Add session scores

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Flashfyre committed 2024-03-17 11:36:19 -04:00
1 parent dd03be2646
commit 0701598be6
7 files changed
+95 -24

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@@ -23,7 +23,6 @@ import { loggedInUser, updateUserInfo } from "../account";
import { Nature } from "../data/nature";
import { GameStats } from "./game-stats";
import { Tutorial } from "../tutorial";
import { BattleSpec } from "../enums/battle-spec";
import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move";
@@ -87,6 +86,7 @@ export interface SessionSaveData {
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: integer;
score: integer;
waveIndex: integer;
battleType: BattleType;
trainer: TrainerData;
@@ -452,29 +452,34 @@ export class GameData {
return ret;
}
private getSessionSaveData(scene: BattleScene): SessionSaveData {
return {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
arena: new ArenaData(scene.arena),
pokeballCounts: scene.pokeballCounts,
money: scene.money,
score: scene.score,
waveIndex: scene.currentBattle.waveIndex,
battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
gameVersion: scene.game.config.gameVersion,
timestamp: new Date().getTime()
} as SessionSaveData;
}
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
arena: new ArenaData(scene.arena),
pokeballCounts: scene.pokeballCounts,
money: scene.money,
waveIndex: scene.currentBattle.waveIndex,
battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
gameVersion: scene.game.config.gameVersion,
timestamp: new Date().getTime()
} as SessionSaveData;
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData))
@@ -566,6 +571,8 @@ export class GameData {
if (scene.money > this.gameStats.highestMoney)
this.gameStats.highestMoney = scene.money;
scene.score = sessionData.score;
const battleType = sessionData.battleType || 0;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
@@ -636,7 +643,7 @@ export class GameData {
});
}
tryClearSession(slotId: integer): Promise<[success: boolean, newClear: boolean]> {
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
return new Promise<[boolean, boolean]>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
@@ -646,7 +653,8 @@ export class GameData {
updateUserInfo().then(success => {
if (success !== null && !success)
return resolve([false, false]);
Utils.apiFetch(`savedata/clear?slot=${slotId}`).then(response => {
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}`, JSON.stringify(sessionData)).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
return response.json();