Fix Stance Change effect not relying on ability

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Flashfyre committed 2024-03-30 18:57:21 -04:00
1 parent e5ee66b0b7
commit 0605b8c55c
2 files changed
+13 -5

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@@ -37,7 +37,7 @@ import { DamageAchv, achvs } from '../system/achv';
import { DexAttr, StarterMoveset } from '../system/game-data';
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
@@ -1697,7 +1697,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.getTag(BattlerTagType.SEEDED))
this.lapseTag(BattlerTagType.SEEDED);
if (this.scene)
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveTrigger, true);
this.scene.triggerPokemonFormChange(this, SpeciesFormChangePostMoveTrigger, true);
}
resetTurnData(): void {