragList( who )
{
grenade = spawnstruct();
grenade.origin = self getorigin();
grenade.velocity = ( 0, 0, 0 );
grenade.grenade = self;
grenade.owner = who;
grenade.team = who.team;
grenade.throwback = undefined;
grenade thread thinkFrag();
level.bots_fraglist ListAdd( grenade );
}
/*
Watches while the frag exists
*/
thinkFrag()
{
while ( isdefined( self.grenade ) )
{
nowOrigin = self.grenade getorigin();
self.velocity = ( nowOrigin - self.origin ) * 20;
self.origin = nowOrigin;
wait 0.05;
}
level.bots_fraglist ListRemove( self );
}
/*
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
*/
AddToSmokeList()
{
grenade = spawnstruct();
grenade.origin = self getorigin();
grenade.state = "moving";
grenade.grenade = self;
grenade thread thinkSmoke();
level.bots_smokelist ListAdd( grenade );
}
/*
The smoke grenade logic.
*/
thinkSmoke()
{
while ( isdefined( self.grenade ) )
{
self.origin = self.grenade getorigin();
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
level.bots_smokelist ListRemove( self );
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon( "disconnect" );
self.bots_firing = false;
for ( ;; )
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon( "disconnect" );
self endon( "weapon_fired" );
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}
/*
Monitors turret usage
*/
turret_monitoruse_watcher()
{
self endon( "death" );
for ( ;; )
{
self waittill ( "trigger", player );
self monitor_player_turret( player );
self.owner = undefined;
if ( isdefined( player ) )
{
player.turret = undefined;
}
}
}
/*
While player uses turret
*/
monitor_player_turret( player )
{
player endon( "death" );
player endon( "disconnect" );
player.turret = self;
self.owner = player;
self waittill( "turret_deactivate" );
}