Update to a daily cycle
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c8961869bf
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@ -95,10 +95,12 @@ export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timesta
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let ret: Species;
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let ret: Species;
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// 604800000 is the number of miliseconds in one week
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// 86400000 is the number of miliseconds in one day
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const weekOffset = Utils.getSunday(new Date(timestamp)).getTime(); // Timestamp of current week
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const timeDate = new Date(timestamp);
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const offset = Math.floor(Math.floor(weekOffset / 604800000)/legendarySpecies.length); // Cycle number
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const dayDate = new Date(Date.UTC(timeDate.getUTCFullYear(), timeDate.getUTCMonth(), timeDate.getUTCDate()));
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const index = Math.floor(weekOffset / 604800000)%legendarySpecies.length // Index within cycle
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const dayTimestamp = timeDate.getTime(); // Timestamp of current week
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const offset = Math.floor(Math.floor(dayTimestamp / 86400000)/legendarySpecies.length); // Cycle number
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const index = Math.floor(dayTimestamp / 86400000)%legendarySpecies.length // Index within cycle
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scene.executeWithSeedOffset(() => {
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scene.executeWithSeedOffset(() => {
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ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
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ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
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