Implement Prankster ability
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@@ -17,7 +17,7 @@ import { Moves } from "../data/enums/moves";
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import { TimeOfDay } from "../data/enums/time-of-day";
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import { Terrain, TerrainType } from "../data/terrain";
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import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
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import { PartyMemberStrength } from "../data/enums/party-member-strength";
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import Pokemon from "./pokemon";
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const WEATHER_OVERRIDE = WeatherType.NONE;
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@@ -313,8 +313,8 @@ export class Arena {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
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}
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isMoveTerrainCancelled(move: Move) {
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return this.terrain && this.terrain.isMoveTerrainCancelled(move);
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isMoveTerrainCancelled(user: Pokemon, move: Move) {
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return this.terrain && this.terrain.isMoveTerrainCancelled(user, move);
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}
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getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
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