Add session scores
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@@ -1662,7 +1662,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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getExpValue(): integer {
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// Logic to factor in victor level has been removed for balancing purposes, so the player doesn't have to focus on EXP maxxing
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return ((this.getSpeciesForm().baseExp * this.level) / 5 + 1);
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return ((this.getSpeciesForm().getBaseExp() * this.level) / 5 + 1);
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}
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setFrameRate(frameRate: integer) {
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