Fix redundant item update for each transferred item when fusing
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@@ -2083,13 +2083,15 @@ export class PlayerPokemon extends Pokemon {
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&& (m as PokemonHeldItemModifier).pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
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const transferModifiers: Promise<boolean>[] = [];
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for (let modifier of fusedPartyMemberHeldModifiers)
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transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false));
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transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false, true, true));
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Promise.allSettled(transferModifiers).then(() => {
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this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
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this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
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pokemon.destroy();
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this.updateFusionPalette();
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resolve();
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this.scene.updateModifiers(true, true).then(() => {
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this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
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this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
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pokemon.destroy();
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this.updateFusionPalette();
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resolve();
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});
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});
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});
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});
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