Add sprite shadows and update engine
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@@ -1,6 +1,7 @@
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import BattleScene from "../battle-scene";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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export default abstract class MessageUiHandler extends AwaitableUiHandler {
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protected textTimer: Phaser.Time.TimerEvent;
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@@ -80,8 +81,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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if (charDelay) {
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this.textTimer.paused = true;
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this.scene.tweens.addCounter({
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duration: charDelay,
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useFrames: true,
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duration: Utils.getFrameMs(charDelay),
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onComplete: () => {
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this.textTimer.paused = false;
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advance();
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