2023-03-28 11:54:52 -07:00
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import Phaser from 'phaser';
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import BattleScene from './battle-scene';
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2023-06-02 15:33:51 -07:00
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import SpritePipeline from './pipelines/sprite';
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2023-03-28 11:54:52 -07:00
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const config: Phaser.Types.Core.GameConfig = {
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2023-04-03 17:47:41 -07:00
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type: Phaser.WEBGL,
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2023-03-28 11:54:52 -07:00
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parent: 'app',
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT
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},
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pixelArt: true,
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scene: [ BattleScene ]
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};
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2023-04-14 15:21:33 -07:00
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
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2023-03-28 11:54:52 -07:00
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if (guideObject && guideObject.hasOwnProperty('width') && guideObject.hasOwnProperty('height')) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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return;
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}
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this.setPosition(x, y);
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};
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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const game = new Phaser.Game(config);
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game.sound.pauseOnBlur = false;
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export default game;
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