first com
commit
1ac69e57fd
|
@ -0,0 +1,4 @@
|
|||
logs
|
||||
scriptdata
|
||||
scripts
|
||||
bots
|
|
@ -0,0 +1,16 @@
|
|||
Jakob M.
|
||||
Jonny R.
|
||||
Kevin V.
|
||||
Star M.
|
||||
Cizin D.
|
||||
Jared D.
|
||||
Riley D.
|
||||
Robert P. IV
|
||||
Ralph G.
|
||||
Tony B.
|
||||
Jason O.
|
||||
Ruben H.
|
||||
Bruce J.
|
||||
Chris J.
|
||||
Joey M.
|
||||
Xavier G.
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,400 @@
|
|||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include maps\mp\perks\_perkfunctions;
|
||||
|
||||
init()
|
||||
{
|
||||
level.perkFuncs = [];
|
||||
|
||||
precacheShader( "combathigh_overlay" );
|
||||
precacheShader( "specialty_painkiller" );
|
||||
|
||||
precacheModel( "weapon_riot_shield_mp" );
|
||||
precacheModel( "viewmodel_riot_shield_mp" );
|
||||
precacheString( &"MPUI_CHANGING_KIT" );
|
||||
|
||||
//level.spawnGlowSplat = loadfx( "misc/flare_ambient_destroy" );
|
||||
|
||||
level.spawnGlowModel["enemy"] = "mil_emergency_flare_mp";
|
||||
level.spawnGlowModel["friendly"] = "mil_emergency_flare_mp";
|
||||
level.spawnGlow["enemy"] = loadfx( "misc/flare_ambient" );
|
||||
level.spawnGlow["friendly"] = loadfx( "misc/flare_ambient_green" );
|
||||
level.c4Death = loadfx( "explosions/oxygen_tank_explosion" );
|
||||
|
||||
level.spawnFire = loadfx( "props/barrelexp" );
|
||||
|
||||
precacheModel( level.spawnGlowModel["friendly"] );
|
||||
precacheModel( level.spawnGlowModel["enemy"] );
|
||||
|
||||
precacheString( &"MP_DESTROY_TI" );
|
||||
|
||||
precacheShaders();
|
||||
|
||||
level._effect["ricochet"] = loadfx( "impacts/large_metalhit_1" );
|
||||
|
||||
// perks that currently only exist in script: these will error if passed to "setPerk", etc... CASE SENSITIVE! must be lower
|
||||
level.scriptPerks = [];
|
||||
level.perkSetFuncs = [];
|
||||
level.perkUnsetFuncs = [];
|
||||
level.fauxPerks = [];
|
||||
|
||||
level.scriptPerks["specialty_blastshield"] = true;
|
||||
level.scriptPerks["_specialty_blastshield"] = true;
|
||||
level.scriptPerks["specialty_akimbo"] = true;
|
||||
level.scriptPerks["specialty_siege"] = true;
|
||||
level.scriptPerks["specialty_falldamage"] = true;
|
||||
level.scriptPerks["specialty_fmj"] = true;
|
||||
level.scriptPerks["specialty_shield"] = true;
|
||||
level.scriptPerks["specialty_feigndeath"] = true;
|
||||
level.scriptPerks["specialty_shellshock"] = true;
|
||||
level.scriptPerks["specialty_delaymine"] = true;
|
||||
level.scriptPerks["specialty_localjammer"] = true;
|
||||
level.scriptPerks["specialty_thermal"] = true;
|
||||
level.scriptPerks["specialty_finalstand"] = true;
|
||||
level.scriptPerks["specialty_blackbox"] = true;
|
||||
level.scriptPerks["specialty_steelnerves"] = true;
|
||||
level.scriptPerks["specialty_flashgrenade"] = true;
|
||||
level.scriptPerks["specialty_smokegrenade"] = true;
|
||||
level.scriptPerks["specialty_concussiongrenade"] = true;
|
||||
level.scriptPerks["specialty_challenger"] = true;
|
||||
level.scriptPerks["specialty_tacticalinsertion"] = true;
|
||||
level.scriptPerks["specialty_saboteur"] = true;
|
||||
level.scriptPerks["specialty_endgame"] = true;
|
||||
level.scriptPerks["specialty_rearview"] = true;
|
||||
level.scriptPerks["specialty_hardline"] = true;
|
||||
level.scriptPerks["specialty_ac130"] = true;
|
||||
level.scriptPerks["specialty_sentry_minigun"] = true;
|
||||
level.scriptPerks["specialty_predator_missile"] = true;
|
||||
level.scriptPerks["specialty_helicopter_minigun"] = true;
|
||||
level.scriptPerks["specialty_tank"] = true;
|
||||
level.scriptPerks["specialty_precision_airstrike"] = true;
|
||||
level.scriptPerks["specialty_bling"] = true;
|
||||
level.scriptPerks["specialty_carepackage"] = true;
|
||||
level.scriptPerks["specialty_onemanarmy"] = true;
|
||||
level.scriptPerks["specialty_littlebird_support"] = true;
|
||||
level.scriptPerks["specialty_primarydeath"] = true;
|
||||
level.scriptPerks["specialty_secondarybling"] = true;
|
||||
level.scriptPerks["specialty_combathigh"] = true;
|
||||
level.scriptPerks["specialty_c4death"] = true;
|
||||
level.scriptPerks["specialty_explosivedamage"] = true;
|
||||
level.scriptPerks["specialty_copycat"] = true;
|
||||
level.scriptPerks["specialty_laststandoffhand"] = true;
|
||||
level.scriptPerks["specialty_dangerclose"] = true;
|
||||
|
||||
level.scriptPerks["specialty_extraspecialduration"] = true;
|
||||
level.scriptPerks["specialty_rollover"] = true;
|
||||
level.scriptPerks["specialty_armorpiercing"] = true;
|
||||
level.scriptPerks["specialty_omaquickchange"] = true;
|
||||
level.scriptPerks["specialty_fastmeleerecovery"] = true;
|
||||
|
||||
level.scriptPerks["_specialty_rearview"] = true;
|
||||
level.scriptPerks["_specialty_onemanarmy"] = true;
|
||||
|
||||
level.fauxPerks["specialty_tacticalinsertion"] = true;
|
||||
level.fauxPerks["specialty_shield"] = true;
|
||||
|
||||
|
||||
/*
|
||||
level.perkSetFuncs[""] = ::;
|
||||
level.perkUnsetFuncs[""] = ::;
|
||||
*/
|
||||
|
||||
level.perkSetFuncs["specialty_blastshield"] = ::setBlastShield;
|
||||
level.perkUnsetFuncs["specialty_blastshield"] = ::unsetBlastShield;
|
||||
|
||||
level.perkSetFuncs["specialty_siege"] = ::setSiege;
|
||||
level.perkUnsetFuncs["specialty_siege"] = ::unsetSiege;
|
||||
|
||||
level.perkSetFuncs["specialty_falldamage"] = ::setFreefall;
|
||||
level.perkUnsetFuncs["specialty_falldamage"] = ::unsetFreefall;
|
||||
|
||||
level.perkSetFuncs["specialty_localjammer"] = ::setLocalJammer;
|
||||
level.perkUnsetFuncs["specialty_localjammer"] = ::unsetLocalJammer;
|
||||
|
||||
level.perkSetFuncs["specialty_thermal"] = ::setThermal;
|
||||
level.perkUnsetFuncs["specialty_thermal"] = ::unsetThermal;
|
||||
|
||||
level.perkSetFuncs["specialty_blackbox"] = ::setBlackBox;
|
||||
level.perkUnsetFuncs["specialty_blackbox"] = ::unsetBlackBox;
|
||||
|
||||
level.perkSetFuncs["specialty_lightweight"] = ::setLightWeight;
|
||||
level.perkUnsetFuncs["specialty_lightweight"] = ::unsetLightWeight;
|
||||
|
||||
level.perkSetFuncs["specialty_steelnerves"] = ::setSteelNerves;
|
||||
level.perkUnsetFuncs["specialty_steelnerves"] = ::unsetSteelNerves;
|
||||
|
||||
level.perkSetFuncs["specialty_delaymine"] = ::setDelayMine;
|
||||
level.perkUnsetFuncs["specialty_delaymine"] = ::unsetDelayMine;
|
||||
|
||||
level.perkSetFuncs["specialty_finalstand"] = ::setFinalStand;
|
||||
level.perkUnsetFuncs["specialty_finalstand"] = ::unsetFinalStand;
|
||||
|
||||
level.perkSetFuncs["specialty_combathigh"] = ::setCombatHigh;
|
||||
level.perkUnsetFuncs["specialty_combathigh"] = ::unsetCombatHigh;
|
||||
|
||||
level.perkSetFuncs["specialty_challenger"] = ::setChallenger;
|
||||
level.perkUnsetFuncs["specialty_challenger"] = ::unsetChallenger;
|
||||
|
||||
level.perkSetFuncs["specialty_saboteur"] = ::setSaboteur;
|
||||
level.perkUnsetFuncs["specialty_saboteur"] = ::unsetSaboteur;
|
||||
|
||||
level.perkSetFuncs["specialty_endgame"] = ::setEndGame;
|
||||
level.perkUnsetFuncs["specialty_endgame"] = ::unsetEndGame;
|
||||
|
||||
level.perkSetFuncs["specialty_rearview"] = ::setRearView;
|
||||
level.perkUnsetFuncs["specialty_rearview"] = ::unsetRearView;
|
||||
|
||||
level.perkSetFuncs["specialty_ac130"] = ::setAC130;
|
||||
level.perkUnsetFuncs["specialty_ac130"] = ::unsetAC130;
|
||||
|
||||
level.perkSetFuncs["specialty_sentry_minigun"] = ::setSentryMinigun;
|
||||
level.perkUnsetFuncs["specialty_sentry_minigun"] = ::unsetSentryMinigun;
|
||||
|
||||
level.perkSetFuncs["specialty_predator_missile"] = ::setPredatorMissile;
|
||||
level.perkUnsetFuncs["specialty_predator_missile"] = ::unsetPredatorMissile;
|
||||
|
||||
level.perkSetFuncs["specialty_tank"] = ::setTank;
|
||||
level.perkUnsetFuncs["specialty_tank"] = ::unsetTank;
|
||||
|
||||
level.perkSetFuncs["specialty_precision_airstrike"] = ::setPrecision_airstrike;
|
||||
level.perkUnsetFuncs["specialty_precision_airstrike"] = ::unsetPrecision_airstrike;
|
||||
|
||||
level.perkSetFuncs["specialty_helicopter_minigun"] = ::setHelicopterMinigun;
|
||||
level.perkUnsetFuncs["specialty_helicopter_minigun"] = ::unsetHelicopterMinigun;
|
||||
|
||||
level.perkSetFuncs["specialty_carepackage"] = ::setCarePackage;
|
||||
level.perkUnsetFuncs["specialty_carepackage"] = ::unsetCarePackage;
|
||||
|
||||
level.perkSetFuncs["specialty_onemanarmy"] = ::setOneManArmy;
|
||||
level.perkUnsetFuncs["specialty_onemanarmy"] = ::unsetOneManArmy;
|
||||
|
||||
level.perkSetFuncs["specialty_littlebird_support"] = ::setLittlebirdSupport;
|
||||
level.perkUnsetFuncs["specialty_littlebird_support"] = ::unsetLittlebirdSupport;
|
||||
|
||||
level.perkSetFuncs["specialty_c4death"] = ::setC4Death;
|
||||
level.perkUnsetFuncs["specialty_c4death"] = ::unsetC4Death;
|
||||
|
||||
level.perkSetFuncs["specialty_tacticalinsertion"] = ::setTacticalInsertion;
|
||||
level.perkUnsetFuncs["specialty_tacticalinsertion"] = ::unsetTacticalInsertion;
|
||||
|
||||
initPerkDvars();
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
|
||||
|
||||
precacheShaders()
|
||||
{
|
||||
precacheShader( "specialty_blastshield" );
|
||||
}
|
||||
|
||||
|
||||
givePerk( perkName )
|
||||
{
|
||||
if ( IsSubStr( perkName, "_mp" ) )
|
||||
{
|
||||
if ( perkName == "frag_grenade_mp" )
|
||||
self SetOffhandPrimaryClass( "frag" );
|
||||
if ( perkName == "throwingknife_mp" )
|
||||
self SetOffhandPrimaryClass( "throwingknife" );
|
||||
|
||||
self _giveWeapon( perkName, 0 );
|
||||
self giveStartAmmo( perkName );
|
||||
|
||||
self setPerk( perkName, false );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isSubStr( perkName, "specialty_null" ) || isSubStr( perkName, "specialty_weapon_" ) )
|
||||
{
|
||||
self setPerk( perkName, false );
|
||||
return;
|
||||
}
|
||||
|
||||
self _setPerk( perkName );
|
||||
|
||||
}
|
||||
|
||||
|
||||
validatePerk( perkIndex, perkName )
|
||||
{
|
||||
if ( getDvarInt ( "scr_game_perks" ) == 0 )
|
||||
{
|
||||
if ( tableLookup( "mp/perkTable.csv", 1, perkName, 5 ) != "equipment" )
|
||||
return "specialty_null";
|
||||
}
|
||||
|
||||
/* Validation disabled for now
|
||||
if ( tableLookup( "mp/perkTable.csv", 1, perkName, 5 ) != ("perk"+perkIndex) )
|
||||
{
|
||||
println( "^1Warning: (" + self.name + ") Perk " + perkName + " is not allowed for perk slot index " + perkIndex + "; replacing with no perk" );
|
||||
return "specialty_null";
|
||||
}
|
||||
*/
|
||||
|
||||
return perkName;
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self.perks = [];
|
||||
self.weaponList = [];
|
||||
self.omaClassChanged = false;
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
self.omaClassChanged = false;
|
||||
self thread gambitUseTracker();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
drawLine( start, end, timeSlice )
|
||||
{
|
||||
drawTime = int(timeSlice * 20);
|
||||
for( time = 0; time < drawTime; time++ )
|
||||
{
|
||||
line( start, end, (1,0,0),false, 1 );
|
||||
wait ( 0.05 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cac_modified_damage( victim, attacker, damage, meansofdeath, weapon, impactPoint, impactDir, hitLoc )
|
||||
{
|
||||
assert( isPlayer( victim ) );
|
||||
assert( isDefined( victim.team ) );
|
||||
|
||||
damageAdd = 0;
|
||||
|
||||
if ( isPrimaryDamage( meansOfDeath ) )
|
||||
{
|
||||
assert( isDefined( attacker ) );
|
||||
|
||||
if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_bulletdamage" ) && victim _hasPerk( "specialty_armorvest" ) )
|
||||
damageAdd += 0;
|
||||
else if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_bulletdamage" ) )
|
||||
damageAdd += damage*level.bulletDamageMod;
|
||||
else if ( victim _hasPerk( "specialty_armorvest" ) )
|
||||
damageAdd -= damage*(1-level.armorVestMod);
|
||||
|
||||
if ( isPlayer( attacker ) && attacker _hasPerk( "specialty_fmj" ) && victim _hasPerk ( "specialty_armorvest" ) )
|
||||
damageAdd += damage*level.hollowPointDamageMod;
|
||||
}
|
||||
else if ( isExplosiveDamage( meansOfDeath ) )
|
||||
{
|
||||
if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_explosivedamage" ) && victim _hasPerk( "_specialty_blastshield" ) )
|
||||
damageAdd += 0;
|
||||
else if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_explosivedamage" ) )
|
||||
damageAdd += damage*level.explosiveDamageMod;
|
||||
else if ( victim _hasPerk( "_specialty_blastshield" ) )
|
||||
damageAdd -= damage*(1-level.blastShieldMod);
|
||||
|
||||
if ( isKillstreakWeapon( weapon ) && isPlayer( attacker ) && attacker _hasPerk("specialty_dangerclose") )
|
||||
damageAdd += damage*level.dangerCloseMod;
|
||||
}
|
||||
else if (meansOfDeath == "MOD_FALLING")
|
||||
{
|
||||
if ( victim _hasPerk( "specialty_falldamage" ) )
|
||||
{
|
||||
//eventually set a msg to do a roll
|
||||
damageAdd = 0;
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( ( victim.xpScaler == 2 && isDefined( attacker ) ) && ( isPlayer( attacker ) || attacker.classname == "scrip_vehicle" ) )
|
||||
damageAdd += 200;
|
||||
|
||||
if ( victim _hasperk( "specialty_combathigh" ) )
|
||||
{
|
||||
if ( IsDefined( self.damageBlockedTotal ) && (!level.teamBased || (isDefined( attacker ) && isDefined( attacker.team ) && victim.team != attacker.team)) )
|
||||
{
|
||||
damageTotal = damage + damageAdd;
|
||||
damageBlocked = (damageTotal - ( damageTotal / 3 ));
|
||||
self.damageBlockedTotal += damageBlocked;
|
||||
|
||||
if ( self.damageBlockedTotal >= 101 )
|
||||
{
|
||||
self notify( "combathigh_survived" );
|
||||
self.damageBlockedTotal = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
if ( weapon != "throwingknife_mp" )
|
||||
{
|
||||
switch ( meansOfDeath )
|
||||
{
|
||||
case "MOD_FALLING":
|
||||
case "MOD_MELEE":
|
||||
break;
|
||||
default:
|
||||
damage = damage/3;
|
||||
damageAdd = damageAdd/3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return int( damage + damageAdd );
|
||||
}
|
||||
|
||||
initPerkDvars()
|
||||
{
|
||||
level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 40 )/100; // increased bullet damage by this %
|
||||
level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 65 )/100; // increased bullet damage by this %
|
||||
level.armorVestMod = getIntProperty( "perk_armorVest", 75 )/100; // percentage of damage you take
|
||||
level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 40 )/100; // increased explosive damage by this %
|
||||
level.blastShieldMod = getIntProperty( "perk_blastShield", 45 )/100; // percentage of damage you take
|
||||
level.riotShieldMod = getIntProperty( "perk_riotShield", 100 )/100;
|
||||
level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 )/100;
|
||||
level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 40 )/100; // increased bullet damage by this %
|
||||
}
|
||||
|
||||
// CAC: Selector function, calls the individual cac features according to player's class settings
|
||||
// Info: Called every time player spawns during loadout stage
|
||||
cac_selector()
|
||||
{
|
||||
perks = self.specialty;
|
||||
|
||||
/*
|
||||
self.detectExplosives = false;
|
||||
|
||||
if ( self _hasPerk( "specialty_detectexplosive" ) )
|
||||
self.detectExplosives = true;
|
||||
|
||||
maps\mp\gametypes\_weapons::setupBombSquad();
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
gambitUseTracker()
|
||||
{
|
||||
self endon ( "death" );
|
||||
self endon ( "disconnect" );
|
||||
level endon ( "game_ended" );
|
||||
|
||||
if ( getDvarInt ( "scr_game_perks" ) != 1 )
|
||||
return;
|
||||
|
||||
gameFlagWait( "prematch_done" );
|
||||
|
||||
self notifyOnPlayerCommand( "gambit_on", "+frag" );
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue