Implement solution to data loss issue

pull/16/head
Flashfyre 2024-02-19 20:36:10 -05:00
parent 02f86d41b2
commit 09e7fab141
4 changed files with 68 additions and 54 deletions

View File

@ -73,7 +73,7 @@ export class LoginPhase extends BattlePhase {
this.scene.playSound('menu_open'); this.scene.playSound('menu_open');
const loadData = () => { const loadData = () => {
this.scene.gameData.loadSystem().then(() => this.end()); updateUserInfo().then(() => this.scene.gameData.loadSystem().then(() => this.end()));
}; };
this.scene.ui.setMode(Mode.LOGIN_FORM, { this.scene.ui.setMode(Mode.LOGIN_FORM, {
@ -98,14 +98,25 @@ export class LoginPhase extends BattlePhase {
] ]
}); });
return null; return null;
} else } else {
this.end(); this.scene.gameData.loadSystem().then(success => {
if (success)
this.end();
else {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText('Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.');
}
});
}
}); });
} }
end(): void { end(): void {
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
if (!this.scene.gameData.gender)
this.scene.unshiftPhase(new SelectGenderPhase(this.scene));
handleTutorial(this.scene, Tutorial.Intro).then(() => super.end()); handleTutorial(this.scene, Tutorial.Intro).then(() => super.end());
} }
} }

View File

@ -591,8 +591,6 @@ export default class BattleScene extends Phaser.Scene {
this.pushPhase(new LoginPhase(this)); this.pushPhase(new LoginPhase(this));
if (!bypassLogin) if (!bypassLogin)
this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
if (!this.gameData.gender)
this.pushPhase(new SelectGenderPhase(this));
this.pushPhase(new CheckLoadPhase(this)); this.pushPhase(new CheckLoadPhase(this));
} else } else
this.pushPhase(new EncounterPhase(this)); this.pushPhase(new EncounterPhase(this));

View File

@ -189,7 +189,6 @@ export class GameData {
}; };
this.eggs = []; this.eggs = [];
this.initDexData(); this.initDexData();
this.loadSystem();
} }
public saveSystem(): Promise<boolean> { public saveSystem(): Promise<boolean> {
@ -242,66 +241,71 @@ export class GameData {
public loadSystem(): Promise<boolean> { public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data')) if (bypassLogin && !localStorage.hasOwnProperty('data'))
return false; return resolve(false);
const handleSystemData = (systemDataStr: string) => { const handleSystemData = (systemDataStr: string) => {
const systemData = this.parseSystemData(systemDataStr); try {
const systemData = this.parseSystemData(systemDataStr);
console.debug(systemData); console.debug(systemData);
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ]; /*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) { if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/ }*/
this.trainerId = systemData.trainerId; this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId; this.secretId = systemData.secretId;
this.gender = systemData.gender; this.gender = systemData.gender;
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0); this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
if (systemData.gameStats) if (systemData.gameStats)
this.gameStats = systemData.gameStats; this.gameStats = systemData.gameStats;
if (systemData.unlocks) { if (systemData.unlocks) {
for (let key of Object.keys(systemData.unlocks)) { for (let key of Object.keys(systemData.unlocks)) {
if (this.unlocks.hasOwnProperty(key)) if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = systemData.unlocks[key]; this.unlocks[key] = systemData.unlocks[key];
}
} }
}
if (systemData.achvUnlocks) { if (systemData.achvUnlocks) {
for (let a of Object.keys(systemData.achvUnlocks)) { for (let a of Object.keys(systemData.achvUnlocks)) {
if (achvs.hasOwnProperty(a)) if (achvs.hasOwnProperty(a))
this.achvUnlocks[a] = systemData.achvUnlocks[a]; this.achvUnlocks[a] = systemData.achvUnlocks[a];
} }
}
if (systemData.voucherUnlocks) {
for (let v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
} }
if (systemData.voucherUnlocks) {
for (let v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
}
}
if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
resolve(true);
} catch (err) {
console.error(err);
resolve(false);
} }
if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
resolve(true);
} }
if (!bypassLogin) { if (!bypassLogin) {

View File

@ -7,6 +7,7 @@ import MessageUiHandler from "./message-ui-handler";
import { GameDataType } from "../system/game-data"; import { GameDataType } from "../system/game-data";
import { OptionSelectConfig } from "./abstact-option-select-ui-handler"; import { OptionSelectConfig } from "./abstact-option-select-ui-handler";
import { Tutorial, handleTutorial } from "../tutorial"; import { Tutorial, handleTutorial } from "../tutorial";
import { updateUserInfo } from "../account";
export enum MenuOptions { export enum MenuOptions {
GAME_SETTINGS, GAME_SETTINGS,
@ -220,7 +221,7 @@ export default class MenuUiHandler extends MessageUiHandler {
if (!res.ok) if (!res.ok)
console.error(`Log out failed (${res.status}: ${res.statusText})`); console.error(`Log out failed (${res.status}: ${res.statusText})`);
Utils.setCookie(Utils.sessionIdKey, ''); Utils.setCookie(Utils.sessionIdKey, '');
this.scene.reset(true); updateUserInfo().then(() => this.scene.reset(true));
}); });
}; };
if (this.scene.currentBattle) { if (this.scene.currentBattle) {