2023-04-14 22:32:16 -07:00
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import { CommonAnim } from "./battle-anims";
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import { CommonAnimPhase, DamagePhase, MessagePhase, MovePhase } from "./battle-phases";
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import { getPokemonMessage } from "./messages";
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import Pokemon from "./pokemon";
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import { Stat } from "./pokemon-stat";
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import * as Utils from "./utils";
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2023-04-13 09:16:36 -07:00
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export enum BattleTagType {
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NONE,
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FLINCHED,
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2023-04-14 22:32:16 -07:00
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CONFUSED,
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FRENZY,
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FLYING,
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UNDERGROUND
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}
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export enum BattleTagLapseType {
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FAINT,
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MOVE,
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MOVE_EFFECT,
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TURN_END,
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CUSTOM
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}
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export class BattleTag {
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public tagType: BattleTagType;
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public lapseType: BattleTagLapseType;
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public turnCount: integer;
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constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) {
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this.tagType = tagType;
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this.lapseType = lapseType;
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this.turnCount = turnCount;
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}
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2023-04-14 22:32:16 -07:00
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onAdd(pokemon: Pokemon): void { }
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onRemove(pokemon: Pokemon): void { }
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onOverlap(pokemon: Pokemon): void { }
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lapse(pokemon: Pokemon): boolean {
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return --this.turnCount > 0;
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}
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}
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export class FlinchedTag extends BattleTag {
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constructor() {
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super(BattleTagType.FLINCHED, BattleTagLapseType.MOVE, 1);
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}
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lapse(pokemon: Pokemon): boolean {
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super.lapse(pokemon);
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' flinched!')));
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return true;
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2023-04-14 22:32:16 -07:00
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}
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}
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export class PseudoStatusTag extends BattleTag {
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constructor(tagType: BattleTagType, turnCount: integer) {
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super(tagType, BattleTagLapseType.MOVE, turnCount);
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}
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}
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export class ConfusedTag extends PseudoStatusTag {
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constructor(tagType: BattleTagType, turnCount: integer) {
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super(tagType, turnCount);
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' became\nconfused!')));
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}
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' snapped\nout of confusion!')));
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}
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onOverlap(pokemon: Pokemon): void {
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super.onOverlap(pokemon);
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nalready confused!')));
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}
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lapse(pokemon: Pokemon): boolean {
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const ret = super.lapse(pokemon);
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if (ret) {
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nconfused!')));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
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if (Utils.randInt(2)) {
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const atk = pokemon.getBattleStat(Stat.ATK);
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const def = pokemon.getBattleStat(Stat.DEF);
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const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
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pokemon.hp = Math.max(pokemon.hp - damage, 0);
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, 'It hurt itself in its\nconfusion!'));
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer(), damage));
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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}
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}
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return ret;
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}
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}
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export class HideSpriteTag extends BattleTag {
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constructor(tagType: BattleTagType, turnCount: integer) {
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super(tagType, BattleTagLapseType.MOVE_EFFECT, turnCount);
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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pokemon.setVisible(false);
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}
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onRemove(pokemon: Pokemon): void {
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// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
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pokemon.scene.tweens.addCounter({
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duration: 2,
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useFrames: true,
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onComplete: () => pokemon.setVisible(true)
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});
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}
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}
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2023-04-13 09:16:36 -07:00
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2023-04-14 22:32:16 -07:00
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export function getBattleTag(tagType: BattleTagType, turnCount: integer): BattleTag {
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switch (tagType) {
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2023-04-15 14:40:18 -07:00
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case BattleTagType.FLINCHED:
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return new FlinchedTag();
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break;
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2023-04-14 22:32:16 -07:00
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case BattleTagType.CONFUSED:
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return new ConfusedTag(tagType, turnCount);
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case BattleTagType.FLYING:
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case BattleTagType.UNDERGROUND:
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return new HideSpriteTag(tagType, turnCount);
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default:
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return new BattleTag(tagType, BattleTagLapseType.CUSTOM, turnCount);
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2023-04-13 09:16:36 -07:00
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}
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}
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