Implement solution to data loss issue
parent
02f86d41b2
commit
09e7fab141
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@ -73,7 +73,7 @@ export class LoginPhase extends BattlePhase {
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this.scene.playSound('menu_open');
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const loadData = () => {
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this.scene.gameData.loadSystem().then(() => this.end());
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updateUserInfo().then(() => this.scene.gameData.loadSystem().then(() => this.end()));
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};
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this.scene.ui.setMode(Mode.LOGIN_FORM, {
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@ -98,14 +98,25 @@ export class LoginPhase extends BattlePhase {
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]
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});
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return null;
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} else
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} else {
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this.scene.gameData.loadSystem().then(success => {
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if (success)
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this.end();
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else {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText('Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.');
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}
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});
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}
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});
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}
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end(): void {
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this.scene.ui.setMode(Mode.MESSAGE);
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if (!this.scene.gameData.gender)
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this.scene.unshiftPhase(new SelectGenderPhase(this.scene));
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handleTutorial(this.scene, Tutorial.Intro).then(() => super.end());
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}
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}
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@ -591,8 +591,6 @@ export default class BattleScene extends Phaser.Scene {
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this.pushPhase(new LoginPhase(this));
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if (!bypassLogin)
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this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
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if (!this.gameData.gender)
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this.pushPhase(new SelectGenderPhase(this));
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this.pushPhase(new CheckLoadPhase(this));
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} else
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this.pushPhase(new EncounterPhase(this));
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@ -189,7 +189,6 @@ export class GameData {
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};
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this.eggs = [];
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this.initDexData();
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this.loadSystem();
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}
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public saveSystem(): Promise<boolean> {
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@ -242,9 +241,10 @@ export class GameData {
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public loadSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin && !localStorage.hasOwnProperty('data'))
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return false;
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return resolve(false);
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const handleSystemData = (systemDataStr: string) => {
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try {
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const systemData = this.parseSystemData(systemDataStr);
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console.debug(systemData);
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@ -302,6 +302,10 @@ export class GameData {
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this.defaultDexData = null;
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resolve(true);
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} catch (err) {
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console.error(err);
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resolve(false);
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}
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}
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if (!bypassLogin) {
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@ -7,6 +7,7 @@ import MessageUiHandler from "./message-ui-handler";
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import { GameDataType } from "../system/game-data";
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import { OptionSelectConfig } from "./abstact-option-select-ui-handler";
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import { Tutorial, handleTutorial } from "../tutorial";
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import { updateUserInfo } from "../account";
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export enum MenuOptions {
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GAME_SETTINGS,
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@ -220,7 +221,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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if (!res.ok)
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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Utils.setCookie(Utils.sessionIdKey, '');
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this.scene.reset(true);
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updateUserInfo().then(() => this.scene.reset(true));
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});
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};
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if (this.scene.currentBattle) {
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