pokerogue/src/battle-tag.ts

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import { CommonAnim } from "./battle-anims";
import { CommonAnimPhase, DamagePhase, MessagePhase, MovePhase } from "./battle-phases";
import { getPokemonMessage } from "./messages";
import Pokemon from "./pokemon";
import { Stat } from "./pokemon-stat";
import * as Utils from "./utils";
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export enum BattleTagType {
NONE,
FLINCHED,
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CONFUSED,
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NIGHTMARE,
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FRENZY,
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FLYING,
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UNDERGROUND,
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BYPASS_SLEEP,
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IGNORE_FLYING
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}
export enum BattleTagLapseType {
FAINT,
MOVE,
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AFTER_MOVE,
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MOVE_EFFECT,
TURN_END,
CUSTOM
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}
export class BattleTag {
public tagType: BattleTagType;
public lapseType: BattleTagLapseType;
public turnCount: integer;
constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) {
this.tagType = tagType;
this.lapseType = lapseType;
this.turnCount = turnCount;
}
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onAdd(pokemon: Pokemon): void { }
onRemove(pokemon: Pokemon): void { }
onOverlap(pokemon: Pokemon): void { }
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
return --this.turnCount > 0;
}
}
export class FlinchedTag extends BattleTag {
constructor() {
super(BattleTagType.FLINCHED, BattleTagLapseType.MOVE, 1);
}
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
super.lapse(pokemon, lapseType);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' flinched!')));
return true;
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}
}
export class PseudoStatusTag extends BattleTag {
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constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) {
super(tagType, lapseType, turnCount);
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}
}
export class ConfusedTag extends PseudoStatusTag {
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constructor(turnCount: integer) {
super(BattleTagType.CONFUSED, BattleTagLapseType.MOVE, turnCount);
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}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' became\nconfused!')));
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' snapped\nout of confusion!')));
}
onOverlap(pokemon: Pokemon): void {
super.onOverlap(pokemon);
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nalready confused!')));
}
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
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if (ret) {
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nconfused!')));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
if (Utils.randInt(2)) {
const atk = pokemon.getBattleStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF);
const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
pokemon.hp = Math.max(pokemon.hp - damage, 0);
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, 'It hurt itself in its\nconfusion!'));
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
}
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}
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return ret;
}
}
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export class NightmareTag extends PseudoStatusTag {
constructor() {
super(BattleTagType.NIGHTMARE, BattleTagLapseType.AFTER_MOVE, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' began\nhaving a nightmare!')));
}
onOverlap(pokemon: Pokemon): void {
super.onOverlap(pokemon);
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nalready locked in a nightmare!')));
}
lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
console.trace(lapseType);
const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret) {
pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is locked\nin a nightmare!')));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4);
pokemon.hp = Math.max(pokemon.hp - damage, 0);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
}
return ret;
}
}
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export class HideSpriteTag extends BattleTag {
constructor(tagType: BattleTagType, turnCount: integer) {
super(tagType, BattleTagLapseType.MOVE_EFFECT, turnCount);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.setVisible(false);
}
onRemove(pokemon: Pokemon): void {
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
pokemon.scene.tweens.addCounter({
duration: 2,
useFrames: true,
onComplete: () => pokemon.setVisible(true)
});
}
}
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export function getBattleTag(tagType: BattleTagType, turnCount: integer): BattleTag {
switch (tagType) {
case BattleTagType.FLINCHED:
return new FlinchedTag();
break;
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case BattleTagType.CONFUSED:
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return new ConfusedTag(turnCount);
case BattleTagType.NIGHTMARE:
return new NightmareTag();
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case BattleTagType.FLYING:
case BattleTagType.UNDERGROUND:
return new HideSpriteTag(tagType, turnCount);
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case BattleTagType.BYPASS_SLEEP:
return new BattleTag(BattleTagType.BYPASS_SLEEP, BattleTagLapseType.TURN_END, turnCount);
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case BattleTagType.IGNORE_FLYING:
return new BattleTag(tagType, BattleTagLapseType.TURN_END, turnCount);
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default:
return new BattleTag(tagType, BattleTagLapseType.CUSTOM, turnCount);
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}
}