Fix issue with skipped move charge effects not activating
parent
143c38d0bd
commit
01938dcf83
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@ -915,7 +915,7 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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public chargeAnim: ChargeAnim;
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private chargeText: string;
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private tagType: BattlerTagType;
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public chargeEffect: boolean;
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private chargeEffect: boolean;
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public sameTurn: boolean;
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public followUpPriority: integer;
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@ -932,8 +932,8 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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const lastMove = user.getLastXMoves() as TurnMove[];
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if (!lastMove.length || lastMove[0].move !== move.id || lastMove[0].result !== MoveResult.OTHER) {
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const lastMove = user.getLastXMoves().find(() => true);
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if (!lastMove || lastMove.move !== move.id || lastMove.result !== MoveResult.OTHER) {
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(args[0] as Utils.BooleanHolder).value = true;
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
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user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
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@ -951,6 +951,13 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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resolve(false);
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});
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}
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usedChargeEffect(user: Pokemon, target: Pokemon, move: Move): boolean {
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if (!this.chargeEffect)
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return false;
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const lastMove = user.getLastXMoves().find(() => true);
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return lastMove && lastMove.move === move.id && lastMove.result === MoveResult.OTHER;
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}
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}
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export class SolarBeamChargeAttr extends ChargeAttr {
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@ -2075,7 +2075,7 @@ export class MoveEffectPhase extends PokemonPhase {
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY,
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user, target, this.move.getMove()).then(() => {
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if (hitResult !== HitResult.FAIL) {
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const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
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const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
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&& (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove())).then(() => {
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