Make Electric types immune to paralysis
This commit is contained in:
1 parent
bde168accb
commit
111f9c9af8
1 file changed
+4
@@ -1401,6 +1401,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
|
||||
return false;
|
||||
break;
|
||||
case StatusEffect.PARALYSIS:
|
||||
if (this.isOfType(Type.ELECTRIC))
|
||||
return false;
|
||||
break;
|
||||
case StatusEffect.FREEZE:
|
||||
if (this.isOfType(Type.ICE))
|
||||
return false;
|
||||
|
||||
Reference in new issue
Block a user