Add sprite shadows and update engine
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11 files changed
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@@ -304,8 +304,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
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if (Object.keys(tweenProps).length) {
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scene.tweens.add(Object.assign({
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targets: moveAnim.bgSprite,
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duration: this.duration * 3,
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useFrames: true
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duration: Utils.getFrameMs(this.duration * 3)
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}, tweenProps))
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}
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return this.duration * 2;
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@@ -331,12 +330,11 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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scene.field.add(moveAnim.bgSprite);
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scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.tweens.add({
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targets: moveAnim.bgSprite,
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duration: this.duration * 3,
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useFrames: true
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duration: Utils.getFrameMs(this.duration * 3)
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});
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return this.duration * 2;
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@@ -642,8 +640,7 @@ export abstract class BattleAnim {
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const spritePriorities: integer[] = [];
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scene.tweens.addCounter({
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useFrames: true,
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duration: 3,
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duration: Utils.getFrameMs(3),
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repeat: anim.frames.length,
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onRepeat: () => {
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if (!f) {
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@@ -666,7 +663,7 @@ export abstract class BattleAnim {
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const spriteSource = isUser ? userSprite : targetSprite;
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let sprite: Phaser.GameObjects.Sprite;
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sprite = scene.add.sprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ] });
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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scene.field.add(sprite);
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sprites.push(sprite);
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@@ -702,7 +699,7 @@ export abstract class BattleAnim {
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const setSpritePriority = (priority: integer) => {
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switch (priority) {
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case 0:
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scene.field.moveBelow(moveSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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break;
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case 1:
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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@@ -711,12 +708,12 @@ export abstract class BattleAnim {
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switch (frame.focus) {
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case AnimFocus.USER:
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if (this.bgSprite)
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scene.field.moveAbove(moveSprite, this.bgSprite);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
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else
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scene.field.moveBelow(moveSprite, this.user);
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user);
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break;
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case AnimFocus.TARGET:
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scene.field.moveBelow(moveSprite, this.target);
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target);
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break;
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default:
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setSpritePriority(1);
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@@ -726,10 +723,10 @@ export abstract class BattleAnim {
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case 3:
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switch (frame.focus) {
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case AnimFocus.USER:
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scene.field.moveAbove(moveSprite, this.user);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user);
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break;
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case AnimFocus.TARGET:
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scene.field.moveAbove(moveSprite, this.target);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target);
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break;
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default:
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setSpritePriority(1);
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@@ -804,8 +801,7 @@ export abstract class BattleAnim {
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}
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if (r) {
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scene.tweens.addCounter({
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duration: r,
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useFrames: true,
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duration: Utils.getFrameMs(r),
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onComplete: () => cleanUpAndComplete()
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});
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} else
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