Fix bug with catching Pokemon

This commit is contained in:
Flashfyre committed 2023-12-05 23:31:45 -05:00
1 parent 0b8ae6f05e
commit 0e366986b5
2 files changed
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@@ -2919,7 +2919,7 @@ export class AttemptCapturePhase extends PokemonPhase {
const pokemon = this.getPokemon() as EnemyPokemon;
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
const speciesForm = pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1)
this.scene.validateAchv(achvs.HIDDEN_ABILITY);
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@@ -97,7 +97,7 @@ export abstract class PokemonSpeciesForm {
}
getAbility(abilityIndex: integer): Abilities {
return !abilityIndex ? this.ability1 : abilityIndex === 1 && this.ability2 ? this.ability2 : this.abilityHidden
return !abilityIndex ? this.ability1 : abilityIndex === 1 && this.ability2 ? this.ability2 : this.abilityHidden;
}
getLevelMoves(): LevelMoves {