104 lines
2.5 KiB
TypeScript
104 lines
2.5 KiB
TypeScript
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import BattleScene from "./battle-scene";
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import { toPokemonUpperCase } from "./utils";
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export enum PokeballType {
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POKEBALL,
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GREAT_BALL,
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ULTRA_BALL,
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MASTER_BALL
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};
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export function getPokeballAtlasKey(type: PokeballType): string {
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switch (type) {
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case PokeballType.POKEBALL:
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return 'pb';
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case PokeballType.GREAT_BALL:
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return 'gb';
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case PokeballType.ULTRA_BALL:
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return 'ub';
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case PokeballType.MASTER_BALL:
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return 'mb';
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}
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}
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export function getPokeballName(type: PokeballType): string {
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let ret: string;
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switch (type) {
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case PokeballType.POKEBALL:
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ret = 'Poké ball';
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break;
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case PokeballType.GREAT_BALL:
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ret = 'Great Ball';
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break;
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case PokeballType.ULTRA_BALL:
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ret = 'Ultra Ball';
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break;
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case PokeballType.MASTER_BALL:
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ret = 'Master Ball';
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break;
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}
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return toPokemonUpperCase(ret);
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}
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export function getPokeballCatchMultiplier(type: PokeballType): number {
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switch (type) {
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case PokeballType.POKEBALL:
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return 1;
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case PokeballType.GREAT_BALL:
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return 1.5;
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case PokeballType.ULTRA_BALL:
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return 2;
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case PokeballType.MASTER_BALL:
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return -1;
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}
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}
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export function getTintColor(type: PokeballType): number {
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switch (type) {
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case PokeballType.POKEBALL:
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return 0xd52929;
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case PokeballType.GREAT_BALL:
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return 0x94b4de;
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case PokeballType.ULTRA_BALL:
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return 0xe6cd31;
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case PokeballType.MASTER_BALL:
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return 0xa441bd;
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}
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}
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export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
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let bouncePower = 1;
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let bounceYOffset = y1;
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let bounceY = y2;
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let yd = y2 - y1;
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const doBounce = () => {
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scene.tweens.add({
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targets: pokeball,
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y: y2,
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duration: bouncePower * baseBounceDuration,
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ease: 'Cubic.easeIn',
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onComplete: () => {
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scene.sound.play('pb_bounce_1', { volume: bouncePower });
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bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0;
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if (bouncePower) {
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bounceYOffset = yd * bouncePower;
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bounceY = y2 - bounceYOffset;
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scene.tweens.add({
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targets: pokeball,
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y: bounceY,
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duration: bouncePower * baseBounceDuration,
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ease: 'Cubic.easeOut',
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onComplete: () => doBounce()
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});
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} else if (callback)
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callback();
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}
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});
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};
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doBounce();
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}
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