Fix Stance Change effect not relying on ability
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@@ -37,7 +37,7 @@ import { DamageAchv, achvs } from '../system/achv';
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import { DexAttr, StarterMoveset } from '../system/game-data';
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
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import { Nature, getNatureStatMultiplier } from '../data/nature';
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import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
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import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
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import { TerrainType } from '../data/terrain';
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import { TrainerSlot } from '../data/trainer-config';
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@@ -1697,7 +1697,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.getTag(BattlerTagType.SEEDED))
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this.lapseTag(BattlerTagType.SEEDED);
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if (this.scene)
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangePostMoveTrigger, true);
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}
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resetTurnData(): void {
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